Per-window progress indicator states and values for the MacOS Dock icon

This commit is contained in:
ws909 2023-03-02 18:43:27 +01:00
parent a9b36d48d7
commit 2244051453
4 changed files with 135 additions and 51 deletions

View File

@ -1289,6 +1289,8 @@ extern "C" {
*
* @remark @x11 @wayland This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
*
* @remark @macos This displays a standard indeterminate `NSProgressIndicator`.
*
* Used by @ref window_taskbar_progress.
*/
#define GLFW_TASKBAR_PROGRESS_INDETERMINATE 1
@ -1305,7 +1307,7 @@ extern "C" {
*
* @remark @win32 This displays a red progress bar with 100% progress.
*
* @remark @x11 @wayland This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
* @remark @x11 @wayland @macos This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
*
* Used by @ref window_taskbar_progress.
*/
@ -1316,7 +1318,7 @@ extern "C" {
*
* @remark @win32 This displays a yellow filled progress bar.
*
* @remark @x11 @wayland This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
* @remark @x11 @wayland @macos This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
*
* Used by @ref window_taskbar_progress.
*/
@ -3374,7 +3376,8 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i
*
* @remark @win32 On Windows Vista and earlier, this function will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @remark @macos This function will emit @ref GLFW_FEATURE_UNIMPLEMENTED.
* @remark @macos There exists only one Dock icon progress bar, and this
* displays the combined values of all the windows.
*
* @remark @x11 @wayland Requires a valid application desktop file with the same name
* as the compiled executable. Due to limitations in the Unity Launcher API

View File

@ -650,10 +650,10 @@ void _glfwTerminateCocoa(void)
{
@autoreleasepool {
if (_glfw.ns.dockProgressIndicator != nil)
if (_glfw.ns.dockProgressIndicator.view != nil)
{
[_glfw.ns.dockProgressIndicator removeFromSuperview];
[_glfw.ns.dockProgressIndicator release];
[_glfw.ns.dockProgressIndicator.view removeFromSuperview];
[_glfw.ns.dockProgressIndicator.view release];
}
if (_glfw.ns.inputSource)

View File

@ -156,6 +156,11 @@ typedef struct _GLFWwindowNS
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double cursorWarpDeltaX, cursorWarpDeltaY;
struct {
int state;
double value;
} dockProgressIndicator;
} _GLFWwindowNS;
// Cocoa-specific global data
@ -190,7 +195,12 @@ typedef struct _GLFWlibraryNS
CFStringRef kPropertyUnicodeKeyLayoutData;
} tis;
id dockProgressIndicator;
struct {
id view;
int windowCount;
int indeterminateCount;
double totalValue;
} dockProgressIndicator;
} _GLFWlibraryNS;
// Cocoa-specific per-monitor data

View File

@ -197,6 +197,75 @@ static NSUInteger translateKeyToModifierFlag(int key)
//
static const NSRange kEmptyRange = { NSNotFound, 0 };
static NSProgressIndicator* createProgressIndicator(const NSDockTile* dockTile)
{
NSView* contentView = [dockTile contentView];
NSProgressIndicator* indicator = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, contentView.frame.size.width, 15.0f)];
[indicator setStyle:NSProgressIndicatorStyleBar];
[indicator setControlSize:NSControlSizeLarge];
[indicator setMinValue:0.0f];
[indicator setMaxValue:1.0f];
[contentView addSubview:indicator];
_glfw.ns.dockProgressIndicator.view = indicator;
return indicator;
}
static void setDockProgressIndicator(int progressState, double value)
{
NSProgressIndicator* indicator = _glfw.ns.dockProgressIndicator.view;
NSDockTile* dockTile = [[NSApplication sharedApplication] dockTile];
if (indicator == nil)
{
if ([dockTile contentView] == nil)
{
NSImageView *iconView = [[NSImageView alloc] init];
[iconView setImage:[[NSApplication sharedApplication] applicationIconImage]];
[dockTile setContentView:iconView];
[iconView release];
}
indicator = createProgressIndicator(dockTile);
}
// ### Switching from INDETERMINATE to NORMAL, PAUSED or ERROR requires 2 invocations in different frames.
// In MacOS 12 (and probably other versions), an indeterminate progress bar is rendered as a normal bar
// with 0.0 progress. So when calling [progressIndicator setIndeterminate:YES], the indicator actually
// sets its doubleValue to 0.0.
// The bug is caused by NSProgressIndicator not immediately updating its value when it's increasing.
// This code illustrates the exact same problem, but this time from NORMAL, PAUSED and ERROR to INDETERMINATE:
//
// if (progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
// [progressIndicator setDoubleValue:0.75];
// else
// [progressIndicator setDoubleValue:0.25];
//
// This is likely a bug in Cocoa.
//
// ### Progress increments are delayed
// What this also means, is that each time the progress increments, the bar's progress will be 1 frame delayed,
// and only updated once a higher or similar value is again set the next frame.
// Workaround for the aforementioned issues. If there's any versions of MacOS where
// this issue is not present, this should be ommitted in those versions.
if ([indicator isIndeterminate] || [indicator doubleValue] < value)
{
[indicator removeFromSuperview];
[indicator release];
indicator = createProgressIndicator(dockTile);
}
[indicator setIndeterminate:progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE];
[indicator setHidden:progressState == GLFW_TASKBAR_PROGRESS_DISABLED];
[indicator setDoubleValue:value];
[dockTile display];
}
//------------------------------------------------------------------------
// Delegate for window related notifications
@ -987,6 +1056,8 @@ void _glfwDestroyWindowCocoa(_GLFWwindow* window)
{
@autoreleasepool {
_glfwSetWindowTaskbarProgressCocoa(window, GLFW_TASKBAR_PROGRESS_DISABLED, 0.0);
if (_glfw.ns.disabledCursorWindow == window)
_glfw.ns.disabledCursorWindow = NULL;
@ -1032,60 +1103,60 @@ void _glfwSetWindowIconCocoa(_GLFWwindow* window,
"Cocoa: Regular windows do not have icons on macOS");
}
// TODO: allow multiple windows to set values. Use the combined progress for all of them; example: [35%, 70%, 90%] => 65%.
// TODO: documentation remarks for MacOS
void _glfwSetWindowTaskbarProgressCocoa(_GLFWwindow* window, int progressState, double value)
{
NSProgressIndicator* indicator = _glfw.ns.dockProgressIndicator;
if (progressState == GLFW_TASKBAR_PROGRESS_ERROR || progressState == GLFW_TASKBAR_PROGRESS_PAUSED)
progressState = GLFW_TASKBAR_PROGRESS_NORMAL;
NSDockTile* dockTile = [[NSApplication sharedApplication] dockTile];
const int oldState = window->ns.dockProgressIndicator.state;
const int state = progressState;
if (indicator == nil)
const double oldValue = window->ns.dockProgressIndicator.value;
if (oldState == state)
{
if ([dockTile contentView] == nil)
{
NSImageView *iconView = [[NSImageView alloc] init];
[iconView setImage:[[NSApplication sharedApplication] applicationIconImage]];
[dockTile setContentView:iconView];
[iconView release];
}
NSView* contentView = [dockTile contentView];
indicator = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, contentView.frame.size.width, 15.0f)];
[indicator setStyle:NSProgressIndicatorStyleBar];
[indicator setControlSize:NSControlSizeLarge];
[indicator setMinValue:0.0f];
[indicator setMaxValue:1.0f];
[contentView addSubview:indicator];
_glfw.ns.dockProgressIndicator = indicator;
if (state == GLFW_TASKBAR_PROGRESS_DISABLED ||
state == GLFW_TASKBAR_PROGRESS_INDETERMINATE ||
oldValue == value)
return;
}
// FIXME: Switching from INDETERMINATE to NORMAL, PAUSED or ERROR requires 2 invocations in different frames.
// In MacOS 12 (and probably other versions), an indeterminate progress bar is rendered as a normal bar
// with 0.0 progress. So when calling [progressIndicator setIndeterminate:YES], the indicator actually
// sets its doubleValue to 0.0.
// The bug is caused by NSProgressIndicator not immediately updating its value when it's increasing.
// This code illustrates the exact same problem, but this time from NORMAL, PAUSED and ERROR to INDETERMINATE:
//
// if (progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
// [progressIndicator setDoubleValue:0.75];
// else
// [progressIndicator setDoubleValue:0.25];
//
// This is likely a bug in Cocoa.
//
// FIXME: Progress increments are delayed
// What this also means, is that each time the progress increments, the bar's progress will be 1 frame delayed,
// and only updated once a higher or similar value is again set the next frame.
if (oldState != state)
{
// Reset
if (oldState == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
--_glfw.ns.dockProgressIndicator.indeterminateCount;
if (oldState != GLFW_TASKBAR_PROGRESS_DISABLED)
{
--_glfw.ns.dockProgressIndicator.windowCount;
_glfw.ns.dockProgressIndicator.totalValue -= oldValue;
}
// Set
if (state == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
++_glfw.ns.dockProgressIndicator.indeterminateCount;
if (state != GLFW_TASKBAR_PROGRESS_DISABLED)
{
++_glfw.ns.dockProgressIndicator.windowCount;
_glfw.ns.dockProgressIndicator.totalValue += value;
}
}
else if (state != GLFW_TASKBAR_PROGRESS_DISABLED)
_glfw.ns.dockProgressIndicator.totalValue += (value - oldValue);
[indicator setIndeterminate:progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE];
[indicator setHidden:progressState == GLFW_TASKBAR_PROGRESS_DISABLED];
[indicator setDoubleValue:value];
if (_glfw.ns.dockProgressIndicator.windowCount > _glfw.ns.dockProgressIndicator.indeterminateCount)
{
const double finalValue = _glfw.ns.dockProgressIndicator.totalValue / _glfw.ns.dockProgressIndicator.windowCount;
setDockProgressIndicator(GLFW_TASKBAR_PROGRESS_NORMAL, finalValue);
}
else if (_glfw.ns.dockProgressIndicator.indeterminateCount > 0)
setDockProgressIndicator(GLFW_TASKBAR_PROGRESS_INDETERMINATE, 0.0f);
else
setDockProgressIndicator(GLFW_TASKBAR_PROGRESS_DISABLED, 0.0f);
[dockTile display];
window->ns.dockProgressIndicator.state = state;
window->ns.dockProgressIndicator.value = value;
}
void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos)