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Per-window progress indicator states and values for the MacOS Dock icon
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@ -1289,6 +1289,8 @@ extern "C" {
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*
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* @remark @x11 @wayland This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
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*
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* @remark @macos This displays a standard indeterminate `NSProgressIndicator`.
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*
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* Used by @ref window_taskbar_progress.
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*/
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#define GLFW_TASKBAR_PROGRESS_INDETERMINATE 1
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@ -1305,7 +1307,7 @@ extern "C" {
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*
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* @remark @win32 This displays a red progress bar with 100% progress.
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*
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* @remark @x11 @wayland This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
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* @remark @x11 @wayland @macos This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
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*
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* Used by @ref window_taskbar_progress.
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*/
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@ -1316,7 +1318,7 @@ extern "C" {
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*
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* @remark @win32 This displays a yellow filled progress bar.
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*
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* @remark @x11 @wayland This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
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* @remark @x11 @wayland @macos This behaves like @ref GLFW_TASKBAR_PROGRESS_NORMAL.
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*
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* Used by @ref window_taskbar_progress.
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*/
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@ -3374,7 +3376,8 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i
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*
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* @remark @win32 On Windows Vista and earlier, this function will emit @ref GLFW_FEATURE_UNAVAILABLE.
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*
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* @remark @macos This function will emit @ref GLFW_FEATURE_UNIMPLEMENTED.
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* @remark @macos There exists only one Dock icon progress bar, and this
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* displays the combined values of all the windows.
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*
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* @remark @x11 @wayland Requires a valid application desktop file with the same name
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* as the compiled executable. Due to limitations in the Unity Launcher API
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@ -650,10 +650,10 @@ void _glfwTerminateCocoa(void)
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{
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@autoreleasepool {
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if (_glfw.ns.dockProgressIndicator != nil)
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if (_glfw.ns.dockProgressIndicator.view != nil)
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{
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[_glfw.ns.dockProgressIndicator removeFromSuperview];
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[_glfw.ns.dockProgressIndicator release];
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[_glfw.ns.dockProgressIndicator.view removeFromSuperview];
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[_glfw.ns.dockProgressIndicator.view release];
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}
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if (_glfw.ns.inputSource)
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@ -156,6 +156,11 @@ typedef struct _GLFWwindowNS
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// since the last cursor motion event was processed
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// This is kept to counteract Cocoa doing the same internally
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double cursorWarpDeltaX, cursorWarpDeltaY;
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struct {
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int state;
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double value;
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} dockProgressIndicator;
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} _GLFWwindowNS;
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// Cocoa-specific global data
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@ -190,7 +195,12 @@ typedef struct _GLFWlibraryNS
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CFStringRef kPropertyUnicodeKeyLayoutData;
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} tis;
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id dockProgressIndicator;
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struct {
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id view;
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int windowCount;
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int indeterminateCount;
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double totalValue;
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} dockProgressIndicator;
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} _GLFWlibraryNS;
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// Cocoa-specific per-monitor data
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@ -197,6 +197,75 @@ static NSUInteger translateKeyToModifierFlag(int key)
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//
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static const NSRange kEmptyRange = { NSNotFound, 0 };
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static NSProgressIndicator* createProgressIndicator(const NSDockTile* dockTile)
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{
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NSView* contentView = [dockTile contentView];
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NSProgressIndicator* indicator = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, contentView.frame.size.width, 15.0f)];
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[indicator setStyle:NSProgressIndicatorStyleBar];
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[indicator setControlSize:NSControlSizeLarge];
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[indicator setMinValue:0.0f];
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[indicator setMaxValue:1.0f];
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[contentView addSubview:indicator];
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_glfw.ns.dockProgressIndicator.view = indicator;
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return indicator;
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}
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static void setDockProgressIndicator(int progressState, double value)
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{
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NSProgressIndicator* indicator = _glfw.ns.dockProgressIndicator.view;
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NSDockTile* dockTile = [[NSApplication sharedApplication] dockTile];
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if (indicator == nil)
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{
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if ([dockTile contentView] == nil)
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{
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NSImageView *iconView = [[NSImageView alloc] init];
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[iconView setImage:[[NSApplication sharedApplication] applicationIconImage]];
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[dockTile setContentView:iconView];
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[iconView release];
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}
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indicator = createProgressIndicator(dockTile);
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}
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// ### Switching from INDETERMINATE to NORMAL, PAUSED or ERROR requires 2 invocations in different frames.
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// In MacOS 12 (and probably other versions), an indeterminate progress bar is rendered as a normal bar
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// with 0.0 progress. So when calling [progressIndicator setIndeterminate:YES], the indicator actually
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// sets its doubleValue to 0.0.
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// The bug is caused by NSProgressIndicator not immediately updating its value when it's increasing.
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// This code illustrates the exact same problem, but this time from NORMAL, PAUSED and ERROR to INDETERMINATE:
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//
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// if (progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
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// [progressIndicator setDoubleValue:0.75];
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// else
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// [progressIndicator setDoubleValue:0.25];
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//
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// This is likely a bug in Cocoa.
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//
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// ### Progress increments are delayed
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// What this also means, is that each time the progress increments, the bar's progress will be 1 frame delayed,
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// and only updated once a higher or similar value is again set the next frame.
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// Workaround for the aforementioned issues. If there's any versions of MacOS where
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// this issue is not present, this should be ommitted in those versions.
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if ([indicator isIndeterminate] || [indicator doubleValue] < value)
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{
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[indicator removeFromSuperview];
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[indicator release];
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indicator = createProgressIndicator(dockTile);
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}
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[indicator setIndeterminate:progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE];
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[indicator setHidden:progressState == GLFW_TASKBAR_PROGRESS_DISABLED];
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[indicator setDoubleValue:value];
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[dockTile display];
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}
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//------------------------------------------------------------------------
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// Delegate for window related notifications
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@ -987,6 +1056,8 @@ void _glfwDestroyWindowCocoa(_GLFWwindow* window)
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{
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@autoreleasepool {
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_glfwSetWindowTaskbarProgressCocoa(window, GLFW_TASKBAR_PROGRESS_DISABLED, 0.0);
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if (_glfw.ns.disabledCursorWindow == window)
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_glfw.ns.disabledCursorWindow = NULL;
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@ -1032,60 +1103,60 @@ void _glfwSetWindowIconCocoa(_GLFWwindow* window,
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"Cocoa: Regular windows do not have icons on macOS");
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}
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// TODO: allow multiple windows to set values. Use the combined progress for all of them; example: [35%, 70%, 90%] => 65%.
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// TODO: documentation remarks for MacOS
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void _glfwSetWindowTaskbarProgressCocoa(_GLFWwindow* window, int progressState, double value)
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{
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NSProgressIndicator* indicator = _glfw.ns.dockProgressIndicator;
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if (progressState == GLFW_TASKBAR_PROGRESS_ERROR || progressState == GLFW_TASKBAR_PROGRESS_PAUSED)
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progressState = GLFW_TASKBAR_PROGRESS_NORMAL;
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NSDockTile* dockTile = [[NSApplication sharedApplication] dockTile];
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const int oldState = window->ns.dockProgressIndicator.state;
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const int state = progressState;
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if (indicator == nil)
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const double oldValue = window->ns.dockProgressIndicator.value;
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if (oldState == state)
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{
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if ([dockTile contentView] == nil)
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{
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NSImageView *iconView = [[NSImageView alloc] init];
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[iconView setImage:[[NSApplication sharedApplication] applicationIconImage]];
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[dockTile setContentView:iconView];
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[iconView release];
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}
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NSView* contentView = [dockTile contentView];
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indicator = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, contentView.frame.size.width, 15.0f)];
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[indicator setStyle:NSProgressIndicatorStyleBar];
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[indicator setControlSize:NSControlSizeLarge];
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[indicator setMinValue:0.0f];
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[indicator setMaxValue:1.0f];
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[contentView addSubview:indicator];
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_glfw.ns.dockProgressIndicator = indicator;
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if (state == GLFW_TASKBAR_PROGRESS_DISABLED ||
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state == GLFW_TASKBAR_PROGRESS_INDETERMINATE ||
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oldValue == value)
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return;
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}
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// FIXME: Switching from INDETERMINATE to NORMAL, PAUSED or ERROR requires 2 invocations in different frames.
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// In MacOS 12 (and probably other versions), an indeterminate progress bar is rendered as a normal bar
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// with 0.0 progress. So when calling [progressIndicator setIndeterminate:YES], the indicator actually
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// sets its doubleValue to 0.0.
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// The bug is caused by NSProgressIndicator not immediately updating its value when it's increasing.
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// This code illustrates the exact same problem, but this time from NORMAL, PAUSED and ERROR to INDETERMINATE:
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//
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// if (progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
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// [progressIndicator setDoubleValue:0.75];
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// else
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// [progressIndicator setDoubleValue:0.25];
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//
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// This is likely a bug in Cocoa.
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//
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// FIXME: Progress increments are delayed
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// What this also means, is that each time the progress increments, the bar's progress will be 1 frame delayed,
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// and only updated once a higher or similar value is again set the next frame.
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if (oldState != state)
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{
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// Reset
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if (oldState == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
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--_glfw.ns.dockProgressIndicator.indeterminateCount;
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if (oldState != GLFW_TASKBAR_PROGRESS_DISABLED)
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{
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--_glfw.ns.dockProgressIndicator.windowCount;
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_glfw.ns.dockProgressIndicator.totalValue -= oldValue;
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}
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// Set
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if (state == GLFW_TASKBAR_PROGRESS_INDETERMINATE)
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++_glfw.ns.dockProgressIndicator.indeterminateCount;
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if (state != GLFW_TASKBAR_PROGRESS_DISABLED)
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{
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++_glfw.ns.dockProgressIndicator.windowCount;
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_glfw.ns.dockProgressIndicator.totalValue += value;
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}
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}
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else if (state != GLFW_TASKBAR_PROGRESS_DISABLED)
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_glfw.ns.dockProgressIndicator.totalValue += (value - oldValue);
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[indicator setIndeterminate:progressState == GLFW_TASKBAR_PROGRESS_INDETERMINATE];
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[indicator setHidden:progressState == GLFW_TASKBAR_PROGRESS_DISABLED];
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[indicator setDoubleValue:value];
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if (_glfw.ns.dockProgressIndicator.windowCount > _glfw.ns.dockProgressIndicator.indeterminateCount)
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{
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const double finalValue = _glfw.ns.dockProgressIndicator.totalValue / _glfw.ns.dockProgressIndicator.windowCount;
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setDockProgressIndicator(GLFW_TASKBAR_PROGRESS_NORMAL, finalValue);
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}
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else if (_glfw.ns.dockProgressIndicator.indeterminateCount > 0)
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setDockProgressIndicator(GLFW_TASKBAR_PROGRESS_INDETERMINATE, 0.0f);
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else
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setDockProgressIndicator(GLFW_TASKBAR_PROGRESS_DISABLED, 0.0f);
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[dockTile display];
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window->ns.dockProgressIndicator.state = state;
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window->ns.dockProgressIndicator.value = value;
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}
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void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos)
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