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Wayland: Enable platform by default
This changes the default platform for Unix-like systems (other than macOS) from only X11 to Wayland and X11. It also removes the backward compatibility with the older GLFW_USE_WAYLAND CMake option. If a bisect took you here because your build broke, hello, sorry, set the GLFW_BUILD_WAYLAND or GLFW_BUILD_X11 CMake option to disable the associated platform. This can be done when configuring GLFW with CMake, from a higher-level CMakeLists.txt if GLFW is part of your project, or at any point after configuration by updating the CMake cache with the command-line tool or the GUI. The next step is to make Wayland the run-time default when enabled, but that will hopefully not break any builds. Related to #2439
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@ -27,11 +27,15 @@ if (GLFW_USE_OSMESA)
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message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
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endif()
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if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
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message(FATAL_ERROR
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"GLFW_USE_WAYLAND has been removed; set the GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 options")
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endif()
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cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
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cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
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cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
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cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
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"${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
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cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
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cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
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"WIN32" OFF)
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@ -42,73 +42,48 @@ all necessary dependencies for compiling GLFW, but on Unix-like systems like
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Linux and FreeBSD you will need a few extra packages.
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@subsubsection compile_deps_x11 Dependencies for X11
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To compile GLFW for X11, you need to have the X11 development packages
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installed. They are not needed to build or run programs that use GLFW.
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On Debian and derivatives like Ubuntu and Linux Mint the `xorg-dev` meta-package
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pulls in the development packages for all of X11.
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@code{.sh}
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sudo apt install xorg-dev
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@endcode
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On Fedora and derivatives like Red Hat the X11 extension packages
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`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
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required by GLFW pull in all its other dependencies.
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@code{.sh}
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sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
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@endcode
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On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
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you have an X server running you should have the headers as well. If not,
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install the `xorgproto` package.
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@code{.sh}
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pkg install xorgproto
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@endcode
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On Cygwin the `libXcursor-devel`, `libXi-devel`, `libXinerama-devel`,
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`libXrandr-devel` and `libXrender-devel` packages in the Libs section of the GUI
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installer will install all the headers and other development related files GLFW
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requires for X11.
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Once you have the required dependencies, move on to @ref compile_generate.
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@subsubsection compile_deps_wayland Dependencies for Wayland and X11
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By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like
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systems (except macOS). To disable one or both of these, set the @ref GLFW_BUILD_WAYLAND
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or @ref GLFW_BUILD_X11 CMake options in the next step when generating build files.
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To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon
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development packages installed. They are not needed to build or run programs that use
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GLFW. You will also need to set the @ref GLFW_BUILD_WAYLAND CMake option in the next
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step when generating build files.
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development packages installed. On some systems a few other packages are also required.
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None of the development packages above are needed to build or run programs that use an
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already compiled GLFW library.
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On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`
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and `libxkbcommon-dev` packages and the `xorg-dev` meta-package. These will pull in all
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other dependencies.
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and `libxkbcommon-dev` packages to compile for Wayland and the `xorg-dev` meta-package to
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compile for X11. These will pull in all other dependencies.
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@code{.sh}
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sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
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@endcode
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On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
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`libxkbcommon-devel`, `libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and
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`libXrandr-devel` packages. These will pull in all other dependencies.
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On Fedora and derivatives like Red Hat you will need the `wayland-devel` and
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`libxkbcommon-devel` packages to compile for Wayland and the `libXcursor-devel`,
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`libXi-devel`, `libXinerama-devel` and `libXrandr-devel` packages to compile for X11.
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These will pull in all other dependencies.
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@code{.sh}
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sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
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@endcode
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On FreeBSD you will need the `wayland`, `libxkbcommon` and `evdev-proto` packages. The
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X11 headers are installed along the end-user X11 packages, so if you have an X server
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running you should have the headers as well. If not, install the `xorgproto` package.
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On FreeBSD you will need the `wayland`, `libxkbcommon` and `evdev-proto` packages to
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compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if
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you have an X server running you should have the headers as well. If not, install the
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`xorgproto` package to compile for X11.
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@code{.sh}
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pkg install wayland libxkbcommon evdev-proto xorgproto
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@endcode
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On Cygwin Wayland is not supported but you will need the `libXcursor-devel`,
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`libXi-devel`, `libXinerama-devel`, `libXrandr-devel` and `libXrender-devel` packages to
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compile for X11. These can be found in the Libs section of the GUI installer and will
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pull in all other dependencies.
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Once you have the required dependencies, move on to @ref compile_generate.
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@ -143,9 +118,10 @@ If you wish change any CMake variables in the list, press _Configure_ and then
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_Generate_ to have the new values take effect. The variable list will be
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populated after the first configure step.
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By default, GLFW will use X11 on Linux and other Unix-like systems other than macOS. To
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include support for Wayland as well, set the @ref GLFW_BUILD_WAYLAND option in the GLFW
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section of the variable list, then apply the new value as described above.
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By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
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macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
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and/or @ref GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the
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new value as described above.
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Once you have generated the project files or makefiles for your chosen
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development environment, move on to @ref compile_compile.
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@ -177,12 +153,12 @@ flag.
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cmake -S path/to/glfw -B path/to/build -G Xcode
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@endcode
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By default, GLFW will use X11 on Linux and other Unix-like systems other
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than macOS. To also include support for Wayland, set the @ref GLFW_BUILD_WAYLAND CMake
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option.
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By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
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macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
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and/or @ref GLFW_BUILD_X11 CMake option.
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@code{.sh}
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cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_WAYLAND=1
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cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
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@endcode
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Once you have generated the project files or makefiles for your chosen
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@ -315,7 +291,7 @@ default.
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@anchor GLFW_BUILD_WAYLAND
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__GLFW_BUILD_WAYLAND__ determines whether to include support for Wayland when compiling
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the library. This option is only available when compiling for Linux and other Unix-like
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systems other than macOS. This is disabled by default.
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systems other than macOS. This is enabled by default.
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@anchor GLFW_BUILD_X11
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__GLFW_BUILD_X11__ determines whether to include support for X11 when compiling the
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