mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Replaced automatic closing with window parameter.
This commit is contained in:
parent
2212cd94bf
commit
2410e2aaf4
@ -89,7 +89,6 @@ DRAW_BALL_ENUM drawBallHow;
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double t;
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double t_old = 0.f;
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double dt;
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static GLboolean running = GL_TRUE;
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/* Random number generator */
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#ifndef RAND_MAX
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@ -246,16 +245,6 @@ void reshape( GLFWwindow window, int w, int h )
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}
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/*****************************************************************************
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* Window close callback
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*****************************************************************************/
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static int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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/*****************************************************************************
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* Draw the Boing ball.
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*
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@ -588,7 +577,6 @@ int main( void )
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exit( EXIT_FAILURE );
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}
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glfwSetWindowCloseCallback( window_close_callback );
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glfwSetWindowSizeCallback( reshape );
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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@ -611,7 +599,7 @@ int main( void )
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init();
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/* Main loop */
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do
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for (;;)
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{
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/* Timing */
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t = glfwGetTime();
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@ -627,9 +615,10 @@ int main( void )
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/* Check if we are still running */
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if (glfwGetKey( window, GLFW_KEY_ESCAPE ))
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running = GL_FALSE;
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break;
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if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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break;
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}
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while( running );
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glfwTerminate();
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exit( EXIT_SUCCESS );
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@ -42,9 +42,6 @@ static int rot_x = 0, rot_y = 0, rot_z = 0;
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// Do redraw?
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static int do_redraw = 1;
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// Keep running?
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static GLboolean running = GL_TRUE;
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//========================================================================
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// Draw a solid torus (use a display list for the model)
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@ -438,17 +435,6 @@ static void mouseButtonFun(GLFWwindow window, int button, int action)
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}
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//========================================================================
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// Window close callback function
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//========================================================================
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static int windowCloseFun(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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//========================================================================
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// main
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//========================================================================
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@ -466,7 +452,6 @@ int main(void)
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}
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// Set callback functions
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glfwSetWindowCloseCallback(windowCloseFun);
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glfwSetWindowSizeCallback(windowSizeFun);
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glfwSetWindowRefreshCallback(windowRefreshFun);
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glfwSetCursorPosCallback(cursorPosFun);
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@ -495,7 +480,7 @@ int main(void)
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glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
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// Main loop
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do
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for (;;)
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{
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// Only redraw if we need to
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if (do_redraw)
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@ -512,11 +497,12 @@ int main(void)
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// Wait for new events
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glfwWaitEvents();
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// Check if the ESC key was pressed or the window should be closed
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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running = GL_FALSE;
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} // Check if the ESC key was pressed or the window was closed
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while (running);
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break;
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if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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break;
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}
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@ -10,14 +10,6 @@
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#define GLFW_INCLUDE_GLU
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#include <GL/glfw3.h>
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static GLboolean running = GL_TRUE;
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static int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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int main(void)
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{
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int width, height, x;
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@ -44,9 +36,7 @@ int main(void)
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// Enable vertical sync (on cards that support it)
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glfwSwapInterval(1);
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glfwSetWindowCloseCallback(window_close_callback);
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do
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for (;;)
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{
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double t = glfwGetTime();
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glfwGetCursorPos(window, &x, NULL);
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@ -92,11 +82,12 @@ int main(void)
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glfwSwapBuffers(window);
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glfwPollEvents();
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// Check if the ESC key was pressed or the window should be closed
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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running = GL_FALSE;
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} // Check if the ESC key was pressed or the window was closed
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while (running);
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break;
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if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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break;
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}
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@ -388,6 +388,7 @@ extern "C" {
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/* glfwGetWindowParam tokens */
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#define GLFW_ACTIVE 0x00020001
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#define GLFW_ICONIFIED 0x00020002
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#define GLFW_CLOSE_REQUESTED 0x00020003
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#define GLFW_OPENGL_REVISION 0x00020004
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/* glfwWindowHint tokens */
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@ -307,6 +307,7 @@ version of GLFW.</p>
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<li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li>
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<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
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<li>Replaced <code>joystick</code> test with graphical version</li>
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<li>Replaced automatic closing of windows with <code>GLFW_CLOSE_REQUESTED</code> window parameter</li>
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<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
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<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
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<li>Removed the Win32 port .def files</li>
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@ -59,8 +59,7 @@
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- (BOOL)windowShouldClose:(id)sender
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{
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window->closeRequested = GL_TRUE;
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_glfwInputWindowCloseRequest(window);
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return NO;
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}
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@ -127,7 +126,7 @@
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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window->closeRequested = GL_TRUE;
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_glfwInputWindowCloseRequest(window);
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return NSTerminateCancel;
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}
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@ -337,6 +337,7 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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void _glfwInputWindowDamage(_GLFWwindow* window);
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void _glfwInputWindowCloseRequest(_GLFWwindow* window);
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// Input event notification (input.c)
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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@ -532,8 +532,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_CLOSE:
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{
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// Flag this window for closing (handled in glfwPollEvents)
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window->closeRequested = GL_TRUE;
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_glfwInputWindowCloseRequest(window);
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return 0;
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}
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@ -1249,7 +1248,7 @@ void _glfwPlatformPollEvents(void)
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window = _glfwLibrary.windowListHead;
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while (window)
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{
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window->closeRequested = GL_TRUE;
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_glfwInputWindowCloseRequest(window);
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window = window->next;
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}
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44
src/window.c
44
src/window.c
@ -44,31 +44,6 @@ static int Max(int a, int b)
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}
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//========================================================================
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// Close all GLFW windows with the closed flag set
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//========================================================================
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static void closeFlaggedWindows(void)
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; )
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{
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if (window->closeRequested && _glfwLibrary.windowCloseCallback)
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window->closeRequested = _glfwLibrary.windowCloseCallback(window);
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if (window->closeRequested)
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{
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_GLFWwindow* next = window->next;
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glfwDestroyWindow(window);
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window = next;
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}
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else
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window = window->next;
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}
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}
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//========================================================================
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// Clear scroll offsets for all windows
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//========================================================================
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@ -206,6 +181,19 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
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}
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//========================================================================
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// Register window close request events
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//========================================================================
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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{
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if (_glfwLibrary.windowCloseCallback)
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window->closeRequested = _glfwLibrary.windowCloseCallback(window);
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else
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window->closeRequested = GL_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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@ -662,6 +650,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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return window == _glfwLibrary.activeWindow;
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case GLFW_ICONIFIED:
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return window->iconified;
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case GLFW_CLOSE_REQUESTED:
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return window->closeRequested;
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case GLFW_REFRESH_RATE:
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return window->refreshRate;
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case GLFW_WINDOW_RESIZABLE:
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@ -818,8 +808,6 @@ GLFWAPI void glfwPollEvents(void)
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clearScrollOffsets();
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_glfwPlatformPollEvents();
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closeFlaggedWindows();
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}
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@ -838,7 +826,5 @@ GLFWAPI void glfwWaitEvents(void)
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clearScrollOffsets();
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_glfwPlatformWaitEvents();
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closeFlaggedWindows();
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}
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@ -711,7 +711,7 @@ static void processSingleEvent(void)
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// The window manager was asked to close the window, for example by
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// the user pressing a 'close' window decoration button
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window->closeRequested = GL_TRUE;
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_glfwInputWindowCloseRequest(window);
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}
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else if (_glfwLibrary.X11.wmPing != None &&
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(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)
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@ -106,7 +106,7 @@ int main(void)
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set_swap_interval(window, swap_interval);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -136,7 +136,7 @@ int main(int argc, char** argv)
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glClearColor(0.5f, 0.5f, 0.5f, 0);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -48,9 +48,6 @@ static GLboolean closeable = GL_TRUE;
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// Event index
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static unsigned int counter = 0;
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// Should we keep running?
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static GLboolean running = GL_TRUE;
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static const char* get_key_name(int key)
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{
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switch (key)
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@ -238,9 +235,6 @@ static int window_close_callback(GLFWwindow window)
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{
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printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
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if (closeable)
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running = GL_FALSE;
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return closeable;
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}
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@ -399,7 +393,7 @@ int main(void)
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printf("Main loop starting\n");
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while (running)
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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glfwWaitEvents();
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glfwTerminate();
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@ -127,7 +127,7 @@ int main(int argc, char** argv)
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gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
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glMatrixMode(GL_MODELVIEW);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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GLfloat time = (GLfloat) glfwGetTime();
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@ -151,7 +151,7 @@ int main(int argc, char** argv)
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glClearColor(0.5f, 0.5f, 0.5f, 0);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -126,7 +126,7 @@ int main(int argc, char** argv)
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glEnable(GL_SCISSOR_TEST);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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int width, height;
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@ -198,7 +198,7 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -127,7 +127,7 @@ int main(void)
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glClearColor(0.f, 0.f, 0.f, 0.f);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window_handle, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -90,7 +90,7 @@ int main(void)
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glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -58,7 +58,7 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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while (glfwGetCurrentContext())
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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@ -32,14 +32,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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static GLboolean running = GL_TRUE;
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static int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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static const char* titles[] =
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{
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"Foo",
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@ -51,6 +43,7 @@ static const char* titles[] =
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int main(void)
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{
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int i;
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GLboolean running = GL_TRUE;
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GLFWwindow windows[4];
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if (!glfwInit())
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@ -60,8 +53,6 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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glfwSetWindowCloseCallback(window_close_callback);
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for (i = 0; i < 4; i++)
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{
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windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
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@ -88,6 +79,9 @@ int main(void)
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glfwMakeContextCurrent(windows[i]);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(windows[i]);
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if (glfwGetWindowParam(windows[i], GLFW_CLOSE_REQUESTED))
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running = GL_FALSE;
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}
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glfwPollEvents();
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