mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Remove command-line options from tearing test
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parent
bd23be2594
commit
224e9205e0
@ -35,7 +35,7 @@ add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
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add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD_GL})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD_GL})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
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@ -35,7 +35,6 @@
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#include <stdlib.h>
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#include <math.h>
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#include "getopt.h"
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#include "linmath.h"
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static const struct
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@ -163,8 +162,6 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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int main(int argc, char** argv)
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{
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unsigned long frame_count = 0;
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GLFWmonitor* monitor = NULL;
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int ch, width, height;
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double last_time, current_time;
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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@ -175,46 +172,10 @@ int main(int argc, char** argv)
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if (!glfwInit())
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exit(EXIT_FAILURE);
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while ((ch = getopt(argc, argv, "hf")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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monitor = glfwGetPrimaryMonitor();
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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}
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}
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if (monitor)
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{
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
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glfwWindowHint(GLFW_RED_BITS, mode->redBits);
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glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
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glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
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width = mode->width;
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height = mode->height;
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}
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else
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{
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width = 640;
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height = 480;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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window = glfwCreateWindow(width, height, "Tearing detector", monitor, NULL);
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window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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