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Wayland: Partially implement glfwSetCursorPos
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7b6aead9fb
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2307384a83
@ -371,6 +371,7 @@ typedef struct _GLFWwindowWayland
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GLFWbool iconified;
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GLFWbool activated;
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GLFWbool fullscreen;
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double cursorPosX, cursorPosY;
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} pending;
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struct {
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@ -386,6 +387,7 @@ typedef struct _GLFWwindowWayland
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_GLFWcursor* currentCursor;
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double cursorPosX, cursorPosY;
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GLFWbool pendingCursorPos;
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char* appId;
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@ -2667,8 +2667,34 @@ void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos)
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void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Wayland: The platform does not support setting the cursor position");
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if (!_glfw.wl.pointerConstraints)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Wayland: The compositor does not support setting the cursor position");
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return;
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}
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if (window->wl.lockedPointer) {
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zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
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wl_fixed_from_double(x),
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wl_fixed_from_double(y));
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} else {
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if (window->cursorMode != GLFW_CURSOR_DISABLED) {
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Delaying the cursor position update until "
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"the cursor mode is set to GLFW_CURSOR_DISABLED");
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}
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// The cursor is not currently locked, but it may be locked later. Either
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// - the application has already set the cursor mode to GLFW_CURSOR_DISABLED,
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// but the cursor is currently outside of the window, or
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// - the application has not yet set the cursor mode to GLFW_CURSOR_DISABLED,
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// but will do so soon.
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// Defer setting the cursor position to _glfwSetCursorWayland.
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window->wl.pending.cursorPosX = x;
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window->wl.pending.cursorPosY = y;
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window->wl.pendingCursorPos = GLFW_TRUE;
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}
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}
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void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
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@ -3009,6 +3035,13 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
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unconfinePointer(window);
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if (!window->wl.lockedPointer)
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lockPointer(window);
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if (window->wl.pendingCursorPos == GLFW_TRUE) {
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zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
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wl_fixed_from_double(window->wl.pending.cursorPosX),
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wl_fixed_from_double(window->wl.pending.cursorPosY));
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window->wl.pendingCursorPos = GLFW_FALSE;
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}
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}
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else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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