Merged from glfw master

This commit is contained in:
TheCherno 2019-12-02 11:47:39 +11:00
commit 1a8305e57c
53 changed files with 800 additions and 1148 deletions

View File

@ -1,21 +1,62 @@
image:
- Visual Studio 2015
- Visual Studio 2019
branches:
only:
- ci
- master
- 3.3-stable
skip_tags: true
skip_commits:
files:
- README.md
- LICENSE.md
- docs/*
environment:
matrix:
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: ON
CFLAGS: -Werror
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
matrix:
fast_finish: true
exclude:
- image: Visual Studio 2015
GENERATOR: Visual Studio 16 2019
- image: Visual Studio 2019
GENERATOR: Visual Studio 10 2010
- image: Visual Studio 2019
GENERATOR: MinGW Makefiles
for:
-
matrix:
except:
- GENERATOR: Visual Studio 10 2010
build_script:
- mkdir build
- cd build
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build
-
matrix:
only:
- GENERATOR: Visual Studio 10 2010
build_script:
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw
notifications:
- provider: Email
to:

10
.mailmap Normal file
View File

@ -0,0 +1,10 @@
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
Camilla Löwy <elmindreda@glfw.org>
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
Marcus Geelnard <m@bitsnbites.eu>

View File

@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})

View File

@ -367,7 +367,7 @@ if (GLFW_INSTALL)
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall

View File

@ -1,5 +1,6 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
Copyright (c) 2006-2019 Camilla Löwy
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@ -118,18 +118,33 @@ information on what to include when reporting a bug.
## Changelog
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Disabled tests and examples by default when built as a CMake subdirectory
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
@ -139,7 +154,7 @@ On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
@ -169,6 +184,7 @@ skills.
- blanco
- Kyle Brenneman
- Rok Breulj
- Kai Burjack
- Martin Capitanio
- David Carlier
- Arturo Castro
@ -226,6 +242,7 @@ skills.
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
@ -279,7 +296,9 @@ skills.
- Konstantin Podsvirov
- Nathan Poirier
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- Guillaume Racicot
- Philip Rideout
- Eddie Ringle
- Max Risuhin

10
docs/CODEOWNERS Normal file
View File

@ -0,0 +1,10 @@
* @elmindreda
src/wl_* @linkmauve
docs/*.css @glfw/webdev
docs/*.less @glfw/webdev
docs/*.html @glfw/webdev
docs/*.xml @glfw/webdev

View File

@ -20,14 +20,14 @@
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/).
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.

View File

@ -1632,11 +1632,6 @@ ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of `which perl').
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
@ -1649,15 +1644,6 @@ PERL_PATH = /usr/bin/perl
CLASS_DIAGRAMS = YES
# You can define message sequence charts within doxygen comments using the \msc
# command. Doxygen will then run the mscgen tool (see
# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
# the mscgen tool resides. If left empty the tool is assumed to be found in the
# default search path.
MSCGEN_PATH =
# If set to YES, the inheritance and collaboration graphs will hide
# inheritance and usage relations if the target is undocumented
# or is not a class.
@ -1728,7 +1714,7 @@ UML_LOOK = NO
# the class node. If there are many fields or methods and many nodes the
# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
# threshold limits the number of items for each type to make the size more
# managable. Set this to 0 for no limit. Note that the threshold may be
# manageable. Set this to 0 for no limit. Note that the threshold may be
# exceeded by 50% before the limit is enforced.
UML_LIMIT_NUM_FIELDS = 10

14
docs/SUPPORT.md Normal file
View File

@ -0,0 +1,14 @@
# Support resources
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.

View File

@ -85,6 +85,13 @@ transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
@section compat_wayland Wayland protocols and IPC standards
@ -230,8 +237,7 @@ at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.

View File

@ -373,12 +373,15 @@ A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be can be created with @ref glfwCreateStandardCursor.
@code
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
@endcode
These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image.
A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
@subsubsection cursor_destruction Cursor destruction
@ -889,7 +892,7 @@ timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency.
@code
uint64_t freqency = glfwGetTimerFrequency();
uint64_t frequency = glfwGetTimerFrequency();
@endcode

View File

@ -9,6 +9,33 @@
@subsection features_34 New features in version 3.4
@subsubsection standard_cursors_34 More standard cursors
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
action is not allowed.
Unlike the original set, these shapes may not be available everywhere and
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
The cursors for horizontal and vertical resizing are now referred to as @ref
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
are still available.
For more information see @ref cursor_standard.
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
GLFW now provides the
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
enabling keyboard access to the window menu via the Alt+Space and
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
applications.
@subsection caveats_34 Caveats for version 3.4
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
@ -35,853 +62,22 @@ add_subdirectory(path/to/glfw)
@subsubsection types_34 New types in version 3.4
@subsubsection constants_34 New constants in version 3.4
@section news_33 Release notes for version 3.3
These are the release notes for version 3.3. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsection features_33 New features in version 3.3
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref gamepad.
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now provides content scales for windows and monitors, i.e. the ratio
between their current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowContentScaleCallback.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like
Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
For more information see @ref window_scale.
@subsubsection setwindowattrib_33 Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
For more information see @ref window_attribs.
@subsubsection raw_motion_33 Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
For more information see @ref raw_mouse_motion.
@subsubsection joysticks_33 Joystick hats
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
For more information see @ref joystick_hat.
@subsubsection geterror_33 Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
For more information see @ref init_hints.
@subsubsection attention_33 User attention request
GLFW now supports requesting user attention with @ref
glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
For more information see @ref window_attention.
@subsubsection maximize_33 Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
maximized by the user and when it was done with @ref glfwMaximizeWindow.
For more information see @ref window_maximize.
@subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
For more information see @ref window_transparency.
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsubsection macos_nib_33 macOS menu bar from nib file
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection caveats_33 Caveats for version 3.3
@subsubsection joystick_layout_33 Layout of joysticks have changed
The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsubsection wait_events_33 No window required to wait for events
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
a window to be created to wait for events. Before version 3.3 these functions
would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
The documentation for versions before 3.3 stated that a gamma ramp size of 256
would always be accepted. This was never the case on X11 and could lead to
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN.
@subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute.
@subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsubsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1
These are the release notes for version 3.1. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
glfwDestroyCursor.
@see @ref cursor_object
@subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
glfwWaitEvents to return.
@see @ref events
@subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
callback, this will report character events that will not result in a character
being input, for example if the Control key is held down.
@see @ref input_char
@subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsubsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 Release notes for 3.0
These are the release notes for version 3.0. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
content area, which is set with @ref glfwSetCursorEnterCallback.
@subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsubsection news_30_doxygen Doxygen documentation
You are reading it.
- @ref GLFW_POINTING_HAND_CURSOR
- @ref GLFW_RESIZE_EW_CURSOR
- @ref GLFW_RESIZE_NS_CURSOR
- @ref GLFW_RESIZE_NWSE_CURSOR
- @ref GLFW_RESIZE_NESW_CURSOR
- @ref GLFW_RESIZE_ALL_CURSOR
- @ref GLFW_NOT_ALLOWED_CURSOR
- @ref GLFW_CURSOR_UNAVAILABLE
- @ref GLFW_WIN32_KEYBOARD_MENU
@section news_archive Release notes for earlier versions
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
*/

View File

@ -234,6 +234,13 @@ alpha channel will be used to combine the framebuffer with the background. This
does not affect window decorations. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@par
@win32 GLFW sets a color key for the window to work around repainting issues
with a transparent framebuffer. The chosen color value is RGB 255,0,255
(magenta). This will make pixels with that exact color fully transparent
regardless of their alpha values. If this is a problem, make these pixels any
other color before buffer swap.
@anchor GLFW_FOCUS_ON_SHOW_hint
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@ -383,12 +390,10 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
but OpenGL ES 2.0 is not backward compatible with 1.x.
@note @macos The OS only supports forward-compatible core profile contexts for
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
3.2 or later you must set the
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
3.0 and 3.1 contexts are not supported at all on macOS.
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
and later. Before creating an OpenGL context of version 3.2 or later you must
set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
@ -450,6 +455,14 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
extension.
@subsubsection window_hints_win32 Windows specific window hints
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
ignored on other platforms.
@subsubsection window_hints_osx macOS specific window hints
@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
@ -530,6 +543,7 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
@ -1400,7 +1414,7 @@ glfwSwapBuffers(window);
Sometimes it can be useful to select when the buffer swap will occur. With the
function @ref glfwSwapInterval it is possible to select the minimum number of
monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
called before swapping the buffers:
@code

View File

@ -23,6 +23,17 @@ elseif (APPLE)
MACOSX_PACKAGE_LOCATION "Resources")
endif()
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"

View File

@ -444,7 +444,7 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
}
// Set up vertex arrays. We use interleaved arrays, which is easier to
// handle (in most situations) and it gives a linear memeory access
// handle (in most situations) and it gives a linear memory access
// access pattern (which may give better performance in some
// situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
// 4 ubytes for color and 3 floats for vertex coord (in that order).
@ -654,7 +654,7 @@ static void draw_fountain(void)
//========================================================================
// Recursive function for building variable tesselated floor
// Recursive function for building variable tessellated floor
//========================================================================
static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
@ -721,7 +721,7 @@ static void draw_floor(void)
glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
// Draw floor as a bunch of triangle strips (high tesselation
// Draw floor as a bunch of triangle strips (high tessellation
// improves lighting)
glNormal3f(0.f, 0.f, 1.f);
glBegin(GL_QUADS);

View File

@ -3,7 +3,7 @@
//
// The program uses a "split window" view, rendering four views of the
// same scene in one window (e.g. uesful for 3D modelling software). This
// demo uses scissors to separete the four different rendering areas from
// demo uses scissors to separate the four different rendering areas from
// each other.
//
// (If the code seems a little bit strange here and there, it may be

View File

@ -757,6 +757,17 @@ extern "C" {
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
/*! @brief The specified cursor shape is not available.
*
* The specified standard cursor shape is not available, either because the
* current system cursor theme does not provide it or because it is not
* available on the platform.
*
* @analysis Platform or system settings limitation. Pick another
* [standard cursor shape](@ref shapes) or create a
* [custom cursor](@ref cursor_custom).
*/
#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
/*! @} */
/*! @addtogroup window
@ -1003,6 +1014,7 @@ extern "C" {
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
/*! @} */
#define GLFW_NO_API 0
@ -1038,14 +1050,15 @@ extern "C" {
/*! @defgroup shapes Standard cursor shapes
* @brief Standard system cursor shapes.
*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
* These are the [standard cursor shapes](@ref cursor_standard) that can be
* requested from the window system.
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor.
* The regular arrow cursor shape.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
@ -1053,26 +1066,91 @@ extern "C" {
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
/*! @brief The crosshair cursor shape.
*
* The crosshair shape.
* The crosshair cursor shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
/*! @brief The pointing hand cursor shape.
*
* The hand shape.
* The pointing hand cursor shape.
*/
#define GLFW_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize arrow shape.
#define GLFW_POINTING_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize/move arrow shape.
*
* The horizontal resize arrow shape.
* The horizontal resize/move arrow shape. This is usually a horizontal
* double-headed arrow.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
#define GLFW_RESIZE_EW_CURSOR 0x00036005
/*! @brief The vertical resize/move arrow shape.
*
* The vertical resize arrow shape.
* The vertical resize/move shape. This is usually a vertical double-headed
* arrow.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
#define GLFW_RESIZE_NS_CURSOR 0x00036006
/*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
*
* The top-left to bottom-right diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
*
* The top-right to bottom-left diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_RESIZE_NESW_CURSOR 0x00036008
/*! @brief The omni-directional resize/move cursor shape.
*
* The omni-directional resize cursor/move shape. This is usually either
* a combined horizontal and vertical double-headed arrow or a grabbing hand.
*/
#define GLFW_RESIZE_ALL_CURSOR 0x00036009
/*! @brief The operation-not-allowed shape.
*
* The operation-not-allowed shape. This is usually a circle with a diagonal
* line through it.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
/*! @} */
#define GLFW_CONNECTED 0x00040001
@ -2041,7 +2119,7 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
*/
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Retrives the work area of the monitor.
/*! @brief Retrieves the work area of the monitor.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the work area of the specified monitor along with the work area
@ -2325,7 +2403,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark @wayland Gamma handling is a priviledged protocol, this function
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
@ -2349,7 +2427,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland Gamma handling is a priviledged protocol, this function
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
* returning `NULL`.
*
@ -2393,7 +2471,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
*
* @remark @win32 The gamma ramp size must be 256.
*
* @remark @wayland Gamma handling is a priviledged protocol, this function
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified gamma ramp is copied before this function
@ -2580,12 +2658,11 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* @remark @win32 The context to share resources with must not be current on
* any other thread.
*
* @remark @macos The OS only supports forward-compatible core profile contexts
* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
* version 3.2 or later you must set the
* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
* @remark @macos The OS only supports core profile contexts for OpenGL
* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
* on macOS.
*
* @remark @macos The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
@ -2612,7 +2689,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
* window size and position may be overriden by previously saved values.
* window size and position may be overridden by previously saved values.
*
* @remark @x11 Some window managers will not respect the placement of
* initially hidden windows.
@ -4190,9 +4267,11 @@ GLFWAPI int glfwRawMouseMotionSupported(void);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark The contents of the returned string may change when a keyboard
* layout change event is received.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetKeyName, or until the library is terminated.
* should not free it yourself. It is valid until the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
@ -4415,19 +4494,44 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
/*! @brief Creates a cursor with a standard shape.
*
* Returns a cursor with a [standard shape](@ref shapes), that can be set for
* a window with @ref glfwSetCursor.
* Returns a cursor with a standard shape, that can be set for a window with
* @ref glfwSetCursor. The images for these cursors come from the system
* cursor theme and their exact appearance will vary between platforms.
*
* Most of these shapes are guaranteed to exist on every supported platform but
* a few may not be present. See the table below for details.
*
* Cursor shape | Windows | macOS | X11 | Wayland
* ------------------------------ | ------- | ----- | ------ | -------
* @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup>
*
* 1) This uses a private system API and may fail in the future.
*
* 2) This uses a newer standard that not all cursor themes support.
*
* If the requested shape is not available, this function emits a @ref
* GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
* GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_object
* @sa @ref cursor_standard
* @sa @ref glfwCreateCursor
*
* @since Added in version 3.1.
@ -4982,7 +5086,7 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
*/
GLFWAPI const char* glfwGetJoystickName(int jid);
/*! @brief Returns the SDL comaptible GUID of the specified joystick.
/*! @brief Returns the SDL compatible GUID of the specified joystick.
*
* This function returns the SDL compatible GUID, as a UTF-8 encoded
* hexadecimal string, of the specified joystick. The returned string is
@ -5203,7 +5307,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid);
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
*
* This function retrives the state of the specified joystick remapped to
* This function retrieves the state of the specified joystick remapped to
* an Xbox-like gamepad.
*
* If the specified joystick is not present or does not have a gamepad mapping

View File

@ -100,6 +100,18 @@ set_target_properties(glfw PROPERTIES
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set_target_properties(glfw PROPERTIES C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
@ -125,6 +137,10 @@ target_compile_options(glfw PRIVATE
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the dependency on the shared version of libgcc
# NOTE: MinGW-w64 has the correct default but MinGW needs this
target_link_options(glfw PRIVATE "-static-libgcc")
# Remove the lib prefix on the DLL (but not the import library)
set_target_properties(glfw PROPERTIES PREFIX "")

View File

@ -30,7 +30,7 @@
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"

View File

@ -252,7 +252,7 @@ void _glfwPollMonitorsNS(void)
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (uint32_t i = 0; i < _glfw.monitorCount; i++)
for (int i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
_GLFWmonitor** disconnected = NULL;
@ -528,7 +528,7 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
for (int i = 0; i < ramp->size; i++)
for (unsigned int i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;

View File

@ -41,6 +41,9 @@
typedef void* id;
#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
@ -139,7 +142,7 @@ typedef struct _GLFWlibraryNS
id keyUpMonitor;
id nibObjects;
char keyName[64];
char keynames[GLFW_KEY_LAST + 1][17];
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;

View File

@ -35,15 +35,14 @@
//
static NSUInteger getStyleMask(_GLFWwindow* window)
{
NSUInteger styleMask = 0;
NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
if (window->monitor || !window->decorated)
styleMask |= NSWindowStyleMaskBorderless;
else
{
styleMask |= NSWindowStyleMaskTitled |
NSWindowStyleMaskClosable |
NSWindowStyleMaskMiniaturizable;
NSWindowStyleMaskClosable;
if (window->resizable)
styleMask |= NSWindowStyleMaskResizable;
@ -816,7 +815,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
else
{
[window->ns.object center];
[(NSWindow*) window->ns.object center];
_glfw.ns.cascadePoint =
NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
@ -962,6 +961,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
[window->ns.object close];
window->ns.object = nil;
// HACK: Allow Cocoa to catch up before returning
_glfwPlatformPollEvents();
} // autoreleasepool
}
@ -1032,7 +1034,14 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
acquireMonitor(window);
}
else
[window->ns.object setContentSize:NSMakeSize(width, height)];
{
NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
contentRect.origin.y += contentRect.size.height - height;
contentRect.size = NSMakeSize(width, height);
[window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
display:YES];
}
} // autoreleasepool
}
@ -1503,8 +1512,10 @@ const char* _glfwPlatformGetScancodeName(int scancode)
{
@autoreleasepool {
const int key = _glfw.ns.keycodes[scancode];
UInt32 deadKeyState = 0;
UniChar characters[8];
UniChar characters[4];
UniCharCount characterCount = 0;
if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
@ -1529,12 +1540,12 @@ const char* _glfwPlatformGetScancodeName(int scancode)
characterCount,
kCFAllocatorNull);
CFStringGetCString(string,
_glfw.ns.keyName,
sizeof(_glfw.ns.keyName),
_glfw.ns.keynames[key],
sizeof(_glfw.ns.keynames[key]),
kCFStringEncodingUTF8);
CFRelease(string);
return _glfw.ns.keyName;
return _glfw.ns.keynames[key];
} // autoreleasepool
}
@ -1592,23 +1603,49 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
@autoreleasepool {
SEL cursorSelector = NULL;
// HACK: Try to use a private message
if (shape == GLFW_RESIZE_EW_CURSOR)
cursorSelector = @selector(_windowResizeEastWestCursor);
else if (shape == GLFW_RESIZE_NS_CURSOR)
cursorSelector = @selector(_windowResizeNorthSouthCursor);
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
cursorSelector = @selector(_windowResizeNorthWestSouthEastCursor);
else if (shape == GLFW_RESIZE_NESW_CURSOR)
cursorSelector = @selector(_windowResizeNorthEastSouthWestCursor);
if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
{
id object = [NSCursor performSelector:cursorSelector];
if ([object isKindOfClass:[NSCursor class]])
cursor->ns.object = object;
}
if (!cursor->ns.object)
{
if (shape == GLFW_ARROW_CURSOR)
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR)
cursor->ns.object = [NSCursor IBeamCursor];
else if (shape == GLFW_CROSSHAIR_CURSOR)
cursor->ns.object = [NSCursor crosshairCursor];
else if (shape == GLFW_HAND_CURSOR)
else if (shape == GLFW_POINTING_HAND_CURSOR)
cursor->ns.object = [NSCursor pointingHandCursor];
else if (shape == GLFW_HRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_EW_CURSOR)
cursor->ns.object = [NSCursor resizeLeftRightCursor];
else if (shape == GLFW_VRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_NS_CURSOR)
cursor->ns.object = [NSCursor resizeUpDownCursor];
else if (shape == GLFW_RESIZE_ALL_CURSOR)
cursor->ns.object = [NSCursor closedHandCursor];
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
cursor->ns.object = [NSCursor operationNotAllowedCursor];
}
if (!cursor->ns.object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve standard cursor");
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Cocoa: Standard cursor shape unavailable");
return GLFW_FALSE;
}

View File

@ -189,6 +189,8 @@ void _glfwInputError(int code, const char* format, ...)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else if (code == GLFW_CURSOR_UNAVAILABLE)
strcpy(description, "The specified cursor shape is unavailable");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}

View File

@ -757,9 +757,13 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
if (shape != GLFW_ARROW_CURSOR &&
shape != GLFW_IBEAM_CURSOR &&
shape != GLFW_CROSSHAIR_CURSOR &&
shape != GLFW_HAND_CURSOR &&
shape != GLFW_HRESIZE_CURSOR &&
shape != GLFW_VRESIZE_CURSOR)
shape != GLFW_POINTING_HAND_CURSOR &&
shape != GLFW_RESIZE_EW_CURSOR &&
shape != GLFW_RESIZE_NS_CURSOR &&
shape != GLFW_RESIZE_NWSE_CURSOR &&
shape != GLFW_RESIZE_NESW_CURSOR &&
shape != GLFW_RESIZE_ALL_CURSOR &&
shape != GLFW_NOT_ALLOWED_CURSOR)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
return NULL;

View File

@ -274,6 +274,9 @@ struct _GLFWwndconfig
char className[256];
char instanceName[256];
} x11;
struct {
GLFWbool keymenu;
} win32;
};
// Context configuration

View File

@ -84,7 +84,6 @@ const char* _glfwDefaultMappings[] =
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
@ -207,7 +206,6 @@ const char* _glfwDefaultMappings[] =
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",

View File

@ -56,6 +56,10 @@ static int compareVideoModes(const void* fp, const void* sp)
if (farea != sarea)
return farea - sarea;
// Then sort on width
if (fm->width != sm->width)
return fm->width - sm->width;
// Lastly sort on refresh rate
return fm->refreshRate - sm->refreshRate;
}

View File

@ -24,6 +24,9 @@
//
//========================================================================
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity

View File

@ -332,7 +332,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
return GLFW_FALSE;
}
NSOpenGLContext* share = NULL;
NSOpenGLContext* share = nil;
if (ctxconfig->share)
share = ctxconfig->share->context.nsgl.object;
@ -405,7 +405,7 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
return nil;
}
return window->context.nsgl.object;

View File

@ -24,8 +24,8 @@
//
//========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs
#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME ""

View File

@ -29,13 +29,13 @@
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_MONITOR_STATE
#define _GLFW_PLATFORM_CURSOR_STATE
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
#define _GLFW_EGL_CONTEXT_STATE
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
#define _GLFW_PLATFORM_MONITOR_STATE struct { int dummyMonitor; }
#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; }
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE struct { int dummyLibraryWindow; }
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
#define _GLFW_EGL_CONTEXT_STATE struct { int dummyEGLContext; }
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE struct { int dummyEGLLibraryContext; }
#include "osmesa_context.h"
#include "posix_time.h"

View File

@ -525,7 +525,7 @@ BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
// latter lies unless the user knew to embedd a non-default manifest
// latter lies unless the user knew to embed a non-default manifest
// announcing support for Windows 10 via supportedOS GUID
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}
@ -540,7 +540,7 @@ BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
// latter lies unless the user knew to embedd a non-default manifest
// latter lies unless the user knew to embed a non-default manifest
// announcing support for Windows 10 via supportedOS GUID
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}

View File

@ -25,7 +25,7 @@
//========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Windows"

View File

@ -477,7 +477,7 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
HDC dc;
WORD values[768];
WORD values[3][256];
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
GetDeviceGammaRamp(dc, values);
@ -485,9 +485,9 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
_glfwAllocGammaArrays(ramp, 256);
memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short));
memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));
memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short));
memcpy(ramp->red, values[0], sizeof(values[0]));
memcpy(ramp->green, values[1], sizeof(values[1]));
memcpy(ramp->blue, values[2], sizeof(values[2]));
return GLFW_TRUE;
}
@ -495,7 +495,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
HDC dc;
WORD values[768];
WORD values[3][256];
if (ramp->size != 256)
{
@ -504,9 +504,9 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
return;
}
memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short));
memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));
memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short));
memcpy(values[0], ramp->red, sizeof(values[0]));
memcpy(values[1], ramp->green, sizeof(values[1]));
memcpy(values[2], ramp->blue, sizeof(values[2]));
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
SetDeviceGammaRamp(dc, values);

View File

@ -315,6 +315,7 @@ typedef struct _GLFWwindowWin32
// Whether to enable framebuffer transparency on DWM
GLFWbool transparent;
GLFWbool scaleToMonitor;
GLFWbool keymenu;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;

View File

@ -411,7 +411,7 @@ static void updateFramebufferTransparency(const _GLFWwindow* window)
// issue. When set to black, something is making the hit test
// not resize with the window frame.
SetLayeredWindowAttributes(window->win32.handle,
RGB(0, 193, 48), 255, LWA_COLORKEY);
RGB(255, 0, 255), 255, LWA_COLORKEY);
}
DeleteObject(region);
@ -481,7 +481,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
DWORD time;
// Right side keys have the extended key bit set
if (lParam & 0x01000000)
if (HIWORD(lParam) & KF_EXTENDED)
return GLFW_KEY_RIGHT_CONTROL;
// HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence
@ -497,7 +497,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
next.message == WM_SYSKEYUP)
{
if (next.wParam == VK_MENU &&
(next.lParam & 0x01000000) &&
(HIWORD(next.lParam) & KF_EXTENDED) &&
next.time == time)
{
// Next message is Right Alt down so discard this
@ -699,7 +699,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
// User trying to access application menu using ALT?
case SC_KEYMENU:
{
if (!window->win32.keymenu)
return 0;
break;
}
}
break;
}
@ -731,6 +736,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
}
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain);
if (uMsg == WM_SYSCHAR && window->win32.keymenu)
break;
return 0;
}
@ -740,8 +749,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_SYSKEYUP:
{
const int key = translateKey(wParam, lParam);
const int scancode = (lParam >> 16) & 0x1ff;
const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS;
const int scancode = (HIWORD(lParam) & 0x1ff);
const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
const int mods = getKeyMods();
if (key == _GLFW_KEY_INVALID)
@ -1275,10 +1284,11 @@ static int createNativeWindow(_GLFWwindow* window,
}
window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
window->win32.keymenu = wndconfig->win32.keymenu;
// Adjust window size to account for DPI scaling of the window frame and
// optionally DPI scaling of the content area
// This cannot be done until we know what monitor it was placed on
// Adjust window rect to account for DPI scaling of the window frame and
// (if enabled) DPI scaling of the content area
// This cannot be done until we know what monitor the window was placed on
if (!window->monitor)
{
RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
@ -1934,8 +1944,8 @@ void _glfwPlatformPollEvents(void)
window = GetPropW(handle, L"GLFW");
if (window)
{
const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) & 0x8000) != 0;
const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) & 0x8000) != 0;
if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS)
{
@ -2058,14 +2068,25 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
id = OCR_IBEAM;
else if (shape == GLFW_CROSSHAIR_CURSOR)
id = OCR_CROSS;
else if (shape == GLFW_HAND_CURSOR)
else if (shape == GLFW_POINTING_HAND_CURSOR)
id = OCR_HAND;
else if (shape == GLFW_HRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_EW_CURSOR)
id = OCR_SIZEWE;
else if (shape == GLFW_VRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_NS_CURSOR)
id = OCR_SIZENS;
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
id = OCR_SIZENWSE;
else if (shape == GLFW_RESIZE_NESW_CURSOR)
id = OCR_SIZENESW;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
id = OCR_SIZEALL;
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
id = OCR_NO;
else
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor");
return GLFW_FALSE;
}
cursor->win32.handle = LoadImageW(NULL,
MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,

View File

@ -363,6 +363,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_WIN32_KEYBOARD_MENU:
_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return;

View File

@ -169,6 +169,7 @@ static void setCursor(_GLFWwindow* window, const char* name)
wl_surface_damage(surface, 0, 0,
image->width, image->height);
wl_surface_commit(surface);
_glfw.wl.cursorPreviousName = name;
}
static void pointerHandleMotion(void* data,
@ -178,48 +179,46 @@ static void pointerHandleMotion(void* data,
wl_fixed_t sy)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
const char* cursorName;
const char* cursorName = NULL;
double x, y;
if (!window)
return;
if (window->cursorMode == GLFW_CURSOR_DISABLED)
return;
else
{
window->wl.cursorPosX = wl_fixed_to_double(sx);
window->wl.cursorPosY = wl_fixed_to_double(sy);
}
x = wl_fixed_to_double(sx);
y = wl_fixed_to_double(sy);
switch (window->wl.decorations.focus)
{
case mainWindow:
_glfwInputCursorPos(window,
wl_fixed_to_double(sx),
wl_fixed_to_double(sy));
window->wl.cursorPosX = x;
window->wl.cursorPosY = y;
_glfwInputCursorPos(window, x, y);
return;
case topDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
if (y < _GLFW_DECORATION_WIDTH)
cursorName = "n-resize";
else
cursorName = "left_ptr";
break;
case leftDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
if (y < _GLFW_DECORATION_WIDTH)
cursorName = "nw-resize";
else
cursorName = "w-resize";
break;
case rightDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
if (y < _GLFW_DECORATION_WIDTH)
cursorName = "ne-resize";
else
cursorName = "e-resize";
break;
case bottomDecoration:
if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH)
if (x < _GLFW_DECORATION_WIDTH)
cursorName = "sw-resize";
else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH)
else if (x > window->wl.width + _GLFW_DECORATION_WIDTH)
cursorName = "se-resize";
else
cursorName = "s-resize";
@ -227,6 +226,7 @@ static void pointerHandleMotion(void* data,
default:
assert(0);
}
if (_glfw.wl.cursorPreviousName != cursorName)
setCursor(window, cursorName);
}

View File

@ -75,8 +75,8 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
struct wl_cursor_image {
uint32_t width;
@ -247,6 +247,7 @@ typedef struct _GLFWlibraryWayland
struct wl_cursor_theme* cursorTheme;
struct wl_cursor_theme* cursorThemeHiDPI;
struct wl_surface* cursorSurface;
const char* cursorPreviousName;
int cursorTimerfd;
uint32_t serial;
@ -330,7 +331,7 @@ typedef struct _GLFWlibraryWayland
typedef struct _GLFWmonitorWayland
{
struct wl_output* output;
int name;
uint32_t name;
int currentMode;
int x;

View File

@ -68,7 +68,7 @@ static int createTmpfileCloexec(char* tmpname)
* SCM_RIGHTS methods.
*
* posix_fallocate() is used to guarantee that disk space is available
* for the file at the given size. If disk space is insufficent, errno
* for the file at the given size. If disk space is insufficient, errno
* is set to ENOSPC. If posix_fallocate() is not supported, program may
* receive SIGBUS on accessing mmap()'ed file contents instead.
*/
@ -770,28 +770,6 @@ static void handleEvents(int timeout)
}
}
// Translates a GLFW standard cursor to a theme cursor name
//
static char *translateCursorShape(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return "left_ptr";
case GLFW_IBEAM_CURSOR:
return "xterm";
case GLFW_CROSSHAIR_CURSOR:
return "crosshair";
case GLFW_HAND_CURSOR:
return "grabbing";
case GLFW_HRESIZE_CURSOR:
return "sb_h_double_arrow";
case GLFW_VRESIZE_CURSOR:
return "sb_v_double_arrow";
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -1233,26 +1211,79 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
struct wl_cursor* standardCursor;
const char* name = NULL;
standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
translateCursorShape(shape));
if (!standardCursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Standard cursor \"%s\" not found",
translateCursorShape(shape));
return GLFW_FALSE;
}
// Try the XDG names first
if (shape == GLFW_ARROW_CURSOR)
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
name = "not-allowed";
cursor->wl.cursor = standardCursor;
cursor->wl.currentImage = 0;
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (_glfw.wl.cursorThemeHiDPI)
{
standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
translateCursorShape(shape));
cursor->wl.cursorHiDPI = standardCursor;
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
if (!cursor->wl.cursor)
{
// Fall back to the core X11 names
if (shape == GLFW_ARROW_CURSOR)
name = "left_ptr";
else if (shape == GLFW_IBEAM_CURSOR)
name = "xterm";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "hand2";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "sb_h_double_arrow";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "sb_v_double_arrow";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "fleur";
else
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (!cursor->wl.cursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create standard cursor \"%s\"",
name);
return GLFW_FALSE;
}
if (_glfw.wl.cursorThemeHiDPI)
{
if (!cursor->wl.cursorHiDPI)
{
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
}
}
return GLFW_TRUE;

View File

@ -615,6 +615,12 @@ static GLFWbool initExtensions(void)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
_glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
_glfw.x11.xcursor.GetTheme = (PFN_XcursorGetTheme)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetTheme");
_glfw.x11.xcursor.GetDefaultSize = (PFN_XcursorGetDefaultSize)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize");
_glfw.x11.xcursor.LibraryLoadImage = (PFN_XcursorLibraryLoadImage)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage");
}
#if defined(__CYGWIN__)
@ -793,13 +799,10 @@ static GLFWbool initExtensions(void)
//
static void getSystemContentScale(float* xscale, float* yscale)
{
// NOTE: Fall back to the display-wide DPI instead of RandR monitor DPI if
// Xft.dpi retrieval below fails as we don't currently have an exact
// policy for which monitor a window is considered to "be on"
float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) *
25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) *
25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
// Start by assuming the default X11 DPI
// NOTE: Some desktop environments (KDE) may remove the Xft.dpi field when it
// would be set to 96, so assume that is the case if we cannot find it
float xdpi = 96.f, ydpi = 96.f;
// NOTE: Basing the scale on Xft.dpi where available should provide the most
// consistent user experience (matches Qt, Gtk, etc), although not

View File

@ -161,6 +161,16 @@ void _glfwPollMonitorsX11(void)
heightMM = oi->mm_height;
}
if (widthMM <= 0 || heightMM <= 0)
{
// HACK: If RandR does not provide a physical size, assume the
// X11 default 96 DPI and calcuate from the CRTC viewport
// NOTE: These members are affected by rotation, unlike the mode
// info and output info members
widthMM = (int) (ci->width * 25.4f / 96.f);
heightMM = (int) (ci->height * 25.4f / 96.f);
}
_GLFWmonitor* monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);
monitor->x11.output = sr->outputs[i];
monitor->x11.crtc = oi->crtc;

View File

@ -85,9 +85,15 @@ typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
typedef char* (* PFN_XcursorGetTheme)(Display*);
typedef int (* PFN_XcursorGetDefaultSize)(Display*);
typedef XcursorImage* (* PFN_XcursorLibraryLoadImage)(const char*,const char*,int);
#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
#define XcursorGetTheme _glfw.x11.xcursor.GetTheme
#define XcursorGetDefaultSize _glfw.x11.xcursor.GetDefaultSize
#define XcursorLibraryLoadImage _glfw.x11.xcursor.LibraryLoadImage
typedef Bool (* PFN_XineramaIsActive)(Display*);
typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
@ -228,7 +234,7 @@ typedef struct _GLFWlibraryX11
// Clipboard string (while the selection is owned)
char* clipboardString;
// Key name string
char keyName[5];
char keynames[GLFW_KEY_LAST + 1][5];
// X11 keycode to GLFW key LUT
short int keycodes[256];
// GLFW key to X11 keycode LUT
@ -352,6 +358,9 @@ typedef struct _GLFWlibraryX11
PFN_XcursorImageCreate ImageCreate;
PFN_XcursorImageDestroy ImageDestroy;
PFN_XcursorImageLoadCursor ImageLoadCursor;
PFN_XcursorGetTheme GetTheme;
PFN_XcursorGetDefaultSize GetDefaultSize;
PFN_XcursorLibraryLoadImage LibraryLoadImage;
} xcursor;
struct {

View File

@ -50,6 +50,10 @@
#define Button6 6
#define Button7 7
// Motif WM hints flags
#define MWM_HINTS_DECORATIONS 2
#define MWM_DECOR_ALL 1
#define _GLFW_XDND_VERSION 5
@ -2535,14 +2539,6 @@ void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
}
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
if (enabled)
{
XDeleteProperty(_glfw.x11.display,
window->x11.handle,
_glfw.x11.MOTIF_WM_HINTS);
}
else
{
struct
{
@ -2551,10 +2547,10 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
unsigned long decorations;
long input_mode;
unsigned long status;
} hints;
} hints = {0};
hints.flags = 2; // Set decorations
hints.decorations = 0; // No decorations
hints.flags = MWM_HINTS_DECORATIONS;
hints.decorations = enabled ? MWM_DECOR_ALL : 0;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.MOTIF_WM_HINTS,
@ -2563,7 +2559,6 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
(unsigned char*) &hints,
sizeof(hints) / sizeof(long));
}
}
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
@ -2792,6 +2787,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (!_glfw.x11.xkb.available)
return NULL;
const int key = _glfw.x11.keycodes[scancode];
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
scancode, _glfw.x11.xkb.group, 0);
if (keysym == NoSymbol)
@ -2801,12 +2797,12 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (ch == -1)
return NULL;
const size_t count = encodeUTF8(_glfw.x11.keyName, (unsigned int) ch);
const size_t count = encodeUTF8(_glfw.x11.keynames[key], (unsigned int) ch);
if (count == 0)
return NULL;
_glfw.x11.keyName[count] = '\0';
return _glfw.x11.keyName;
_glfw.x11.keynames[key][count] = '\0';
return _glfw.x11.keynames[key];
}
int _glfwPlatformGetKeyScancode(int key)
@ -2827,7 +2823,47 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
int native = 0;
if (_glfw.x11.xcursor.handle)
{
char* theme = XcursorGetTheme(_glfw.x11.display);
if (theme)
{
const int size = XcursorGetDefaultSize(_glfw.x11.display);
const char* name = NULL;
if (shape == GLFW_ARROW_CURSOR)
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
name = "not-allowed";
XcursorImage* image = XcursorLibraryLoadImage(name, theme, size);
if (image)
{
cursor->x11.handle = XcursorImageLoadCursor(_glfw.x11.display, image);
XcursorImageDestroy(image);
}
}
}
if (!cursor->x11.handle)
{
unsigned int native = 0;
if (shape == GLFW_ARROW_CURSOR)
native = XC_left_ptr;
@ -2835,14 +2871,20 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
native = XC_xterm;
else if (shape == GLFW_CROSSHAIR_CURSOR)
native = XC_crosshair;
else if (shape == GLFW_HAND_CURSOR)
else if (shape == GLFW_POINTING_HAND_CURSOR)
native = XC_hand2;
else if (shape == GLFW_HRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_EW_CURSOR)
native = XC_sb_h_double_arrow;
else if (shape == GLFW_VRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_NS_CURSOR)
native = XC_sb_v_double_arrow;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
native = XC_fleur;
else
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"X11: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
if (!cursor->x11.handle)
@ -2851,6 +2893,7 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
"X11: Failed to create standard cursor");
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}

View File

@ -20,6 +20,17 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
add_executable(events events.c ${GETOPT} ${GLAD_GL})
add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})

View File

@ -69,7 +69,7 @@ static int swap_interval = 1;
static int wait_events = GLFW_TRUE;
static int animate_cursor = GLFW_FALSE;
static int track_cursor = GLFW_FALSE;
static GLFWcursor* standard_cursors[6];
static GLFWcursor* standard_cursors[10];
static GLFWcursor* tracking_cursor = NULL;
static void error_callback(int error, const char* description)
@ -271,28 +271,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
break;
case GLFW_KEY_1:
glfwSetCursor(window, standard_cursors[0]);
break;
case GLFW_KEY_2:
glfwSetCursor(window, standard_cursors[1]);
break;
case GLFW_KEY_3:
glfwSetCursor(window, standard_cursors[2]);
break;
case GLFW_KEY_4:
glfwSetCursor(window, standard_cursors[3]);
break;
case GLFW_KEY_5:
glfwSetCursor(window, standard_cursors[4]);
break;
case GLFW_KEY_6:
glfwSetCursor(window, standard_cursors[5]);
case GLFW_KEY_7:
case GLFW_KEY_8:
case GLFW_KEY_9:
{
int index = key - GLFW_KEY_1;
if (mods & GLFW_MOD_SHIFT)
index += 9;
if (index < sizeof(standard_cursors) / sizeof(standard_cursors[0]))
glfwSetCursor(window, standard_cursors[index]);
break;
}
case GLFW_KEY_F11:
case GLFW_KEY_ENTER:
@ -358,17 +354,16 @@ int main(void)
GLFW_ARROW_CURSOR,
GLFW_IBEAM_CURSOR,
GLFW_CROSSHAIR_CURSOR,
GLFW_HAND_CURSOR,
GLFW_HRESIZE_CURSOR,
GLFW_VRESIZE_CURSOR
GLFW_POINTING_HAND_CURSOR,
GLFW_RESIZE_EW_CURSOR,
GLFW_RESIZE_NS_CURSOR,
GLFW_RESIZE_NWSE_CURSOR,
GLFW_RESIZE_NESW_CURSOR,
GLFW_RESIZE_ALL_CURSOR,
GLFW_NOT_ALLOWED_CURSOR
};
standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
if (!standard_cursors[i])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);

View File

@ -175,7 +175,7 @@ static const char* get_key_name(int key)
case GLFW_KEY_KP_8: return "KEYPAD 8";
case GLFW_KEY_KP_9: return "KEYPAD 9";
case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTIPLY";
case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
@ -253,17 +253,32 @@ static const char* get_mods_name(int mods)
return name;
}
static const char* get_character_string(int codepoint)
static size_t encode_utf8(char* s, unsigned int ch)
{
// This assumes UTF-8, which is stupid
static char result[6 + 1];
size_t count = 0;
int length = wctomb(result, codepoint);
if (length == -1)
length = 0;
if (ch < 0x80)
s[count++] = (char) ch;
else if (ch < 0x800)
{
s[count++] = (ch >> 6) | 0xc0;
s[count++] = (ch & 0x3f) | 0x80;
}
else if (ch < 0x10000)
{
s[count++] = (ch >> 12) | 0xe0;
s[count++] = ((ch >> 6) & 0x3f) | 0x80;
s[count++] = (ch & 0x3f) | 0x80;
}
else if (ch < 0x110000)
{
s[count++] = (ch >> 18) | 0xf0;
s[count++] = ((ch >> 12) & 0x3f) | 0x80;
s[count++] = ((ch >> 6) & 0x3f) | 0x80;
s[count++] = (ch & 0x3f) | 0x80;
}
result[length] = '\0';
return result;
return count;
}
static void error_callback(int error, const char* description)
@ -305,6 +320,12 @@ static void window_close_callback(GLFWwindow* window)
printf("%08x to %i at %0.3f: Window close\n",
counter++, slot->number, glfwGetTime());
if (!slot->closeable)
{
printf("(( closing is disabled, press %s to re-enable )\n",
glfwGetKeyName(GLFW_KEY_C, 0));
}
glfwSetWindowShouldClose(window, slot->closeable);
}
@ -425,9 +446,11 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
static void char_callback(GLFWwindow* window, unsigned int codepoint)
{
Slot* slot = glfwGetWindowUserPointer(window);
char string[5] = "";
encode_utf8(string, codepoint);
printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
counter++, slot->number, glfwGetTime(), codepoint,
get_character_string(codepoint));
counter++, slot->number, glfwGetTime(), codepoint, string);
}
static void drop_callback(GLFWwindow* window, int count, const char* paths[])
@ -486,6 +509,20 @@ static void joystick_callback(int jid, int event)
axisCount,
buttonCount,
hatCount);
if (glfwJoystickIsGamepad(jid))
{
printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
jid,
glfwGetJoystickGUID(jid),
glfwGetGamepadName(jid));
}
else
{
printf(" Joystick %i (%s) has no gamepad mapping\n",
jid,
glfwGetJoystickGUID(jid));
}
}
else
{
@ -500,8 +537,6 @@ int main(int argc, char** argv)
GLFWmonitor* monitor = NULL;
int ch, i, width, height, count = 1;
setlocale(LC_ALL, "");
glfwSetErrorCallback(error_callback);
if (!glfwInit())

View File

@ -101,6 +101,7 @@ int main(int argc, char** argv)
monitor = glfwGetPrimaryMonitor();
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(800, 400, "Gamma Test", NULL, NULL);
if (!window)

View File

@ -202,6 +202,7 @@ int main(int argc, char** argv)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL);
if (!window)

View File

@ -182,6 +182,7 @@ int main(void)
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
if (!window)

View File

@ -109,13 +109,13 @@ static void list_modes(GLFWmonitor* monitor)
glfwGetMonitorName(monitor),
glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary");
printf("Current mode: %s\n", format_mode(mode));
printf("Virtual position: %i %i\n", x, y);
printf("Content scale: %f %f\n", xscale, yscale);
printf("Virtual position: %i, %i\n", x, y);
printf("Content scale: %f x %f\n", xscale, yscale);
printf("Physical size: %i x %i mm (%0.2f dpi)\n",
width_mm, height_mm, mode->width * 25.4f / width_mm);
printf("Monitor work area: pos=(%d,%d) size=(%dx%d)\n",
workarea_x, workarea_y, workarea_width, workarea_height);
printf("Physical size: %i x %i mm (%0.2f dpi at %i x %i)\n",
width_mm, height_mm, mode->width * 25.4f / width_mm, mode->width, mode->height);
printf("Monitor work area: %i x %i starting at %i, %i\n",
workarea_width, workarea_height, workarea_x, workarea_y);
printf("Modes:\n");

View File

@ -59,6 +59,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL);
if (!window)