Renamed GLFW_BUILD_DLL to _GLFW_BUILD_DLL.

This commit is contained in:
Camilla Berglund 2012-03-25 17:40:30 +02:00
parent c097246312
commit 2588c9be17
5 changed files with 6 additions and 5 deletions

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@ -119,7 +119,7 @@ extern "C" {
/* ---------------- GLFW related system specific defines ----------------- */
#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
/* We are building a Win32 DLL */
#define GLFWAPI __declspec(dllexport)

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@ -288,6 +288,7 @@ version of GLFW.</p>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Replaced ad hoc build system with CMake</li>
<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>

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@ -39,7 +39,7 @@ if (BUILD_SHARED_LIBS)
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
COMPILE_DEFINITIONS "_GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")

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@ -31,7 +31,7 @@
#include "internal.h"
#if defined(GLFW_BUILD_DLL)
#if defined(_GLFW_BUILD_DLL)
//========================================================================
// GLFW DLL entry point
@ -45,5 +45,5 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
return TRUE;
}
#endif // GLFW_BUILD_DLL
#endif // _GLFW_BUILD_DLL

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@ -271,7 +271,7 @@ const char* _glfwPlatformGetVersionString(void)
#else
" (unknown compiler)"
#endif
#if defined(GLFW_BUILD_DLL)
#if defined(_GLFW_BUILD_DLL)
" DLL"
#endif
#if !defined(_GLFW_NO_DLOAD_GDI32)