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Start 3.3.6
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR)
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project(GLFW VERSION 3.3.5 LANGUAGES C)
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project(GLFW VERSION 3.3.6 LANGUAGES C)
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set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
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21
README.md
21
README.md
@ -123,26 +123,7 @@ information on what to include when reporting a bug.
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## Changelog
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- Updated gamepad mappings from upstream
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- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
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- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
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incompatible controllers sharing hardware ID (#1763)
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- Bugfix: Native access functions for context handles did not check that the API matched
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- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
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later (#1783,#1796)
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- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
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- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
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related events were emitted
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- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
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a fraction of a second (#1962)
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- [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
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- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
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- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
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- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
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- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
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- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
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a duplicate definition warning (#1840)
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- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
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There is nothing here yet.
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## Contact
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@ -299,7 +299,7 @@ extern "C" {
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* release is made that does not contain any API changes.
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* @ingroup init
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*/
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#define GLFW_VERSION_REVISION 5
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#define GLFW_VERSION_REVISION 6
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/*! @} */
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/*! @brief One.
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