Converted Cocoa port to new API.

This commit is contained in:
Camilla Berglund 2010-09-15 18:57:25 +02:00
parent 855b386e46
commit 26eb8e74c8
8 changed files with 367 additions and 442 deletions

View File

@ -3,9 +3,8 @@ configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake ${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY) ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
include_directories( include_directories(${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/lib
${GLFW_INCLUDE_DIR}) ${GLFW_INCLUDE_DIR})
set(cocoa_SOURCES set(cocoa_SOURCES

View File

@ -37,12 +37,12 @@
// Enable and disable system keys // Enable and disable system keys
//======================================================================== //========================================================================
void _glfwPlatformEnableSystemKeys( void ) void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{ {
// This is checked in macosx_window.m; we take no action here // This is checked in macosx_window.m; we take no action here
} }
void _glfwPlatformDisableSystemKeys( void ) void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{ {
// This is checked in macosx_window.m; we take no action here // This is checked in macosx_window.m; we take no action here
// I don't think it's really possible to disable stuff like Exposé // I don't think it's really possible to disable stuff like Exposé

View File

@ -77,16 +77,14 @@ static GLFWvidmode vidmodeFromCGDisplayMode( NSDictionary *mode )
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{ {
NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID()); NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
unsigned int i, j = 0, n = [modes count]; unsigned int i, j = 0, n = [modes count];
for (i = 0; i < n && i < (unsigned)maxcount; i++) for (i = 0; i < n && i < (unsigned)maxcount; i++)
{ {
NSDictionary *mode = [modes objectAtIndex:i]; NSDictionary *mode = [modes objectAtIndex:i];
if (modeIsGood(mode)) if (modeIsGood(mode))
{
list[j++] = vidmodeFromCGDisplayMode(mode); list[j++] = vidmodeFromCGDisplayMode(mode);
} }
}
return j; return j;
} }
@ -97,6 +95,6 @@ int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
void _glfwPlatformGetDesktopMode(GLFWvidmode *mode) void _glfwPlatformGetDesktopMode(GLFWvidmode *mode)
{ {
*mode = vidmodeFromCGDisplayMode( _glfwLibrary.DesktopMode ); *mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode);
} }

View File

@ -53,7 +53,7 @@ void * _glfwPlatformGetProcAddress( const char *procname )
procname, procname,
kCFStringEncodingASCII); kCFStringEncodingASCII);
void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.OpenGLFramework, void* symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NS.OpenGLFramework,
symbolName); symbolName);
CFRelease(symbolName); CFRelease(symbolName);

View File

@ -43,14 +43,10 @@
- (void)sendEvent:(NSEvent *)event - (void)sendEvent:(NSEvent *)event
{ {
if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
{
[[self keyWindow] sendEvent:event]; [[self keyWindow] sendEvent:event];
}
else else
{
[super sendEvent:event]; [super sendEvent:event];
} }
}
@end @end
@ -74,9 +70,9 @@ NSString *GLFWNameKeys[] =
//======================================================================== //========================================================================
static NSString* findAppName(void) static NSString* findAppName(void)
{ {
unsigned int i;
NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
unsigned int i;
for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
{ {
id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
@ -89,7 +85,7 @@ static NSString *findAppName( void )
} }
// If we get here, we're unbundled // If we get here, we're unbundled
if( !_glfwLibrary.Unbundled ) if (!_glfwLibrary.NS.unbundled)
{ {
// Could do this only if we discover we're unbundled, but it should // Could do this only if we discover we're unbundled, but it should
// do no harm... // do no harm...
@ -100,7 +96,7 @@ static NSString *findAppName( void )
// handy. There is an NSApplication API to do this, but... // handy. There is an NSApplication API to do this, but...
SetFrontProcess(&psn); SetFrontProcess(&psn);
_glfwLibrary.Unbundled = GL_TRUE; _glfwLibrary.NS.unbundled = GL_TRUE;
} }
char** progname = _NSGetProgname(); char** progname = _NSGetProgname();
@ -179,10 +175,8 @@ static void setUpMenuBar( void )
// goes away. Hopefully that means the worst we'll break in future is to // goes away. Hopefully that means the worst we'll break in future is to
// look ugly... // look ugly...
if ([NSApp respondsToSelector:@selector(setAppleMenu:)]) if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
{
[NSApp setAppleMenu:appMenu]; [NSApp setAppleMenu:appMenu];
} }
}
//======================================================================== //========================================================================
// Terminate GLFW when exiting application // Terminate GLFW when exiting application
@ -204,7 +198,7 @@ static void glfw_atexit( void )
int _glfwPlatformInit(void) int _glfwPlatformInit(void)
{ {
_glfwLibrary.AutoreleasePool = [[NSAutoreleasePool alloc] init]; _glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
// Implicitly create shared NSApplication instance // Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication]; [GLFWApplication sharedApplication];
@ -212,9 +206,7 @@ int _glfwPlatformInit( void )
NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0) if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
{
chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]); chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]);
}
// Setting up menu bar must go exactly here else weirdness ensues // Setting up menu bar must go exactly here else weirdness ensues
setUpMenuBar(); setUpMenuBar();
@ -226,7 +218,7 @@ int _glfwPlatformInit( void )
_glfwPlatformSetTime(0.0); _glfwPlatformSetTime(0.0);
_glfwLibrary.DesktopMode = _glfwLibrary.NS.desktopMode =
(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID()); (NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
return GL_TRUE; return GL_TRUE;
@ -238,13 +230,24 @@ int _glfwPlatformInit( void )
int _glfwPlatformTerminate( void ) int _glfwPlatformTerminate( void )
{ {
glfwCloseWindow();
// TODO: Probably other cleanup // TODO: Probably other cleanup
[_glfwLibrary.AutoreleasePool release]; [_glfwLibrary.NS.autoreleasePool release];
_glfwLibrary.AutoreleasePool = nil; _glfwLibrary.NS.autoreleasePool = nil;
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Get the GLFW version string
//========================================================================
const char* _glfwPlatformGetVersionString(void)
{
// TODO: Bring in CMake version
const char* version = "GLFW" " Cocoa";
return version;
}

View File

@ -39,7 +39,8 @@
double _glfwPlatformGetTime( void ) double _glfwPlatformGetTime( void )
{ {
return [NSDate timeIntervalSinceReferenceDate] - _glfwLibrary.Timer.t0; return [NSDate timeIntervalSinceReferenceDate] -
_glfwLibrary.NS.timer.t0;
} }
//======================================================================== //========================================================================
@ -48,6 +49,7 @@ double _glfwPlatformGetTime( void )
void _glfwPlatformSetTime( double time ) void _glfwPlatformSetTime( double time )
{ {
_glfwLibrary.Timer.t0 = [NSDate timeIntervalSinceReferenceDate] - time; _glfwLibrary.NS.timer.t0 =
[NSDate timeIntervalSinceReferenceDate] - time;
} }

View File

@ -35,52 +35,59 @@
//======================================================================== //========================================================================
@interface GLFWWindowDelegate : NSObject @interface GLFWWindowDelegate : NSObject
{
_GLFWwindow* window;
}
- (id)initWithRats:(_GLFWwindow*)initWndow;
@end @end
@implementation GLFWWindowDelegate @implementation GLFWWindowDelegate
- (BOOL)windowShouldClose:(id)window - (id)initWithRats:(_GLFWwindow*)initWindow
{ {
if( _glfwWin.windowCloseCallback ) self = [super init];
{ if (self != nil)
if( !_glfwWin.windowCloseCallback() ) window = initWindow;
{
return NO; return self;
}
} }
// This is horribly ugly, but it works - (BOOL)windowShouldClose:(id)sender
glfwCloseWindow(); {
if (window->windowCloseCallback)
{
if (!window->windowCloseCallback(window))
return NO;
}
window->closed = GL_TRUE;
return NO; return NO;
} }
- (void)windowDidResize:(NSNotification *)notification - (void)windowDidResize:(NSNotification *)notification
{ {
[_glfwWin.context update]; [window->NSGL.context update];
NSRect contentRect = NSRect contentRect =
[_glfwWin.window contentRectForFrameRect:[_glfwWin.window frame]]; [window->NS.window contentRectForFrameRect:[window->NS.window frame]];
_glfwWin.width = contentRect.size.width; window->width = contentRect.size.width;
_glfwWin.height = contentRect.size.height; window->height = contentRect.size.height;
if( _glfwWin.windowSizeCallback ) if (window->windowSizeCallback)
{ window->windowSizeCallback(window, window->width, window->height);
_glfwWin.windowSizeCallback( _glfwWin.width, _glfwWin.height );
}
} }
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{ {
if( _glfwWin.windowCloseCallback ) if (window->windowCloseCallback)
{
if( !_glfwWin.windowCloseCallback() )
{ {
if (!window->windowCloseCallback(window))
return NSTerminateCancel; return NSTerminateCancel;
} }
}
// This is horribly ugly, but it works window->closed = GL_TRUE;
glfwCloseWindow();
return NSTerminateCancel; return NSTerminateCancel;
} }
@ -226,9 +233,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
static int convertMacKeyCode(unsigned int macKeyCode) static int convertMacKeyCode(unsigned int macKeyCode)
{ {
if (macKeyCode >= 128) if (macKeyCode >= 128)
{
return -1; return -1;
}
// This treats keycodes as *positional*; that is, we'll return 'a' // This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput // for the key left of 's', even on an AZERTY keyboard. The charInput
@ -241,10 +246,25 @@ static int convertMacKeyCode( unsigned int macKeyCode )
//======================================================================== //========================================================================
@interface GLFWContentView : NSView @interface GLFWContentView : NSView
{
_GLFWwindow* window;
}
- (id)initWithRats:(_GLFWwindow*)initWindow;
@end @end
@implementation GLFWContentView @implementation GLFWContentView
- (id)initWithRats:(_GLFWwindow*)initWindow
{
self = [super init];
if (self != nil)
window = initWindow;
return self;
}
- (BOOL)isOpaque - (BOOL)isOpaque
{ {
return YES; return YES;
@ -262,7 +282,7 @@ static int convertMacKeyCode( unsigned int macKeyCode )
- (void)mouseDown:(NSEvent *)event - (void)mouseDown:(NSEvent *)event
{ {
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS ); _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
} }
- (void)mouseDragged:(NSEvent *)event - (void)mouseDragged:(NSEvent *)event
@ -272,34 +292,32 @@ static int convertMacKeyCode( unsigned int macKeyCode )
- (void)mouseUp:(NSEvent *)event - (void)mouseUp:(NSEvent *)event
{ {
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE ); _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
} }
- (void)mouseMoved:(NSEvent *)event - (void)mouseMoved:(NSEvent *)event
{ {
if( _glfwWin.mouseLock ) if (window == _glfwLibrary.cursorLockWindow)
{ {
_glfwInput.MousePosX += [event deltaX]; window->mousePosX += [event deltaX];
_glfwInput.MousePosY += [event deltaY]; window->mousePosY += [event deltaY];
} }
else else
{ {
NSPoint p = [event locationInWindow]; NSPoint p = [event locationInWindow];
// Cocoa coordinate system has origin at lower left // Cocoa coordinate system has origin at lower left
_glfwInput.MousePosX = p.x; window->mousePosX = p.x;
_glfwInput.MousePosY = [[_glfwWin.window contentView] bounds].size.height - p.y; window->mousePosY = [[window->NS.window contentView] bounds].size.height - p.y;
} }
if( _glfwWin.mousePosCallback ) if (window->mousePosCallback)
{ window->mousePosCallback(window, window->mousePosX, window->mousePosY);
_glfwWin.mousePosCallback( _glfwInput.MousePosX, _glfwInput.MousePosY );
}
} }
- (void)rightMouseDown:(NSEvent *)event - (void)rightMouseDown:(NSEvent *)event
{ {
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS ); _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
} }
- (void)rightMouseDragged:(NSEvent *)event - (void)rightMouseDragged:(NSEvent *)event
@ -309,12 +327,12 @@ static int convertMacKeyCode( unsigned int macKeyCode )
- (void)rightMouseUp:(NSEvent *)event - (void)rightMouseUp:(NSEvent *)event
{ {
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE ); _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
} }
- (void)otherMouseDown:(NSEvent *)event - (void)otherMouseDown:(NSEvent *)event
{ {
_glfwInputMouseClick( [event buttonNumber], GLFW_PRESS ); _glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS);
} }
- (void)otherMouseDragged:(NSEvent *)event - (void)otherMouseDragged:(NSEvent *)event
@ -324,86 +342,64 @@ static int convertMacKeyCode( unsigned int macKeyCode )
- (void)otherMouseUp:(NSEvent *)event - (void)otherMouseUp:(NSEvent *)event
{ {
_glfwInputMouseClick( [event buttonNumber], GLFW_RELEASE ); _glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE);
} }
- (void)keyDown:(NSEvent *)event - (void)keyDown:(NSEvent *)event
{ {
NSUInteger length; NSUInteger i, length;
NSString* characters; NSString* characters;
int i, code = convertMacKeyCode( [event keyCode] ); int code = convertMacKeyCode([event keyCode]);
if (code != -1) if (code != -1)
{ {
_glfwInputKey( code, GLFW_PRESS ); _glfwInputKey(window, code, GLFW_PRESS);
if ([event modifierFlags] & NSCommandKeyMask) if ([event modifierFlags] & NSCommandKeyMask)
{ {
if( !_glfwWin.sysKeysDisabled ) if (!window->sysKeysDisabled)
{
[super keyDown:event]; [super keyDown:event];
} }
}
else else
{ {
characters = [event characters]; characters = [event characters];
length = [characters length]; length = [characters length];
for (i = 0; i < length; i++) for (i = 0; i < length; i++)
{ _glfwInputChar(window, [characters characterAtIndex:i]);
_glfwInputChar( [characters characterAtIndex:i], GLFW_PRESS );
}
} }
} }
} }
- (void)flagsChanged:(NSEvent *)event - (void)flagsChanged:(NSEvent *)event
{ {
unsigned int newModifierFlags = [event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
int mode; int mode;
unsigned int newModifierFlags =
[event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
if( newModifierFlags > _glfwWin.modifierFlags ) if (newModifierFlags > window->NS.modifierFlags)
{
mode = GLFW_PRESS; mode = GLFW_PRESS;
}
else else
{
mode = GLFW_RELEASE; mode = GLFW_RELEASE;
}
_glfwWin.modifierFlags = newModifierFlags; window->NS.modifierFlags = newModifierFlags;
_glfwInputKey( MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode ); _glfwInputKey(window, MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode);
} }
- (void)keyUp:(NSEvent *)event - (void)keyUp:(NSEvent *)event
{ {
NSUInteger length; int code = convertMacKeyCode([event keyCode]);
NSString* characters;
int i, code = convertMacKeyCode( [event keyCode] );
if (code != -1) if (code != -1)
{ _glfwInputKey(window, code, GLFW_RELEASE);
_glfwInputKey( code, GLFW_RELEASE );
characters = [event characters];
length = [characters length];
for( i = 0; i < length; i++ )
{
_glfwInputChar( [characters characterAtIndex:i], GLFW_RELEASE );
}
}
} }
- (void)scrollWheel:(NSEvent *)event - (void)scrollWheel:(NSEvent *)event
{ {
_glfwInput.WheelPosFloating += [event deltaY]; window->NS.wheelPosFloating += [event deltaY];
_glfwInput.WheelPos = lrint(_glfwInput.WheelPosFloating); window->wheelPos = lrint(window->NS.wheelPosFloating);
if( _glfwWin.mouseWheelCallback ) if (window->mouseWheelCallback)
{ window->mouseWheelCallback(window, window->wheelPos);
_glfwWin.mouseWheelCallback( _glfwInput.WheelPos );
}
} }
@end @end
@ -417,43 +413,37 @@ static int convertMacKeyCode( unsigned int macKeyCode )
// created // created
//======================================================================== //========================================================================
int _glfwPlatformOpenWindow( int width, int height, int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig *wndconfig, const _GLFWwndconfig *wndconfig,
const _GLFWfbconfig *fbconfig) const _GLFWfbconfig *fbconfig)
{ {
int colorBits; window->NS.window = nil;
window->NS.delegate = nil;
_glfwWin.pixelFormat = nil; window->NSGL.pixelFormat = nil;
_glfwWin.window = nil; window->NSGL.context = nil;
_glfwWin.context = nil;
_glfwWin.delegate = nil;
// Fail if OpenGL 3.0 or above was requested // Fail if OpenGL 3.0 or above was requested
if (wndconfig->glMajor > 2) if (wndconfig->glMajor > 2)
{ {
_glfwPlatformCloseWindow(); _glfwSetError(GLFW_UNAVAILABLE_VERSION);
return GL_FALSE; return GL_FALSE;
} }
_glfwWin.delegate = [[GLFWWindowDelegate alloc] init]; window->NS.delegate = [[GLFWWindowDelegate alloc] initWithRats:window];
if( _glfwWin.delegate == nil ) if (window->NS.delegate == nil)
{ {
_glfwPlatformCloseWindow(); _glfwSetError(GLFW_INTERNAL_ERROR);
return GL_FALSE; return GL_FALSE;
} }
[NSApp setDelegate:_glfwWin.delegate]; [NSApp setDelegate:window->NS.delegate];
// Mac OS X needs non-zero color size, so set resonable values // Mac OS X needs non-zero color size, so set resonable values
colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0) if (colorBits == 0)
{
colorBits = 24; colorBits = 24;
}
else if (colorBits < 15) else if (colorBits < 15)
{
colorBits = 15; colorBits = 15;
}
// Ignored hints: // Ignored hints:
// OpenGLMajor, OpenGLMinor, OpenGLForward: // OpenGLMajor, OpenGLMinor, OpenGLForward:
@ -467,48 +457,48 @@ int _glfwPlatformOpenWindow( int width, int height,
CFDictionaryRef fullscreenMode = NULL; CFDictionaryRef fullscreenMode = NULL;
if (wndconfig->mode == GLFW_FULLSCREEN) if (wndconfig->mode == GLFW_FULLSCREEN)
{ {
fullscreenMode =
// I think it's safe to pass 0 to the refresh rate for this function // I think it's safe to pass 0 to the refresh rate for this function
// rather than conditionalizing the code to call the version which // rather than conditionalizing the code to call the version which
// doesn't specify refresh... // doesn't specify refresh...
fullscreenMode =
CGDisplayBestModeForParametersAndRefreshRateWithProperty( CGDisplayBestModeForParametersAndRefreshRateWithProperty(
CGMainDisplayID(), CGMainDisplayID(),
colorBits + fbconfig->alphaBits, colorBits + fbconfig->alphaBits,
width, window->width, window->height,
height,
wndconfig->refreshRate, wndconfig->refreshRate,
// Controversial, see macosx_fullscreen.m for discussion // Controversial, see macosx_fullscreen.m for discussion
kCGDisplayModeIsSafeForHardware, kCGDisplayModeIsSafeForHardware,
NULL); NULL);
width = [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue]; window->width = [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
height = [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue]; window->height = [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
} }
unsigned int styleMask = 0; unsigned int styleMask = 0;
if( wndconfig->mode == GLFW_WINDOW )
if (wndconfig->mode == GLFW_WINDOWED)
{ {
styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask; styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask;
if (!wndconfig->windowNoResize) if (!wndconfig->windowNoResize)
{
styleMask |= NSResizableWindowMask; styleMask |= NSResizableWindowMask;
} }
}
else else
{
styleMask = NSBorderlessWindowMask; styleMask = NSBorderlessWindowMask;
}
_glfwWin.window = [[NSWindow alloc] window->NS.window = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, width, height) initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
styleMask:styleMask styleMask:styleMask
backing:NSBackingStoreBuffered backing:NSBackingStoreBuffered
defer:NO]; defer:NO];
[_glfwWin.window setContentView:[[GLFWContentView alloc] init]];
[_glfwWin.window setDelegate:_glfwWin.delegate]; [window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
[_glfwWin.window setAcceptsMouseMovedEvents:YES]; encoding:NSISOLatin1StringEncoding]];
[_glfwWin.window center];
[window->NS.window setContentView:[[GLFWContentView alloc] initWithRats:window]];
[window->NS.window setDelegate:window->NS.delegate];
[window->NS.window setAcceptsMouseMovedEvents:YES];
[window->NS.window center];
if (wndconfig->mode == GLFW_FULLSCREEN) if (wndconfig->mode == GLFW_FULLSCREEN)
{ {
@ -535,37 +525,25 @@ int _glfwPlatformOpenWindow( int width, int height,
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
if (fbconfig->alphaBits > 0) if (fbconfig->alphaBits > 0)
{
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
}
if (fbconfig->depthBits > 0) if (fbconfig->depthBits > 0)
{
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
}
if (fbconfig->stencilBits > 0) if (fbconfig->stencilBits > 0)
{
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
}
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
fbconfig->accumBlueBits + fbconfig->accumAlphaBits; fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
if (accumBits > 0) if (accumBits > 0)
{
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
}
if (fbconfig->auxBuffers > 0) if (fbconfig->auxBuffers > 0)
{
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
}
if (fbconfig->stereo) if (fbconfig->stereo)
{
ADD_ATTR(NSOpenGLPFAStereo ); ADD_ATTR(NSOpenGLPFAStereo );
}
if (fbconfig->samples > 0) if (fbconfig->samples > 0)
{ {
@ -575,70 +553,84 @@ int _glfwPlatformOpenWindow( int width, int height,
ADD_ATTR(0); ADD_ATTR(0);
_glfwWin.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; window->NSGL.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if( _glfwWin.pixelFormat == nil ) if (window->NSGL.pixelFormat == nil)
{ {
_glfwPlatformCloseWindow(); _glfwSetError(GLFW_NO_PIXEL_FORMAT);
return GL_FALSE; return GL_FALSE;
} }
_glfwWin.context = [[NSOpenGLContext alloc] initWithFormat:_glfwWin.pixelFormat window->NSGL.context = [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
shareContext:nil]; shareContext:nil];
if( _glfwWin.context == nil ) if (window->NSGL.context == nil)
{ {
_glfwPlatformCloseWindow(); _glfwSetError(GLFW_INTERNAL_ERROR);
return GL_FALSE; return GL_FALSE;
} }
[_glfwWin.window makeKeyAndOrderFront:nil]; [window->NS.window makeKeyAndOrderFront:nil];
[_glfwWin.context setView:[_glfwWin.window contentView]]; [window->NSGL.context setView:[window->NS.window contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN) if (wndconfig->mode == GLFW_FULLSCREEN)
{ {
// TODO: Make this work on pre-Leopard systems // TODO: Make this work on pre-Leopard systems
[[_glfwWin.window contentView] enterFullScreenMode:[NSScreen mainScreen] [[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil]; withOptions:nil];
} }
[_glfwWin.context makeCurrentContext]; glfwMakeWindowCurrent(window);
NSPoint point = [[NSCursor currentCursor] hotSpot]; NSPoint point = [[NSCursor currentCursor] hotSpot];
_glfwInput.MousePosX = point.x; window->mousePosX = point.x;
_glfwInput.MousePosY = point.y; window->mousePosY = point.y;
return GL_TRUE; return GL_TRUE;
} }
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
{
if (window)
[window->NSGL.context makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
}
//======================================================================== //========================================================================
// Properly kill the window / video display // Properly kill the window / video display
//======================================================================== //========================================================================
void _glfwPlatformCloseWindow( void ) void _glfwPlatformCloseWindow(_GLFWwindow* window)
{ {
[_glfwWin.window orderOut:nil]; [window->NS.window orderOut:nil];
if( _glfwWin.fullscreen ) if (window->mode == GLFW_FULLSCREEN)
{ {
[[_glfwWin.window contentView] exitFullScreenModeWithOptions:nil]; [[window->NS.window contentView] exitFullScreenModeWithOptions:nil];
CGDisplaySwitchToMode(CGMainDisplayID(), CGDisplaySwitchToMode(CGMainDisplayID(),
(CFDictionaryRef)_glfwLibrary.DesktopMode ); (CFDictionaryRef) _glfwLibrary.NS.desktopMode);
CGReleaseAllDisplays(); CGReleaseAllDisplays();
} }
[_glfwWin.pixelFormat release]; [window->NSGL.pixelFormat release];
_glfwWin.pixelFormat = nil; window->NSGL.pixelFormat = nil;
[NSOpenGLContext clearCurrentContext]; [NSOpenGLContext clearCurrentContext];
[_glfwWin.context release]; [window->NSGL.context release];
_glfwWin.context = nil; window->NSGL.context = nil;
[_glfwWin.window setDelegate:nil]; [window->NS.window setDelegate:nil];
[NSApp setDelegate:nil]; [NSApp setDelegate:nil];
[_glfwWin.delegate release]; [window->NS.delegate release];
_glfwWin.delegate = nil; window->NS.delegate = nil;
[_glfwWin.window close]; [window->NS.window close];
_glfwWin.window = nil; window->NS.window = nil;
// TODO: Probably more cleanup // TODO: Probably more cleanup
} }
@ -647,9 +639,9 @@ void _glfwPlatformCloseWindow( void )
// Set the window title // Set the window title
//======================================================================== //========================================================================
void _glfwPlatformSetWindowTitle( const char *title ) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{ {
[_glfwWin.window setTitle:[NSString stringWithCString:title [window->NS.window setTitle:[NSString stringWithCString:title
encoding:NSISOLatin1StringEncoding]]; encoding:NSISOLatin1StringEncoding]];
} }
@ -657,27 +649,27 @@ void _glfwPlatformSetWindowTitle( const char *title )
// Set the window size // Set the window size
//======================================================================== //========================================================================
void _glfwPlatformSetWindowSize( int width, int height ) void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{ {
[_glfwWin.window setContentSize:NSMakeSize(width, height)]; [window->NS.window setContentSize:NSMakeSize(width, height)];
} }
//======================================================================== //========================================================================
// Set the window position // Set the window position
//======================================================================== //========================================================================
void _glfwPlatformSetWindowPos( int x, int y ) void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{ {
NSRect contentRect = [_glfwWin.window contentRectForFrameRect:[_glfwWin.window frame]]; NSRect contentRect = [window->NS.window contentRectForFrameRect:[window->NS.window frame]];
// We assume here that the client code wants to position the window within the // We assume here that the client code wants to position the window within the
// screen the window currently occupies // screen the window currently occupies
NSRect screenRect = [[_glfwWin.window screen] visibleFrame]; NSRect screenRect = [[window->NS.window screen] visibleFrame];
contentRect.origin = NSMakePoint(screenRect.origin.x + x, contentRect.origin = NSMakePoint(screenRect.origin.x + x,
screenRect.origin.y + screenRect.size.height - screenRect.origin.y + screenRect.size.height -
y - contentRect.size.height); y - contentRect.size.height);
[_glfwWin.window setFrame:[_glfwWin.window frameRectForContentRect:contentRect] [window->NS.window setFrame:[window->NS.window frameRectForContentRect:contentRect]
display:YES]; display:YES];
} }
@ -685,18 +677,18 @@ void _glfwPlatformSetWindowPos( int x, int y )
// Iconify the window // Iconify the window
//======================================================================== //========================================================================
void _glfwPlatformIconifyWindow( void ) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
[_glfwWin.window miniaturize:nil]; [window->NS.window miniaturize:nil];
} }
//======================================================================== //========================================================================
// Restore (un-iconify) the window // Restore (un-iconify) the window
//======================================================================== //========================================================================
void _glfwPlatformRestoreWindow( void ) void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{ {
[_glfwWin.window deminiaturize:nil]; [window->NS.window deminiaturize:nil];
} }
//======================================================================== //========================================================================
@ -705,8 +697,10 @@ void _glfwPlatformRestoreWindow( void )
void _glfwPlatformSwapBuffers(void) void _glfwPlatformSwapBuffers(void)
{ {
_GLFWwindow* window = _glfwLibrary.currentWindow;
// ARP appears to be unnecessary, but this is future-proof // ARP appears to be unnecessary, but this is future-proof
[_glfwWin.context flushBuffer]; [window->NSGL.context flushBuffer];
} }
//======================================================================== //========================================================================
@ -715,8 +709,10 @@ void _glfwPlatformSwapBuffers( void )
void _glfwPlatformSwapInterval(int interval) void _glfwPlatformSwapInterval(int interval)
{ {
_GLFWwindow* window = _glfwLibrary.currentWindow;
GLint sync = interval; GLint sync = interval;
[_glfwWin.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; [window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
} }
//======================================================================== //========================================================================
@ -726,67 +722,68 @@ void _glfwPlatformSwapInterval( int interval )
void _glfwPlatformRefreshWindowParams(void) void _glfwPlatformRefreshWindowParams(void)
{ {
GLint value; GLint value;
_GLFWwindow* window = _glfwLibrary.currentWindow;
// Since GLFW 2.x doesn't understand screens, we use virtual screen zero // Since GLFW doesn't understand screens, we use virtual screen zero
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAAccelerated forAttribute:NSOpenGLPFAAccelerated
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.accelerated = value; window->accelerated = value;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAAlphaSize forAttribute:NSOpenGLPFAAlphaSize
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.alphaBits = value; window->alphaBits = value;
// It seems that the color size includes the size of the alpha channel // It seems that the color size includes the size of the alpha channel
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAColorSize forAttribute:NSOpenGLPFAColorSize
forVirtualScreen:0]; forVirtualScreen:0];
value -= _glfwWin.alphaBits; value -= window->alphaBits;
_glfwWin.redBits = value / 3; window->redBits = value / 3;
_glfwWin.greenBits = value / 3; window->greenBits = value / 3;
_glfwWin.blueBits = value / 3; window->blueBits = value / 3;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFADepthSize forAttribute:NSOpenGLPFADepthSize
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.depthBits = value; window->depthBits = value;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAStencilSize forAttribute:NSOpenGLPFAStencilSize
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.stencilBits = value; window->stencilBits = value;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAAccumSize forAttribute:NSOpenGLPFAAccumSize
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.accumRedBits = value / 3; window->accumRedBits = value / 3;
_glfwWin.accumGreenBits = value / 3; window->accumGreenBits = value / 3;
_glfwWin.accumBlueBits = value / 3; window->accumBlueBits = value / 3;
// TODO: Figure out what to set this value to // TODO: Figure out what to set this value to
_glfwWin.accumAlphaBits = 0; window->accumAlphaBits = 0;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAAuxBuffers forAttribute:NSOpenGLPFAAuxBuffers
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.auxBuffers = value; window->auxBuffers = value;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFAStereo forAttribute:NSOpenGLPFAStereo
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.stereo = value; window->stereo = value;
[_glfwWin.pixelFormat getValues:&value [window->NSGL.pixelFormat getValues:&value
forAttribute:NSOpenGLPFASamples forAttribute:NSOpenGLPFASamples
forVirtualScreen:0]; forVirtualScreen:0];
_glfwWin.samples = value; window->samples = value;
// These are forced to false as long as Mac OS X lacks support for OpenGL 3.0+ // These are forced to false as long as Mac OS X lacks support for OpenGL 3.0+
_glfwWin.glForward = GL_FALSE; window->glForward = GL_FALSE;
_glfwWin.glDebug = GL_FALSE; window->glDebug = GL_FALSE;
_glfwWin.glProfile = 0; window->glProfile = 0;
} }
//======================================================================== //========================================================================
@ -805,14 +802,12 @@ void _glfwPlatformPollEvents( void )
dequeue:YES]; dequeue:YES];
if (event) if (event)
{
[NSApp sendEvent:event]; [NSApp sendEvent:event];
} }
}
while (event); while (event);
[_glfwLibrary.AutoreleasePool drain]; [_glfwLibrary.NS.autoreleasePool drain];
_glfwLibrary.AutoreleasePool = [[NSAutoreleasePool alloc] init]; _glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
} }
//======================================================================== //========================================================================
@ -837,7 +832,7 @@ void _glfwPlatformWaitEvents( void )
// Hide mouse cursor (lock it) // Hide mouse cursor (lock it)
//======================================================================== //========================================================================
void _glfwPlatformHideMouseCursor( void ) void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
{ {
[NSCursor hide]; [NSCursor hide];
CGAssociateMouseAndMouseCursorPosition(false); CGAssociateMouseAndMouseCursorPosition(false);
@ -847,7 +842,7 @@ void _glfwPlatformHideMouseCursor( void )
// Show mouse cursor (unlock it) // Show mouse cursor (unlock it)
//======================================================================== //========================================================================
void _glfwPlatformShowMouseCursor( void ) void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
{ {
[NSCursor unhide]; [NSCursor unhide];
CGAssociateMouseAndMouseCursorPosition(true); CGAssociateMouseAndMouseCursorPosition(true);
@ -857,7 +852,7 @@ void _glfwPlatformShowMouseCursor( void )
// Set physical mouse cursor position // Set physical mouse cursor position
//======================================================================== //========================================================================
void _glfwPlatformSetMouseCursorPos( int x, int y ) void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
{ {
// The library seems to assume that after calling this the mouse won't move, // The library seems to assume that after calling this the mouse won't move,
// but obviously it will, and escape the app's window, and activate other apps, // but obviously it will, and escape the app's window, and activate other apps,
@ -876,7 +871,7 @@ void _glfwPlatformSetMouseCursorPos( int x, int y )
CGSetLocalEventsSuppressionInterval( 0.0 ); CGSetLocalEventsSuppressionInterval( 0.0 );
NSPoint localPoint = NSMakePoint( x, y ); NSPoint localPoint = NSMakePoint( x, y );
NSPoint globalPoint = [_glfwWin.window convertBaseToScreen:localPoint]; NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
CGPoint mainScreenOrigin = CGDisplayBounds( CGMainDisplayID() ).origin; CGPoint mainScreenOrigin = CGDisplayBounds( CGMainDisplayID() ).origin;
double mainScreenHeight = CGDisplayBounds( CGMainDisplayID() ).size.height; double mainScreenHeight = CGDisplayBounds( CGMainDisplayID() ).size.height;
CGPoint targetPoint = CGPointMake( globalPoint.x - mainScreenOrigin.x, CGPoint targetPoint = CGPointMake( globalPoint.x - mainScreenOrigin.x,

View File

@ -31,6 +31,9 @@
#define _platform_h_ #define _platform_h_
#include <stdint.h>
// This is the Mac OS X version of GLFW // This is the Mac OS X version of GLFW
#define _GLFW_MAC_OS_X #define _GLFW_MAC_OS_X
@ -40,7 +43,7 @@
typedef void* id; typedef void* id;
#endif #endif
#include "../../include/GL/glfw.h" #include "../../include/GL/glfw3.h"
#ifndef GL_VERSION_3_0 #ifndef GL_VERSION_3_0
@ -50,6 +53,11 @@ typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint);
#endif /*GL_VERSION_3_0*/ #endif /*GL_VERSION_3_0*/
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
//======================================================================== //========================================================================
// GLFW platform specific types // GLFW platform specific types
//======================================================================== //========================================================================
@ -60,127 +68,47 @@ typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint);
typedef intptr_t GLFWintptr; typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Window structure // Platform-specific OpenGL context structure
//------------------------------------------------------------------------ //------------------------------------------------------------------------
typedef struct _GLFWwin_struct _GLFWwin; typedef struct _GLFWcontextNSGL
{
struct _GLFWwin_struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// User callback functions
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWmouseposfun mousePosCallback;
GLFWmousewheelfun mouseWheelCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// User selected window settings
int fullscreen; // Fullscreen flag
int mouseLock; // Mouse-lock flag
int sysKeysDisabled; // System keys disabled flag
int windowNoResize; // Resize- and maximize gadgets disabled flag
int refreshRate; // Vertical monitor refresh rate
// Window status & parameters
int opened; // Flag telling if window is opened or not
int active; // Application active flag
int iconified; // Window iconified flag
int width, height; // Window width and heigth
int accelerated; // GL_TRUE if window is HW accelerated
// Framebuffer attributes
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
int stereo;
int samples;
// OpenGL extensions and context attributes
int glMajor, glMinor, glRevision;
int glForward, glDebug, glProfile;
PFNGLGETSTRINGIPROC GetStringi;
// ========= PLATFORM SPECIFIC PART ======================================
id window;
id pixelFormat; id pixelFormat;
id context; id context;
} _GLFWcontextNSGL;
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowNS
{
id window;
id delegate; id delegate;
unsigned int modifierFlags; unsigned int modifierFlags;
}; double wheelPosFloating;
} _GLFWwindowNS;
GLFWGLOBAL _GLFWwin _glfwWin;
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Library global data // Platform-specific library global data
//------------------------------------------------------------------------ //------------------------------------------------------------------------
GLFWGLOBAL struct { typedef struct _GLFWlibraryNS
{
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Window opening hints
_GLFWhints hints;
// ========= PLATFORM SPECIFIC PART ======================================
// Timer data // Timer data
struct { struct {
double t0; double t0;
} Timer; } timer;
// dlopen handle for dynamically-loading extension function pointers // dlopen handle for dynamically-loading extension function pointers
void* OpenGLFramework; void* OpenGLFramework;
int Unbundled; int unbundled;
id DesktopMode; id desktopMode;
id AutoreleasePool; id autoreleasePool;
} _glfwLibrary; } _GLFWlibraryNS;
//------------------------------------------------------------------------
// User input status (some of this should go in _GLFWwin)
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Mouse status
int MousePosX, MousePosY;
int WheelPos;
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
// Keyboard status
char Key[ GLFW_KEY_LAST+1 ];
int LastChar;
// User selected settings
int StickyKeys;
int StickyMouseButtons;
int KeyRepeat;
// ========= PLATFORM SPECIFIC PART ======================================
double WheelPosFloating;
} _glfwInput;
#endif // _platform_h_ #endif // _platform_h_