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Win32: Clean up RDP hidden cursor workaround
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parent
6c1e3fd84c
commit
275b92f887
@ -460,7 +460,7 @@ typedef struct _GLFWlibraryWin32
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UINT mouseTrailSize;
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// Indicate if the process was started behind Remote Destop
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BOOL isRemoteSession;
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// An invisible cursor, needed for special cases (see WM_INPUT handler)
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// The cursor handle to use to hide the cursor (NULL or a transparent cursor)
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HCURSOR blankCursor;
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struct {
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@ -232,10 +232,12 @@ static void updateCursorImage(_GLFWwindow* window)
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SetCursor(LoadCursorW(NULL, IDC_ARROW));
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}
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else
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//Connected via Remote Desktop, NULL cursor will present SetCursorPos the move the cursor.
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//using a blank cursor fix that.
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//When not via Remote Desktop, win32.blankCursor should be NULL
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{
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// NOTE: Via Remote Desktop, setting the cursor to NULL does not hide it.
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// HACK: When running locally, it is set to NULL, but when connected via Remote
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// Desktop, this is a transparent cursor.
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SetCursor(_glfw.win32.blankCursor);
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}
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}
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// Sets the cursor clip rect to the window content area
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@ -900,8 +902,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
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HRAWINPUT ri = (HRAWINPUT) lParam;
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RAWINPUT* data = NULL;
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int dx, dy;
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int width, height;
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POINT pos;
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if (_glfw.win32.disabledCursorWindow != window)
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break;
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@ -928,18 +928,29 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
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data = _glfw.win32.rawInput;
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if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
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{
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{
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if (_glfw.win32.isRemoteSession)
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{
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//Remote Desktop Mode...
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// As per https://github.com/Microsoft/DirectXTK/commit/ef56b63f3739381e451f7a5a5bd2c9779d2a7555
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// MOUSE_MOVE_ABSOLUTE is a range from 0 through 65535, based on the screen size.
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// As far as I can tell, absolute mode only occurs over RDP though.
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width = GetSystemMetrics((data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) ? SM_CXVIRTUALSCREEN : SM_CXSCREEN);
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height = GetSystemMetrics((data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) ? SM_CYVIRTUALSCREEN : SM_CYSCREEN);
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// NOTE: According to DirectXTK, when running via Remote Desktop, raw
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// mouse motion is provided as MOUSE_MOVE_ABSOLUTE and
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// MOUSE_VIRTUAL_DESKTOP.
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pos.x = (int)((data->data.mouse.lLastX / 65535.0f) * width);
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pos.y = (int)((data->data.mouse.lLastY / 65535.0f) * height);
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int width, height;
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if (data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP)
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{
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width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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}
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else
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{
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width = GetSystemMetrics(SM_CXSCREEN);
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height = GetSystemMetrics(SM_CYSCREEN);
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}
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POINT pos;
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pos.x = (int) ((data->data.mouse.lLastX / 65535.f) * width);
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pos.y = (int) ((data->data.mouse.lLastY / 65535.f) * height);
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ScreenToClient(window->win32.handle, &pos);
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dx = pos.x - window->win32.lastCursorPosX;
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@ -947,7 +958,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
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}
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else
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{
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//Normal mode... We should have the right absolute coords in data.mouse
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dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
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dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
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}
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