Remove command-line options from tearing test

This commit is contained in:
Camilla Löwy 2019-04-08 21:51:21 +02:00 committed by Camilla Löwy
parent bd23be2594
commit 224e9205e0
2 changed files with 2 additions and 41 deletions

View File

@ -35,7 +35,7 @@ add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD_GL})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD_GL})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})

View File

@ -35,7 +35,6 @@
#include <stdlib.h>
#include <math.h>
#include "getopt.h"
#include "linmath.h"
static const struct
@ -163,8 +162,6 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(int argc, char** argv)
{
unsigned long frame_count = 0;
GLFWmonitor* monitor = NULL;
int ch, width, height;
double last_time, current_time;
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
@ -175,46 +172,10 @@ int main(int argc, char** argv)
if (!glfwInit())
exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "hf")) != -1)
{
switch (ch)
{
case 'h':
usage();
exit(EXIT_SUCCESS);
case 'f':
monitor = glfwGetPrimaryMonitor();
break;
default:
usage();
exit(EXIT_FAILURE);
}
}
if (monitor)
{
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
width = mode->width;
height = mode->height;
}
else
{
width = 640;
height = 480;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
window = glfwCreateWindow(width, height, "Tearing detector", monitor, NULL);
window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
if (!window)
{
glfwTerminate();