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Wayland: Fix missing damage event on window show
By definition a hidden window on Wayland does not have valid framebuffer contents. This adds a window damage (refresh) event when a window is shown, to request an initial frame for the now visible window.
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@ -284,6 +284,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
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- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
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- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
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- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
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- [Wayland] Bugfix: A key being repeated was not released when window lost focus
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- [Wayland] Bugfix: A key being repeated was not released when window lost focus
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- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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@ -1006,6 +1006,7 @@ void _glfwShowWindowWayland(_GLFWwindow* window)
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createXdgSurface(window);
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createXdgSurface(window);
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window->wl.visible = GLFW_TRUE;
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window->wl.visible = GLFW_TRUE;
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_glfwInputWindowDamage(window);
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}
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}
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}
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}
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