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Wayland: Use correct action on fallback decoration
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.
Fixes part of #1991.
(cherry picked from commit 855d338a65
)
This commit is contained in:
parent
6afc571ade
commit
17c5c53910
@ -193,12 +193,12 @@ static void pointerHandleMotion(void* data,
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return;
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return;
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x = wl_fixed_to_double(sx);
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x = wl_fixed_to_double(sx);
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y = wl_fixed_to_double(sy);
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y = wl_fixed_to_double(sy);
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window->wl.cursorPosX = x;
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window->wl.cursorPosY = y;
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switch (window->wl.decorations.focus)
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switch (window->wl.decorations.focus)
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{
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{
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case mainWindow:
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case mainWindow:
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window->wl.cursorPosX = x;
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window->wl.cursorPosY = y;
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_glfwInputCursorPos(window, x, y);
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_glfwInputCursorPos(window, x, y);
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_glfw.wl.cursorPreviousName = NULL;
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_glfw.wl.cursorPreviousName = NULL;
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return;
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return;
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@ -298,6 +298,7 @@ static void pointerHandleButton(void* data,
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else
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else
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wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat,
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wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat,
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serial, edges);
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serial, edges);
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return;
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}
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}
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}
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}
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else if (button == BTN_RIGHT)
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else if (button == BTN_RIGHT)
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