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Enabled MSAA for splitview example.
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@ -11,6 +11,7 @@
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//========================================================================
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//========================================================================
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#define GLFW_INCLUDE_GLU
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#define GLFW_INCLUDE_GLU
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#define GLFW_INCLUDE_GLEXT
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <math.h>
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#include <math.h>
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@ -469,6 +470,8 @@ int main(void)
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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glfwWindowHint(GLFW_SAMPLES, 4);
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// Open OpenGL window
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// Open OpenGL window
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window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
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window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
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if (!window)
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if (!window)
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@ -490,6 +493,13 @@ int main(void)
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwSwapInterval(1);
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if (glfwExtensionSupported("GL_ARB_multisample") ||
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glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR) >= 2 ||
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glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR) >= 3)
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{
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glEnable(GL_MULTISAMPLE_ARB);
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}
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glfwGetFramebufferSize(window, &width, &height);
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glfwGetFramebufferSize(window, &width, &height);
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framebufferSizeFun(window, width, height);
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framebufferSizeFun(window, width, height);
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