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https://github.com/glfw/glfw.git
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Merge branch 'master' of git://85.24.143.159
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commit
27ba3c6996
@ -115,10 +115,17 @@ if (UNIX AND APPLE)
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# Define the platform identifier
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set(_GLFW_COCOA_NSGL 1)
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option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE)
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# Universal build, decent set of warning flags...
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set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror")
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if (GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW as Universal Binaries")
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set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror")
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else(GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW only for the native architecture")
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endif(GLFW_BUILD_UNIVERSAL)
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# Set up library and include paths
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find_library(COCOA_FRAMEWORK Cocoa)
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@ -1,4 +1,4 @@
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/************************************************************************
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/*************************************************************************
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* GLFW - An OpenGL framework
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* API version: 3.0
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* WWW: http://www.glfw.org/
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@ -127,15 +127,15 @@ extern "C" {
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#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
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/* We are building a Win32 DLL */
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#define GLFWAPI __declspec(dllexport)
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#define GLFWAPI __declspec(dllexport)
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#elif defined(_WIN32) && defined(GLFW_DLL)
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/* We are calling a Win32 DLL */
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#if defined(__LCC__)
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#define GLFWAPI extern
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#define GLFWAPI extern
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#else
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#define GLFWAPI __declspec(dllimport)
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#define GLFWAPI __declspec(dllimport)
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#endif
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#else
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