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Cleaned up shared key repeat detection.
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parent
d95b1b33e5
commit
22e1b525a5
15
src/input.c
15
src/input.c
@ -130,24 +130,19 @@ static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
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void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
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void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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{
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GLboolean repeated = GL_FALSE;
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if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
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return;
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if (key >= 0 && key <= GLFW_KEY_LAST)
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if (key >= 0 && key <= GLFW_KEY_LAST)
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{
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{
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if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
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if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
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repeated = GL_TRUE;
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return;
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if (action == GLFW_RELEASE && window->stickyKeys)
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if (action == GLFW_RELEASE && window->stickyKeys)
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window->key[key] = _GLFW_STICK;
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window->key[key] = _GLFW_STICK;
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else
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else
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window->key[key] = (char) action;
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window->key[key] = (char) action;
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}
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if (repeated)
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if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
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action = GLFW_REPEAT;
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action = GLFW_REPEAT;
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}
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if (window->callbacks.key)
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if (window->callbacks.key)
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window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
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window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
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