diff --git a/tests/accuracy.c b/tests/accuracy.c index 6a63c889..5ec3a446 100644 --- a/tests/accuracy.c +++ b/tests/accuracy.c @@ -35,7 +35,6 @@ #include static double cursor_x = 0.0, cursor_y = 0.0; -static int window_width = 640, window_height = 480; static int swap_interval = 1; static void set_swap_interval(GLFWwindow* window, int interval) @@ -55,18 +54,6 @@ static void error_callback(int error, const char* description) fprintf(stderr, "Error: %s\n", description); } -static void framebuffer_size_callback(GLFWwindow* window, int width, int height) -{ - window_width = width; - window_height = height; - - glViewport(0, 0, window_width, window_height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.f, window_width, 0.f, window_height, 0.f, 1.f); -} - static void cursor_position_callback(GLFWwindow* window, double x, double y) { cursor_x = x; @@ -82,14 +69,13 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action, int main(void) { GLFWwindow* window; - int width, height; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); - window = glfwCreateWindow(window_width, window_height, "", NULL, NULL); + window = glfwCreateWindow(640, 480, "", NULL, NULL); if (!window) { glfwTerminate(); @@ -97,25 +83,35 @@ int main(void) } glfwSetCursorPosCallback(window, cursor_position_callback); - glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); - glfwGetFramebufferSize(window, &width, &height); - framebuffer_size_callback(window, width, height); - set_swap_interval(window, swap_interval); while (!glfwWindowShouldClose(window)) { + int wnd_width, wnd_height, fb_width, fb_height; + float scale; + + glfwGetWindowSize(window, &wnd_width, &wnd_height); + glfwGetFramebufferSize(window, &fb_width, &fb_height); + + scale = (float) fb_width / (float) wnd_width; + glClear(GL_COLOR_BUFFER_BIT); + glViewport(0, 0, fb_width, fb_height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.f, fb_width, 0.f, fb_height, 0.f, 1.f); + glBegin(GL_LINES); - glVertex2f(0.f, (GLfloat) (window_height - cursor_y)); - glVertex2f((GLfloat) window_width, (GLfloat) (window_height - cursor_y)); - glVertex2f((GLfloat) cursor_x, 0.f); - glVertex2f((GLfloat) cursor_x, (GLfloat) window_height); + glVertex2f(0.f, (GLfloat) (fb_height - cursor_y * scale)); + glVertex2f((GLfloat) fb_width, (GLfloat) (fb_height - cursor_y * scale)); + glVertex2f((GLfloat) cursor_x * scale, 0.f); + glVertex2f((GLfloat) cursor_x * scale, (GLfloat) fb_height); glEnd(); glfwSwapBuffers(window);