Allow OpenGL ES header inclusion on macOS

Related to #985.
This commit is contained in:
Konstantin Käfer 2017-05-16 15:42:51 +02:00 committed by Camilla Löwy
parent d1d08ef99f
commit 244d6d7823

View File

@ -139,25 +139,7 @@ extern "C" {
/* Include the chosen client API headers. /* Include the chosen client API headers.
*/ */
#if defined(__APPLE__) #if defined(GLFW_INCLUDE_ES1)
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h> #include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h> #include <GLES/glext.h>
@ -182,6 +164,24 @@ extern "C" {
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#endif #endif
#elif defined(__APPLE__)
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif !defined(GLFW_INCLUDE_NONE) #elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h> #include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT) #if defined(GLFW_INCLUDE_GLEXT)