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Formatting and clarification.
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parent
0221b5c279
commit
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@ -787,12 +787,16 @@ void _glfwPlatformRefreshWindowParams(void)
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forVirtualScreen:0];
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forVirtualScreen:0];
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window->alphaBits = value;
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window->alphaBits = value;
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// It seems that the color size includes the size of the alpha channel
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[window->NSGL.pixelFormat getValues:&value
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[window->NSGL.pixelFormat getValues:&value
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forAttribute:NSOpenGLPFAColorSize
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forAttribute:NSOpenGLPFAColorSize
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forVirtualScreen:0];
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forVirtualScreen:0];
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value -= window->alphaBits;
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_glfwSplitBPP(value, &window->redBits, &window->greenBits, &window->blueBits);
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// It seems that the color size includes the size of the alpha channel so
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// we subtract it before splitting
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_glfwSplitBPP(value - window->alphaBits,
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&window->redBits,
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&window->greenBits,
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&window->blueBits);
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[window->NSGL.pixelFormat getValues:&value
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[window->NSGL.pixelFormat getValues:&value
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forAttribute:NSOpenGLPFADepthSize
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forAttribute:NSOpenGLPFADepthSize
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@ -807,9 +811,11 @@ void _glfwPlatformRefreshWindowParams(void)
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[window->NSGL.pixelFormat getValues:&value
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[window->NSGL.pixelFormat getValues:&value
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forAttribute:NSOpenGLPFAAccumSize
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forAttribute:NSOpenGLPFAAccumSize
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forVirtualScreen:0];
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forVirtualScreen:0];
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window->accumRedBits = value / 3;
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window->accumGreenBits = value / 3;
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_glfwSplitBPP(value,
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window->accumBlueBits = value / 3;
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&window->accumRedBits,
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&window->accumGreenBits,
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&window->accumBlueBits);
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// TODO: Figure out what to set this value to
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// TODO: Figure out what to set this value to
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window->accumAlphaBits = 0;
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window->accumAlphaBits = 0;
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