EGL: Verify all entry points during load

This commit is contained in:
Camilla Berglund 2016-07-01 18:13:55 +02:00
parent 49f429018e
commit 145ea03ca2

View File

@ -339,6 +339,28 @@ GLFWbool _glfwInitEGL(void)
_glfw.egl.GetProcAddress = (PFNEGLGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
if (!_glfw.egl.GetConfigAttrib ||
!_glfw.egl.GetConfigs ||
!_glfw.egl.GetDisplay ||
!_glfw.egl.GetError ||
!_glfw.egl.Initialize ||
!_glfw.egl.Terminate ||
!_glfw.egl.BindAPI ||
!_glfw.egl.CreateContext ||
!_glfw.egl.DestroySurface ||
!_glfw.egl.DestroyContext ||
!_glfw.egl.CreateWindowSurface ||
!_glfw.egl.MakeCurrent ||
!_glfw.egl.SwapBuffers ||
!_glfw.egl.SwapInterval ||
!_glfw.egl.QueryString ||
!_glfw.egl.GetProcAddress)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to load required entry points");
return GLFW_FALSE;
}
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{