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Added the usual punt on Mac OS X.
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@ -479,6 +479,13 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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// Fail if a robustness strategy was requested
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if (wndconfig->glRobustness)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Cocoa/NSOpenGL: Mac OS X does not support OpenGL robustness strategies");
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return GL_FALSE;
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}
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// We can only have one application delegate, but we only allocate it the
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// first time we create a window to keep all window code in this file
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if (_glfwLibrary.NS.delegate == nil)
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