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To avoid process termination on glfwInit
when running as a windows service, change joystick related dll loading to be lazy based on access of joystick functionality via the GLFW api.
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@ -106,40 +106,6 @@ static GLFWbool loadLibraries(void)
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_glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
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_glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
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_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
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_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
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_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
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if (_glfw.win32.dinput8.instance)
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{
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_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
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_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
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}
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{
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int i;
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const char* names[] =
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{
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"xinput1_4.dll",
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"xinput1_3.dll",
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"xinput9_1_0.dll",
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"xinput1_2.dll",
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"xinput1_1.dll",
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NULL
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};
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for (i = 0; names[i]; i++)
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{
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_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
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if (_glfw.win32.xinput.instance)
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{
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_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
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_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
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_glfw.win32.xinput.GetState = (PFN_XInputGetState)
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_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
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break;
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}
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}
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}
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_glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll");
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_glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll");
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if (_glfw.win32.dwmapi.instance)
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if (_glfw.win32.dwmapi.instance)
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{
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{
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@ -574,6 +574,45 @@ void _glfwDetectJoystickDisconnectionWin32(void)
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GLFWbool _glfwInitJoysticksWin32(void)
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GLFWbool _glfwInitJoysticksWin32(void)
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{
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{
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// These dlls loads used to be in win32_init/loadLibraries but even
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// loading these libraries can cause the process to terminate when
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// running under a Windows service on some operating systems (e.g.
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// Windows Server 2019). Thus, only load them if joystick functionality
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// is requested by the application.
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_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
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if (_glfw.win32.dinput8.instance)
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{
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_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
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_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
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}
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{
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int i;
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const char* names[] =
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{
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"xinput1_4.dll",
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"xinput1_3.dll",
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"xinput9_1_0.dll",
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"xinput1_2.dll",
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"xinput1_1.dll",
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NULL
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};
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for (i = 0; names[i]; i++)
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{
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_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
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if (_glfw.win32.xinput.instance)
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{
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_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
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_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
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_glfw.win32.xinput.GetState = (PFN_XInputGetState)
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_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
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break;
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}
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}
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}
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if (_glfw.win32.dinput8.instance)
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if (_glfw.win32.dinput8.instance)
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{
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{
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if (FAILED(DirectInput8Create(_glfw.win32.instance,
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if (FAILED(DirectInput8Create(_glfw.win32.instance,
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