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Win32: Improve clipboard contention issue
This is primarily a workaround for a GLFW application reading and/or writing to the clipboard in rapid succession and catching up with the Windows Clipboard History, which also has to contend for the lock.
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@ -234,6 +234,7 @@ information on what to include when reporting a bug.
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- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
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- [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
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- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
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- [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History
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- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
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- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
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- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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@ -5814,6 +5814,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark @win32 The clipboard on Windows has a single global lock for reading and
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* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
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* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
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* It is safe to try this multiple times.
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*
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* @pointer_lifetime The specified string is copied before this function
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* returns.
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*
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@ -5842,6 +5847,11 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
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*
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* @remark @win32 The clipboard on Windows has a single global lock for reading and
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* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
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* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
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* It is safe to try this multiple times.
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*
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the next call to @ref
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* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
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@ -2293,7 +2293,7 @@ void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor)
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void _glfwSetClipboardStringWin32(const char* string)
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{
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int characterCount;
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int characterCount, tries = 0;
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HANDLE object;
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WCHAR* buffer;
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@ -2321,13 +2321,21 @@ void _glfwSetClipboardStringWin32(const char* string)
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MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);
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GlobalUnlock(object);
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if (!OpenClipboard(_glfw.win32.helperWindowHandle))
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// NOTE: Retry clipboard opening a few times as some other application may have it
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// open and also the Windows Clipboard History reads it after each update
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while (!OpenClipboard(_glfw.win32.helperWindowHandle))
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{
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Sleep(1);
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tries++;
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if (tries == 3)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to open clipboard");
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GlobalFree(object);
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return;
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}
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}
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EmptyClipboard();
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SetClipboardData(CF_UNICODETEXT, object);
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@ -2338,13 +2346,22 @@ const char* _glfwGetClipboardStringWin32(void)
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{
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HANDLE object;
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WCHAR* buffer;
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int tries = 0;
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if (!OpenClipboard(_glfw.win32.helperWindowHandle))
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// NOTE: Retry clipboard opening a few times as some other application may have it
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// open and also the Windows Clipboard History reads it after each update
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while (!OpenClipboard(_glfw.win32.helperWindowHandle))
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{
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Sleep(1);
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tries++;
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if (tries == 3)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to open clipboard");
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return NULL;
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}
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}
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object = GetClipboardData(CF_UNICODETEXT);
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if (!object)
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