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Add use of glad to tutorial
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@ -45,6 +45,17 @@ In other words:
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- If you _do_ need to include such headers, do it _before_ including the
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- If you _do_ need to include such headers, do it _before_ including the
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GLFW one and it will detect this
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GLFW one and it will detect this
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If you are using an [extension loader library](@ref context_glext_auto) to
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access modern OpenGL then include the header for that library _before_ the GLFW
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header. This lets it replace the OpenGL header included by GLFW without
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conflicts. The following example uses [glad](https://github.com/Dav1dde/glad),
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but the same rule applies to all.
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@code
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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@endcode
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@subsection quick_init_term Initializing and terminating GLFW
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@subsection quick_init_term Initializing and terminating GLFW
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@ -144,6 +155,15 @@ glfwMakeContextCurrent(window);
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The context will remain current until you make another context current or until
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The context will remain current until you make another context current or until
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the window owning the current context is destroyed.
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the window owning the current context is destroyed.
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If you are using an [extension loader library](@ref context_glext_auto) to
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access modern OpenGL then this is when to initialize it. The loader needs the
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context to be current before it can load from it. The following example uses
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[glad](https://github.com/Dav1dde/glad), but the same rule applies to all.
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@code
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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@endcode
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@subsection quick_window_close Checking the window close flag
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@subsection quick_window_close Checking the window close flag
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