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Various error system fixes.
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parent
679fef3d5e
commit
1ff78d0fc9
12
src/error.c
12
src/error.c
@ -65,6 +65,7 @@ void _glfwSetError(int error, const char* description)
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//========================================================================
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//========================================================================
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// Returns the current error value
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// Returns the current error value
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// This function may be called without GLFW having been initialized
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//========================================================================
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//========================================================================
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GLFWAPI int glfwGetError(void)
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GLFWAPI int glfwGetError(void)
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@ -77,6 +78,7 @@ GLFWAPI int glfwGetError(void)
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//========================================================================
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//========================================================================
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// Returns a string representation of the specified error value
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// Returns a string representation of the specified error value
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// This function may be called without GLFW having been initialized
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//========================================================================
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//========================================================================
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GLFWAPI const char* glfwErrorString(int error)
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GLFWAPI const char* glfwErrorString(int error)
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@ -102,8 +104,7 @@ GLFWAPI const char* glfwErrorString(int error)
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case GLFW_PLATFORM_ERROR:
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case GLFW_PLATFORM_ERROR:
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return "A platform-specific error occurred";
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return "A platform-specific error occurred";
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default:
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default:
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// TODO: Set GLFW_INVALID_ENUM here?
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return "ERROR: UNKNOWN ERROR TOKEN";
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return NULL;
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}
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}
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}
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}
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@ -116,9 +117,10 @@ GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
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{
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{
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if (!_glfwInitialized)
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if (!_glfwInitialized)
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{
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{
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// TODO: Uhm... Hmm...
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// We can't call _glfwSetError here as _glfwLibrary is uninitialized
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// This should be the only place outside of _glfwSetError where we set
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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// the global error status directly
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_glfwError = GLFW_NOT_INITIALIZED;
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return;
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return;
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}
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}
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