mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Converted Cocoa port to new API.
This commit is contained in:
parent
855b386e46
commit
26eb8e74c8
@ -3,10 +3,9 @@ configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
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${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/lib
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${GLFW_INCLUDE_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/src
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${GLFW_INCLUDE_DIR})
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set(cocoa_SOURCES
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cocoa_enable.m
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@ -37,12 +37,12 @@
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// Enable and disable system keys
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//========================================================================
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void _glfwPlatformEnableSystemKeys( void )
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void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
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{
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// This is checked in macosx_window.m; we take no action here
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}
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void _glfwPlatformDisableSystemKeys( void )
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void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
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{
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// This is checked in macosx_window.m; we take no action here
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// I don't think it's really possible to disable stuff like Exposé
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@ -33,7 +33,7 @@
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// Check whether the display mode should be included in enumeration
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//========================================================================
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static BOOL modeIsGood( NSDictionary *mode )
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static BOOL modeIsGood(NSDictionary* mode)
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{
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// This is a bit controversial, if you've got something other than an
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// LCD computer monitor as an output device you might not want these
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@ -50,7 +50,7 @@ static BOOL modeIsGood( NSDictionary *mode )
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// Convert Core Graphics display mode to GLFW video mode
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//========================================================================
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static GLFWvidmode vidmodeFromCGDisplayMode( NSDictionary *mode )
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static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
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{
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unsigned int width = [[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue];
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unsigned int height = [[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue];
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@ -74,18 +74,16 @@ static GLFWvidmode vidmodeFromCGDisplayMode( NSDictionary *mode )
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// Get a list of available video modes
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//========================================================================
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int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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{
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NSArray *modes = (NSArray *)CGDisplayAvailableModes( CGMainDisplayID() );
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NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
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unsigned int i, j = 0, n = [modes count];
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for( i = 0; i < n && i < (unsigned)maxcount; i++ )
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for (i = 0; i < n && i < (unsigned)maxcount; i++)
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{
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NSDictionary *mode = [modes objectAtIndex:i];
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if( modeIsGood( mode ) )
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{
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list[j++] = vidmodeFromCGDisplayMode( mode );
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}
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if (modeIsGood(mode))
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list[j++] = vidmodeFromCGDisplayMode(mode);
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}
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return j;
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@ -95,8 +93,8 @@ int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
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// Get the desktop video mode
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//========================================================================
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void _glfwPlatformGetDesktopMode( GLFWvidmode *mode )
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void _glfwPlatformGetDesktopMode(GLFWvidmode *mode)
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{
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*mode = vidmodeFromCGDisplayMode( _glfwLibrary.DesktopMode );
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*mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode);
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}
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@ -37,7 +37,7 @@
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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int _glfwPlatformExtensionSupported( const char *extension )
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int _glfwPlatformExtensionSupported(const char* extension)
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{
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// There are no AGL, CGL or NSGL extensions.
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return GL_FALSE;
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@ -47,16 +47,16 @@ int _glfwPlatformExtensionSupported( const char *extension )
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// Get the function pointer to an OpenGL function
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//========================================================================
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void * _glfwPlatformGetProcAddress( const char *procname )
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void* _glfwPlatformGetProcAddress(const char* procname)
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{
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CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault,
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procname,
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kCFStringEncodingASCII );
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CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
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procname,
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kCFStringEncodingASCII);
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void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.OpenGLFramework,
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symbolName );
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void* symbol = CFBundleGetFunctionPointerForName(_glfwLibrary.NS.OpenGLFramework,
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symbolName);
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CFRelease( symbolName );
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CFRelease(symbolName);
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return symbol;
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}
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@ -42,14 +42,10 @@
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// down the command key don't get sent to the key window.
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- (void)sendEvent:(NSEvent *)event
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{
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if( [event type] == NSKeyUp && ( [event modifierFlags] & NSCommandKeyMask ) )
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{
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if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
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[[self keyWindow] sendEvent:event];
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}
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else
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{
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[super sendEvent:event];
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}
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}
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@end
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@ -58,11 +54,11 @@
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// to get the application menu working properly. Need to be careful in
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// case it goes away in a future OS update.
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@interface NSApplication (NSAppleMenu)
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- (void)setAppleMenu:(NSMenu *)m;
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- (void)setAppleMenu:(NSMenu*)m;
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@end
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// Keys to search for as potential application names
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NSString *GLFWNameKeys[] =
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NSString* GLFWNameKeys[] =
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{
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@"CFBundleDisplayName",
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@"CFBundleName",
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@ -72,12 +68,12 @@ NSString *GLFWNameKeys[] =
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//========================================================================
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// Try to figure out what the calling application is called
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//========================================================================
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static NSString *findAppName( void )
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static NSString* findAppName(void)
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{
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NSDictionary *infoDictionary = [[NSBundle mainBundle] infoDictionary];
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unsigned int i;
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for( i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++ )
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NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
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for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
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{
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id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
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if (name &&
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@ -89,22 +85,22 @@ static NSString *findAppName( void )
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}
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// If we get here, we're unbundled
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if( !_glfwLibrary.Unbundled )
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if (!_glfwLibrary.NS.unbundled)
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{
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// Could do this only if we discover we're unbundled, but it should
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// do no harm...
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType( &psn, kProcessTransformToForegroundApplication );
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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// Having the app in front of the terminal window is also generally
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// handy. There is an NSApplication API to do this, but...
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SetFrontProcess( &psn );
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SetFrontProcess(&psn);
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_glfwLibrary.Unbundled = GL_TRUE;
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_glfwLibrary.NS.unbundled = GL_TRUE;
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}
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char **progname = _NSGetProgname();
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if( progname && *progname )
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char** progname = _NSGetProgname();
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if (progname && *progname)
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{
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// TODO: UTF8?
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return [NSString stringWithUTF8String:*progname];
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@ -178,17 +174,15 @@ static void setUpMenuBar( void )
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// At least guard the call to private API to avoid an exception if it
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// goes away. Hopefully that means the worst we'll break in future is to
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// look ugly...
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if( [NSApp respondsToSelector:@selector(setAppleMenu:)] )
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{
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if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
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[NSApp setAppleMenu:appMenu];
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}
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}
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//========================================================================
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// Terminate GLFW when exiting application
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//========================================================================
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static void glfw_atexit( void )
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static void glfw_atexit(void)
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{
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glfwTerminate();
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}
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@ -202,19 +196,17 @@ static void glfw_atexit( void )
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// Initialize the GLFW library
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//========================================================================
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int _glfwPlatformInit( void )
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int _glfwPlatformInit(void)
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{
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_glfwLibrary.AutoreleasePool = [[NSAutoreleasePool alloc] init];
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
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if( access( [resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK ) == 0 )
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{
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chdir( [resourcePath cStringUsingEncoding:NSUTF8StringEncoding] );
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}
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if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
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chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]);
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// Setting up menu bar must go exactly here else weirdness ensues
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setUpMenuBar();
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@ -222,12 +214,12 @@ int _glfwPlatformInit( void )
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[NSApp finishLaunching];
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// Install atexit routine
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atexit( glfw_atexit );
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atexit(glfw_atexit);
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_glfwPlatformSetTime( 0.0 );
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_glfwPlatformSetTime(0.0);
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_glfwLibrary.DesktopMode =
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(NSDictionary *)CGDisplayCurrentMode( CGMainDisplayID() );
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_glfwLibrary.NS.desktopMode =
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(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
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return GL_TRUE;
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}
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@ -238,13 +230,24 @@ int _glfwPlatformInit( void )
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int _glfwPlatformTerminate( void )
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{
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glfwCloseWindow();
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// TODO: Probably other cleanup
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[_glfwLibrary.AutoreleasePool release];
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_glfwLibrary.AutoreleasePool = nil;
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[_glfwLibrary.NS.autoreleasePool release];
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_glfwLibrary.NS.autoreleasePool = nil;
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return GL_TRUE;
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}
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//========================================================================
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// Get the GLFW version string
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//========================================================================
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const char* _glfwPlatformGetVersionString(void)
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{
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// TODO: Bring in CMake version
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const char* version = "GLFW" " Cocoa";
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return version;
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}
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@ -39,7 +39,8 @@
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double _glfwPlatformGetTime( void )
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{
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return [NSDate timeIntervalSinceReferenceDate] - _glfwLibrary.Timer.t0;
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return [NSDate timeIntervalSinceReferenceDate] -
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_glfwLibrary.NS.timer.t0;
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}
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//========================================================================
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@ -48,6 +49,7 @@ double _glfwPlatformGetTime( void )
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void _glfwPlatformSetTime( double time )
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{
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_glfwLibrary.Timer.t0 = [NSDate timeIntervalSinceReferenceDate] - time;
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_glfwLibrary.NS.timer.t0 =
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[NSDate timeIntervalSinceReferenceDate] - time;
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}
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@ -35,52 +35,59 @@
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//========================================================================
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@interface GLFWWindowDelegate : NSObject
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{
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_GLFWwindow* window;
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}
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- (id)initWithRats:(_GLFWwindow*)initWndow;
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@end
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@implementation GLFWWindowDelegate
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- (BOOL)windowShouldClose:(id)window
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- (id)initWithRats:(_GLFWwindow*)initWindow
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{
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if( _glfwWin.windowCloseCallback )
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self = [super init];
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if (self != nil)
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window = initWindow;
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return self;
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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if (window->windowCloseCallback)
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{
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if( !_glfwWin.windowCloseCallback() )
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{
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if (!window->windowCloseCallback(window))
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return NO;
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}
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}
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// This is horribly ugly, but it works
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glfwCloseWindow();
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window->closed = GL_TRUE;
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return NO;
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}
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- (void)windowDidResize:(NSNotification *)notification
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{
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[_glfwWin.context update];
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[window->NSGL.context update];
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NSRect contentRect =
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[_glfwWin.window contentRectForFrameRect:[_glfwWin.window frame]];
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_glfwWin.width = contentRect.size.width;
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_glfwWin.height = contentRect.size.height;
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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window->width = contentRect.size.width;
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window->height = contentRect.size.height;
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if( _glfwWin.windowSizeCallback )
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{
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_glfwWin.windowSizeCallback( _glfwWin.width, _glfwWin.height );
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}
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if (window->windowSizeCallback)
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window->windowSizeCallback(window, window->width, window->height);
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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if( _glfwWin.windowCloseCallback )
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if (window->windowCloseCallback)
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{
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if( !_glfwWin.windowCloseCallback() )
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{
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if (!window->windowCloseCallback(window))
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return NSTerminateCancel;
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}
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}
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// This is horribly ugly, but it works
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glfwCloseWindow();
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window->closed = GL_TRUE;
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return NSTerminateCancel;
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}
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@ -223,12 +230,10 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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// Converts a Mac OS X keycode to a GLFW keycode
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//========================================================================
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static int convertMacKeyCode( unsigned int macKeyCode )
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static int convertMacKeyCode(unsigned int macKeyCode)
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{
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if( macKeyCode >= 128 )
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{
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if (macKeyCode >= 128)
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return -1;
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}
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// This treats keycodes as *positional*; that is, we'll return 'a'
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// for the key left of 's', even on an AZERTY keyboard. The charInput
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@ -241,10 +246,25 @@ static int convertMacKeyCode( unsigned int macKeyCode )
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//========================================================================
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@interface GLFWContentView : NSView
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{
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_GLFWwindow* window;
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}
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- (id)initWithRats:(_GLFWwindow*)initWindow;
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@end
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@implementation GLFWContentView
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- (id)initWithRats:(_GLFWwindow*)initWindow
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{
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self = [super init];
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if (self != nil)
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window = initWindow;
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return self;
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}
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- (BOOL)isOpaque
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{
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return YES;
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@ -262,7 +282,7 @@ static int convertMacKeyCode( unsigned int macKeyCode )
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- (void)mouseDown:(NSEvent *)event
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{
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS );
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
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}
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- (void)mouseDragged:(NSEvent *)event
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@ -272,34 +292,32 @@ static int convertMacKeyCode( unsigned int macKeyCode )
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- (void)mouseUp:(NSEvent *)event
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{
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE );
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
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}
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- (void)mouseMoved:(NSEvent *)event
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{
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if( _glfwWin.mouseLock )
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if (window == _glfwLibrary.cursorLockWindow)
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{
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_glfwInput.MousePosX += [event deltaX];
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_glfwInput.MousePosY += [event deltaY];
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window->mousePosX += [event deltaX];
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window->mousePosY += [event deltaY];
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}
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else
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{
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NSPoint p = [event locationInWindow];
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// Cocoa coordinate system has origin at lower left
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_glfwInput.MousePosX = p.x;
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_glfwInput.MousePosY = [[_glfwWin.window contentView] bounds].size.height - p.y;
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window->mousePosX = p.x;
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window->mousePosY = [[window->NS.window contentView] bounds].size.height - p.y;
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}
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if( _glfwWin.mousePosCallback )
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{
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_glfwWin.mousePosCallback( _glfwInput.MousePosX, _glfwInput.MousePosY );
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}
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if (window->mousePosCallback)
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window->mousePosCallback(window, window->mousePosX, window->mousePosY);
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}
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- (void)rightMouseDown:(NSEvent *)event
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{
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS );
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
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}
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- (void)rightMouseDragged:(NSEvent *)event
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@ -309,12 +327,12 @@ static int convertMacKeyCode( unsigned int macKeyCode )
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- (void)rightMouseUp:(NSEvent *)event
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{
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE );
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
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}
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- (void)otherMouseDown:(NSEvent *)event
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{
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_glfwInputMouseClick( [event buttonNumber], GLFW_PRESS );
|
||||
_glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS);
|
||||
}
|
||||
|
||||
- (void)otherMouseDragged:(NSEvent *)event
|
||||
@ -324,86 +342,64 @@ static int convertMacKeyCode( unsigned int macKeyCode )
|
||||
|
||||
- (void)otherMouseUp:(NSEvent *)event
|
||||
{
|
||||
_glfwInputMouseClick( [event buttonNumber], GLFW_RELEASE );
|
||||
_glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE);
|
||||
}
|
||||
|
||||
- (void)keyDown:(NSEvent *)event
|
||||
{
|
||||
NSUInteger length;
|
||||
NSUInteger i, length;
|
||||
NSString* characters;
|
||||
int i, code = convertMacKeyCode( [event keyCode] );
|
||||
int code = convertMacKeyCode([event keyCode]);
|
||||
|
||||
if( code != -1 )
|
||||
if (code != -1)
|
||||
{
|
||||
_glfwInputKey( code, GLFW_PRESS );
|
||||
_glfwInputKey(window, code, GLFW_PRESS);
|
||||
|
||||
if( [event modifierFlags] & NSCommandKeyMask )
|
||||
if ([event modifierFlags] & NSCommandKeyMask)
|
||||
{
|
||||
if( !_glfwWin.sysKeysDisabled )
|
||||
{
|
||||
if (!window->sysKeysDisabled)
|
||||
[super keyDown:event];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
characters = [event characters];
|
||||
length = [characters length];
|
||||
|
||||
for( i = 0; i < length; i++ )
|
||||
{
|
||||
_glfwInputChar( [characters characterAtIndex:i], GLFW_PRESS );
|
||||
}
|
||||
for (i = 0; i < length; i++)
|
||||
_glfwInputChar(window, [characters characterAtIndex:i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)flagsChanged:(NSEvent *)event
|
||||
{
|
||||
unsigned int newModifierFlags = [event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
|
||||
int mode;
|
||||
unsigned int newModifierFlags =
|
||||
[event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
|
||||
|
||||
if( newModifierFlags > _glfwWin.modifierFlags )
|
||||
{
|
||||
if (newModifierFlags > window->NS.modifierFlags)
|
||||
mode = GLFW_PRESS;
|
||||
}
|
||||
else
|
||||
{
|
||||
mode = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
_glfwWin.modifierFlags = newModifierFlags;
|
||||
_glfwInputKey( MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode );
|
||||
window->NS.modifierFlags = newModifierFlags;
|
||||
_glfwInputKey(window, MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode);
|
||||
}
|
||||
|
||||
- (void)keyUp:(NSEvent *)event
|
||||
{
|
||||
NSUInteger length;
|
||||
NSString* characters;
|
||||
int i, code = convertMacKeyCode( [event keyCode] );
|
||||
|
||||
if( code != -1 )
|
||||
{
|
||||
_glfwInputKey( code, GLFW_RELEASE );
|
||||
|
||||
characters = [event characters];
|
||||
length = [characters length];
|
||||
|
||||
for( i = 0; i < length; i++ )
|
||||
{
|
||||
_glfwInputChar( [characters characterAtIndex:i], GLFW_RELEASE );
|
||||
}
|
||||
}
|
||||
int code = convertMacKeyCode([event keyCode]);
|
||||
if (code != -1)
|
||||
_glfwInputKey(window, code, GLFW_RELEASE);
|
||||
}
|
||||
|
||||
- (void)scrollWheel:(NSEvent *)event
|
||||
{
|
||||
_glfwInput.WheelPosFloating += [event deltaY];
|
||||
_glfwInput.WheelPos = lrint(_glfwInput.WheelPosFloating);
|
||||
window->NS.wheelPosFloating += [event deltaY];
|
||||
window->wheelPos = lrint(window->NS.wheelPosFloating);
|
||||
|
||||
if( _glfwWin.mouseWheelCallback )
|
||||
{
|
||||
_glfwWin.mouseWheelCallback( _glfwInput.WheelPos );
|
||||
}
|
||||
if (window->mouseWheelCallback)
|
||||
window->mouseWheelCallback(window, window->wheelPos);
|
||||
}
|
||||
|
||||
@end
|
||||
@ -417,43 +413,37 @@ static int convertMacKeyCode( unsigned int macKeyCode )
|
||||
// created
|
||||
//========================================================================
|
||||
|
||||
int _glfwPlatformOpenWindow( int width, int height,
|
||||
const _GLFWwndconfig *wndconfig,
|
||||
const _GLFWfbconfig *fbconfig )
|
||||
int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig *wndconfig,
|
||||
const _GLFWfbconfig *fbconfig)
|
||||
{
|
||||
int colorBits;
|
||||
|
||||
_glfwWin.pixelFormat = nil;
|
||||
_glfwWin.window = nil;
|
||||
_glfwWin.context = nil;
|
||||
_glfwWin.delegate = nil;
|
||||
window->NS.window = nil;
|
||||
window->NS.delegate = nil;
|
||||
window->NSGL.pixelFormat = nil;
|
||||
window->NSGL.context = nil;
|
||||
|
||||
// Fail if OpenGL 3.0 or above was requested
|
||||
if( wndconfig->glMajor > 2 )
|
||||
if (wndconfig->glMajor > 2)
|
||||
{
|
||||
_glfwPlatformCloseWindow();
|
||||
_glfwSetError(GLFW_UNAVAILABLE_VERSION);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwWin.delegate = [[GLFWWindowDelegate alloc] init];
|
||||
if( _glfwWin.delegate == nil )
|
||||
window->NS.delegate = [[GLFWWindowDelegate alloc] initWithRats:window];
|
||||
if (window->NS.delegate == nil)
|
||||
{
|
||||
_glfwPlatformCloseWindow();
|
||||
_glfwSetError(GLFW_INTERNAL_ERROR);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
[NSApp setDelegate:_glfwWin.delegate];
|
||||
[NSApp setDelegate:window->NS.delegate];
|
||||
|
||||
// Mac OS X needs non-zero color size, so set resonable values
|
||||
colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
||||
if( colorBits == 0 )
|
||||
{
|
||||
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
||||
if (colorBits == 0)
|
||||
colorBits = 24;
|
||||
}
|
||||
else if( colorBits < 15 )
|
||||
{
|
||||
else if (colorBits < 15)
|
||||
colorBits = 15;
|
||||
}
|
||||
|
||||
// Ignored hints:
|
||||
// OpenGLMajor, OpenGLMinor, OpenGLForward:
|
||||
@ -465,55 +455,55 @@ int _glfwPlatformOpenWindow( int width, int height,
|
||||
// Aux buffers probably aren't accelerated either
|
||||
|
||||
CFDictionaryRef fullscreenMode = NULL;
|
||||
if( wndconfig->mode == GLFW_FULLSCREEN )
|
||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
// I think it's safe to pass 0 to the refresh rate for this function
|
||||
// rather than conditionalizing the code to call the version which
|
||||
// doesn't specify refresh...
|
||||
fullscreenMode =
|
||||
// I think it's safe to pass 0 to the refresh rate for this function
|
||||
// rather than conditionalizing the code to call the version which
|
||||
// doesn't specify refresh...
|
||||
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
|
||||
CGMainDisplayID(),
|
||||
colorBits + fbconfig->alphaBits,
|
||||
width,
|
||||
height,
|
||||
wndconfig->refreshRate,
|
||||
// Controversial, see macosx_fullscreen.m for discussion
|
||||
kCGDisplayModeIsSafeForHardware,
|
||||
NULL);
|
||||
CGMainDisplayID(),
|
||||
colorBits + fbconfig->alphaBits,
|
||||
window->width, window->height,
|
||||
wndconfig->refreshRate,
|
||||
// Controversial, see macosx_fullscreen.m for discussion
|
||||
kCGDisplayModeIsSafeForHardware,
|
||||
NULL);
|
||||
|
||||
width = [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
|
||||
height = [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
|
||||
window->width = [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
|
||||
window->height = [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
|
||||
}
|
||||
|
||||
unsigned int styleMask = 0;
|
||||
if( wndconfig->mode == GLFW_WINDOW )
|
||||
|
||||
if (wndconfig->mode == GLFW_WINDOWED)
|
||||
{
|
||||
styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask;
|
||||
|
||||
if( !wndconfig->windowNoResize )
|
||||
{
|
||||
if (!wndconfig->windowNoResize)
|
||||
styleMask |= NSResizableWindowMask;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
styleMask = NSBorderlessWindowMask;
|
||||
}
|
||||
|
||||
_glfwWin.window = [[NSWindow alloc]
|
||||
initWithContentRect:NSMakeRect(0, 0, width, height)
|
||||
window->NS.window = [[NSWindow alloc]
|
||||
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
|
||||
styleMask:styleMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
[_glfwWin.window setContentView:[[GLFWContentView alloc] init]];
|
||||
[_glfwWin.window setDelegate:_glfwWin.delegate];
|
||||
[_glfwWin.window setAcceptsMouseMovedEvents:YES];
|
||||
[_glfwWin.window center];
|
||||
|
||||
if( wndconfig->mode == GLFW_FULLSCREEN )
|
||||
[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
|
||||
encoding:NSISOLatin1StringEncoding]];
|
||||
|
||||
[window->NS.window setContentView:[[GLFWContentView alloc] initWithRats:window]];
|
||||
[window->NS.window setDelegate:window->NS.delegate];
|
||||
[window->NS.window setAcceptsMouseMovedEvents:YES];
|
||||
[window->NS.window center];
|
||||
|
||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
CGCaptureAllDisplays();
|
||||
CGDisplaySwitchToMode( CGMainDisplayID(), fullscreenMode );
|
||||
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
|
||||
}
|
||||
|
||||
unsigned int attribute_count = 0;
|
||||
@ -522,123 +512,125 @@ int _glfwPlatformOpenWindow( int width, int height,
|
||||
#define MAX_ATTRS 24 // urgh
|
||||
NSOpenGLPixelFormatAttribute attributes[MAX_ATTRS];
|
||||
|
||||
ADD_ATTR( NSOpenGLPFADoubleBuffer );
|
||||
ADD_ATTR(NSOpenGLPFADoubleBuffer);
|
||||
|
||||
if( wndconfig->mode == GLFW_FULLSCREEN )
|
||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
ADD_ATTR( NSOpenGLPFAFullScreen );
|
||||
ADD_ATTR( NSOpenGLPFANoRecovery );
|
||||
ADD_ATTR2( NSOpenGLPFAScreenMask,
|
||||
CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() ) );
|
||||
ADD_ATTR(NSOpenGLPFAFullScreen);
|
||||
ADD_ATTR(NSOpenGLPFANoRecovery);
|
||||
ADD_ATTR2(NSOpenGLPFAScreenMask,
|
||||
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
|
||||
}
|
||||
|
||||
ADD_ATTR2( NSOpenGLPFAColorSize, colorBits );
|
||||
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
|
||||
|
||||
if( fbconfig->alphaBits > 0)
|
||||
{
|
||||
ADD_ATTR2( NSOpenGLPFAAlphaSize, fbconfig->alphaBits );
|
||||
}
|
||||
if (fbconfig->alphaBits > 0)
|
||||
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
|
||||
|
||||
if( fbconfig->depthBits > 0)
|
||||
{
|
||||
ADD_ATTR2( NSOpenGLPFADepthSize, fbconfig->depthBits );
|
||||
}
|
||||
if (fbconfig->depthBits > 0)
|
||||
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
|
||||
|
||||
if( fbconfig->stencilBits > 0)
|
||||
{
|
||||
ADD_ATTR2( NSOpenGLPFAStencilSize, fbconfig->stencilBits );
|
||||
}
|
||||
if (fbconfig->stencilBits > 0)
|
||||
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
|
||||
|
||||
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
|
||||
fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
|
||||
|
||||
if( accumBits > 0)
|
||||
{
|
||||
ADD_ATTR2( NSOpenGLPFAAccumSize, accumBits );
|
||||
}
|
||||
if (accumBits > 0)
|
||||
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
|
||||
|
||||
if( fbconfig->auxBuffers > 0)
|
||||
{
|
||||
ADD_ATTR2( NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers );
|
||||
}
|
||||
if (fbconfig->auxBuffers > 0)
|
||||
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
|
||||
|
||||
if( fbconfig->stereo)
|
||||
{
|
||||
ADD_ATTR( NSOpenGLPFAStereo );
|
||||
}
|
||||
if (fbconfig->stereo)
|
||||
ADD_ATTR(NSOpenGLPFAStereo );
|
||||
|
||||
if( fbconfig->samples > 0)
|
||||
if (fbconfig->samples > 0)
|
||||
{
|
||||
ADD_ATTR2( NSOpenGLPFASampleBuffers, 1 );
|
||||
ADD_ATTR2( NSOpenGLPFASamples, fbconfig->samples );
|
||||
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
|
||||
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
|
||||
}
|
||||
|
||||
ADD_ATTR(0);
|
||||
|
||||
_glfwWin.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
|
||||
if( _glfwWin.pixelFormat == nil )
|
||||
window->NSGL.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
|
||||
if (window->NSGL.pixelFormat == nil)
|
||||
{
|
||||
_glfwPlatformCloseWindow();
|
||||
_glfwSetError(GLFW_NO_PIXEL_FORMAT);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwWin.context = [[NSOpenGLContext alloc] initWithFormat:_glfwWin.pixelFormat
|
||||
shareContext:nil];
|
||||
if( _glfwWin.context == nil )
|
||||
window->NSGL.context = [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
|
||||
shareContext:nil];
|
||||
if (window->NSGL.context == nil)
|
||||
{
|
||||
_glfwPlatformCloseWindow();
|
||||
_glfwSetError(GLFW_INTERNAL_ERROR);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
[_glfwWin.window makeKeyAndOrderFront:nil];
|
||||
[_glfwWin.context setView:[_glfwWin.window contentView]];
|
||||
[window->NS.window makeKeyAndOrderFront:nil];
|
||||
[window->NSGL.context setView:[window->NS.window contentView]];
|
||||
|
||||
if( wndconfig->mode == GLFW_FULLSCREEN )
|
||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
// TODO: Make this work on pre-Leopard systems
|
||||
[[_glfwWin.window contentView] enterFullScreenMode:[NSScreen mainScreen]
|
||||
withOptions:nil];
|
||||
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
|
||||
withOptions:nil];
|
||||
}
|
||||
|
||||
[_glfwWin.context makeCurrentContext];
|
||||
glfwMakeWindowCurrent(window);
|
||||
|
||||
NSPoint point = [[NSCursor currentCursor] hotSpot];
|
||||
_glfwInput.MousePosX = point.x;
|
||||
_glfwInput.MousePosY = point.y;
|
||||
window->mousePosX = point.x;
|
||||
window->mousePosY = point.y;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Make the OpenGL context associated with the specified window current
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
[window->NSGL.context makeCurrentContext];
|
||||
else
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Properly kill the window / video display
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformCloseWindow( void )
|
||||
void _glfwPlatformCloseWindow(_GLFWwindow* window)
|
||||
{
|
||||
[_glfwWin.window orderOut:nil];
|
||||
[window->NS.window orderOut:nil];
|
||||
|
||||
if( _glfwWin.fullscreen )
|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
[[_glfwWin.window contentView] exitFullScreenModeWithOptions:nil];
|
||||
CGDisplaySwitchToMode( CGMainDisplayID(),
|
||||
(CFDictionaryRef)_glfwLibrary.DesktopMode );
|
||||
[[window->NS.window contentView] exitFullScreenModeWithOptions:nil];
|
||||
|
||||
CGDisplaySwitchToMode(CGMainDisplayID(),
|
||||
(CFDictionaryRef) _glfwLibrary.NS.desktopMode);
|
||||
CGReleaseAllDisplays();
|
||||
}
|
||||
|
||||
[_glfwWin.pixelFormat release];
|
||||
_glfwWin.pixelFormat = nil;
|
||||
[window->NSGL.pixelFormat release];
|
||||
window->NSGL.pixelFormat = nil;
|
||||
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
[_glfwWin.context release];
|
||||
_glfwWin.context = nil;
|
||||
[window->NSGL.context release];
|
||||
window->NSGL.context = nil;
|
||||
|
||||
[_glfwWin.window setDelegate:nil];
|
||||
[window->NS.window setDelegate:nil];
|
||||
[NSApp setDelegate:nil];
|
||||
[_glfwWin.delegate release];
|
||||
_glfwWin.delegate = nil;
|
||||
[window->NS.delegate release];
|
||||
window->NS.delegate = nil;
|
||||
|
||||
[_glfwWin.window close];
|
||||
_glfwWin.window = nil;
|
||||
[window->NS.window close];
|
||||
window->NS.window = nil;
|
||||
|
||||
// TODO: Probably more cleanup
|
||||
}
|
||||
@ -647,37 +639,37 @@ void _glfwPlatformCloseWindow( void )
|
||||
// Set the window title
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetWindowTitle( const char *title )
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
|
||||
{
|
||||
[_glfwWin.window setTitle:[NSString stringWithCString:title
|
||||
encoding:NSISOLatin1StringEncoding]];
|
||||
[window->NS.window setTitle:[NSString stringWithCString:title
|
||||
encoding:NSISOLatin1StringEncoding]];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set the window size
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetWindowSize( int width, int height )
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
[_glfwWin.window setContentSize:NSMakeSize(width, height)];
|
||||
[window->NS.window setContentSize:NSMakeSize(width, height)];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set the window position
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetWindowPos( int x, int y )
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
NSRect contentRect = [_glfwWin.window contentRectForFrameRect:[_glfwWin.window frame]];
|
||||
NSRect contentRect = [window->NS.window contentRectForFrameRect:[window->NS.window frame]];
|
||||
|
||||
// We assume here that the client code wants to position the window within the
|
||||
// screen the window currently occupies
|
||||
NSRect screenRect = [[_glfwWin.window screen] visibleFrame];
|
||||
NSRect screenRect = [[window->NS.window screen] visibleFrame];
|
||||
contentRect.origin = NSMakePoint(screenRect.origin.x + x,
|
||||
screenRect.origin.y + screenRect.size.height -
|
||||
y - contentRect.size.height);
|
||||
|
||||
[_glfwWin.window setFrame:[_glfwWin.window frameRectForContentRect:contentRect]
|
||||
[window->NS.window setFrame:[window->NS.window frameRectForContentRect:contentRect]
|
||||
display:YES];
|
||||
}
|
||||
|
||||
@ -685,117 +677,122 @@ void _glfwPlatformSetWindowPos( int x, int y )
|
||||
// Iconify the window
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformIconifyWindow( void )
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
[_glfwWin.window miniaturize:nil];
|
||||
[window->NS.window miniaturize:nil];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Restore (un-iconify) the window
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformRestoreWindow( void )
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
[_glfwWin.window deminiaturize:nil];
|
||||
[window->NS.window deminiaturize:nil];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Swap buffers
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSwapBuffers( void )
|
||||
void _glfwPlatformSwapBuffers(void)
|
||||
{
|
||||
_GLFWwindow* window = _glfwLibrary.currentWindow;
|
||||
|
||||
// ARP appears to be unnecessary, but this is future-proof
|
||||
[_glfwWin.context flushBuffer];
|
||||
[window->NSGL.context flushBuffer];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set double buffering swap interval
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSwapInterval( int interval )
|
||||
void _glfwPlatformSwapInterval(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwLibrary.currentWindow;
|
||||
|
||||
GLint sync = interval;
|
||||
[_glfwWin.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
|
||||
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Write back window parameters into GLFW window structure
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformRefreshWindowParams( void )
|
||||
void _glfwPlatformRefreshWindowParams(void)
|
||||
{
|
||||
GLint value;
|
||||
_GLFWwindow* window = _glfwLibrary.currentWindow;
|
||||
|
||||
// Since GLFW 2.x doesn't understand screens, we use virtual screen zero
|
||||
// Since GLFW doesn't understand screens, we use virtual screen zero
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAccelerated
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.accelerated = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAccelerated
|
||||
forVirtualScreen:0];
|
||||
window->accelerated = value;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAlphaSize
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.alphaBits = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAlphaSize
|
||||
forVirtualScreen:0];
|
||||
window->alphaBits = value;
|
||||
|
||||
// It seems that the color size includes the size of the alpha channel
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAColorSize
|
||||
forVirtualScreen:0];
|
||||
value -= _glfwWin.alphaBits;
|
||||
_glfwWin.redBits = value / 3;
|
||||
_glfwWin.greenBits = value / 3;
|
||||
_glfwWin.blueBits = value / 3;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAColorSize
|
||||
forVirtualScreen:0];
|
||||
value -= window->alphaBits;
|
||||
window->redBits = value / 3;
|
||||
window->greenBits = value / 3;
|
||||
window->blueBits = value / 3;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFADepthSize
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.depthBits = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFADepthSize
|
||||
forVirtualScreen:0];
|
||||
window->depthBits = value;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAStencilSize
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.stencilBits = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAStencilSize
|
||||
forVirtualScreen:0];
|
||||
window->stencilBits = value;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAccumSize
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.accumRedBits = value / 3;
|
||||
_glfwWin.accumGreenBits = value / 3;
|
||||
_glfwWin.accumBlueBits = value / 3;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAccumSize
|
||||
forVirtualScreen:0];
|
||||
window->accumRedBits = value / 3;
|
||||
window->accumGreenBits = value / 3;
|
||||
window->accumBlueBits = value / 3;
|
||||
|
||||
// TODO: Figure out what to set this value to
|
||||
_glfwWin.accumAlphaBits = 0;
|
||||
window->accumAlphaBits = 0;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAuxBuffers
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.auxBuffers = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAAuxBuffers
|
||||
forVirtualScreen:0];
|
||||
window->auxBuffers = value;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAStereo
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.stereo = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFAStereo
|
||||
forVirtualScreen:0];
|
||||
window->stereo = value;
|
||||
|
||||
[_glfwWin.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFASamples
|
||||
forVirtualScreen:0];
|
||||
_glfwWin.samples = value;
|
||||
[window->NSGL.pixelFormat getValues:&value
|
||||
forAttribute:NSOpenGLPFASamples
|
||||
forVirtualScreen:0];
|
||||
window->samples = value;
|
||||
|
||||
// These are forced to false as long as Mac OS X lacks support for OpenGL 3.0+
|
||||
_glfwWin.glForward = GL_FALSE;
|
||||
_glfwWin.glDebug = GL_FALSE;
|
||||
_glfwWin.glProfile = 0;
|
||||
window->glForward = GL_FALSE;
|
||||
window->glDebug = GL_FALSE;
|
||||
window->glProfile = 0;
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Poll for new window and input events
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformPollEvents( void )
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
NSEvent *event;
|
||||
NSEvent* event;
|
||||
|
||||
do
|
||||
{
|
||||
@ -805,14 +802,12 @@ void _glfwPlatformPollEvents( void )
|
||||
dequeue:YES];
|
||||
|
||||
if (event)
|
||||
{
|
||||
[NSApp sendEvent:event];
|
||||
}
|
||||
}
|
||||
while (event);
|
||||
|
||||
[_glfwLibrary.AutoreleasePool drain];
|
||||
_glfwLibrary.AutoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
[_glfwLibrary.NS.autoreleasePool drain];
|
||||
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
@ -837,27 +832,27 @@ void _glfwPlatformWaitEvents( void )
|
||||
// Hide mouse cursor (lock it)
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformHideMouseCursor( void )
|
||||
void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
|
||||
{
|
||||
[NSCursor hide];
|
||||
CGAssociateMouseAndMouseCursorPosition( false );
|
||||
CGAssociateMouseAndMouseCursorPosition(false);
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Show mouse cursor (unlock it)
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformShowMouseCursor( void )
|
||||
void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
|
||||
{
|
||||
[NSCursor unhide];
|
||||
CGAssociateMouseAndMouseCursorPosition( true );
|
||||
CGAssociateMouseAndMouseCursorPosition(true);
|
||||
}
|
||||
|
||||
//========================================================================
|
||||
// Set physical mouse cursor position
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetMouseCursorPos( int x, int y )
|
||||
void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
// The library seems to assume that after calling this the mouse won't move,
|
||||
// but obviously it will, and escape the app's window, and activate other apps,
|
||||
@ -876,7 +871,7 @@ void _glfwPlatformSetMouseCursorPos( int x, int y )
|
||||
CGSetLocalEventsSuppressionInterval( 0.0 );
|
||||
|
||||
NSPoint localPoint = NSMakePoint( x, y );
|
||||
NSPoint globalPoint = [_glfwWin.window convertBaseToScreen:localPoint];
|
||||
NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
|
||||
CGPoint mainScreenOrigin = CGDisplayBounds( CGMainDisplayID() ).origin;
|
||||
double mainScreenHeight = CGDisplayBounds( CGMainDisplayID() ).size.height;
|
||||
CGPoint targetPoint = CGPointMake( globalPoint.x - mainScreenOrigin.x,
|
||||
|
@ -31,25 +31,33 @@
|
||||
#define _platform_h_
|
||||
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
// This is the Mac OS X version of GLFW
|
||||
#define _GLFW_MAC_OS_X
|
||||
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
typedef void *id;
|
||||
typedef void* id;
|
||||
#endif
|
||||
|
||||
#include "../../include/GL/glfw.h"
|
||||
#include "../../include/GL/glfw3.h"
|
||||
|
||||
|
||||
#ifndef GL_VERSION_3_0
|
||||
|
||||
typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint);
|
||||
typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
|
||||
|
||||
#endif /*GL_VERSION_3_0*/
|
||||
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
|
||||
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW platform specific types
|
||||
//========================================================================
|
||||
@ -60,127 +68,47 @@ typedef const GLubyte * (APIENTRY *PFNGLGETSTRINGIPROC) (GLenum, GLuint);
|
||||
typedef intptr_t GLFWintptr;
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Window structure
|
||||
// Platform-specific OpenGL context structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWwin_struct _GLFWwin;
|
||||
typedef struct _GLFWcontextNSGL
|
||||
{
|
||||
id pixelFormat;
|
||||
id context;
|
||||
} _GLFWcontextNSGL;
|
||||
|
||||
struct _GLFWwin_struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// User callback functions
|
||||
GLFWwindowsizefun windowSizeCallback;
|
||||
GLFWwindowclosefun windowCloseCallback;
|
||||
GLFWwindowrefreshfun windowRefreshCallback;
|
||||
GLFWmousebuttonfun mouseButtonCallback;
|
||||
GLFWmouseposfun mousePosCallback;
|
||||
GLFWmousewheelfun mouseWheelCallback;
|
||||
GLFWkeyfun keyCallback;
|
||||
GLFWcharfun charCallback;
|
||||
|
||||
// User selected window settings
|
||||
int fullscreen; // Fullscreen flag
|
||||
int mouseLock; // Mouse-lock flag
|
||||
int sysKeysDisabled; // System keys disabled flag
|
||||
int windowNoResize; // Resize- and maximize gadgets disabled flag
|
||||
int refreshRate; // Vertical monitor refresh rate
|
||||
|
||||
// Window status & parameters
|
||||
int opened; // Flag telling if window is opened or not
|
||||
int active; // Application active flag
|
||||
int iconified; // Window iconified flag
|
||||
int width, height; // Window width and heigth
|
||||
int accelerated; // GL_TRUE if window is HW accelerated
|
||||
|
||||
// Framebuffer attributes
|
||||
int redBits;
|
||||
int greenBits;
|
||||
int blueBits;
|
||||
int alphaBits;
|
||||
int depthBits;
|
||||
int stencilBits;
|
||||
int accumRedBits;
|
||||
int accumGreenBits;
|
||||
int accumBlueBits;
|
||||
int accumAlphaBits;
|
||||
int auxBuffers;
|
||||
int stereo;
|
||||
int samples;
|
||||
|
||||
// OpenGL extensions and context attributes
|
||||
int glMajor, glMinor, glRevision;
|
||||
int glForward, glDebug, glProfile;
|
||||
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
id window;
|
||||
id pixelFormat;
|
||||
id context;
|
||||
id delegate;
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific window structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWwindowNS
|
||||
{
|
||||
id window;
|
||||
id delegate;
|
||||
unsigned int modifierFlags;
|
||||
};
|
||||
|
||||
GLFWGLOBAL _GLFWwin _glfwWin;
|
||||
double wheelPosFloating;
|
||||
} _GLFWwindowNS;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Library global data
|
||||
// Platform-specific library global data
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Window opening hints
|
||||
_GLFWhints hints;
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
typedef struct _GLFWlibraryNS
|
||||
{
|
||||
// Timer data
|
||||
struct {
|
||||
double t0;
|
||||
} Timer;
|
||||
} timer;
|
||||
|
||||
// dlopen handle for dynamically-loading extension function pointers
|
||||
void *OpenGLFramework;
|
||||
void* OpenGLFramework;
|
||||
|
||||
int Unbundled;
|
||||
int unbundled;
|
||||
|
||||
id DesktopMode;
|
||||
id desktopMode;
|
||||
|
||||
id AutoreleasePool;
|
||||
id autoreleasePool;
|
||||
|
||||
} _glfwLibrary;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// User input status (some of this should go in _GLFWwin)
|
||||
//------------------------------------------------------------------------
|
||||
GLFWGLOBAL struct {
|
||||
|
||||
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
|
||||
|
||||
// Mouse status
|
||||
int MousePosX, MousePosY;
|
||||
int WheelPos;
|
||||
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
|
||||
|
||||
// Keyboard status
|
||||
char Key[ GLFW_KEY_LAST+1 ];
|
||||
int LastChar;
|
||||
|
||||
// User selected settings
|
||||
int StickyKeys;
|
||||
int StickyMouseButtons;
|
||||
int KeyRepeat;
|
||||
|
||||
|
||||
// ========= PLATFORM SPECIFIC PART ======================================
|
||||
|
||||
double WheelPosFloating;
|
||||
|
||||
} _glfwInput;
|
||||
} _GLFWlibraryNS;
|
||||
|
||||
|
||||
#endif // _platform_h_
|
||||
|
Loading…
Reference in New Issue
Block a user