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Added notes on window refresh.
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@ -1691,6 +1691,12 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
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* This function is no longer called by @ref glfwSwapBuffers. You need to call
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* This function is no longer called by @ref glfwSwapBuffers. You need to call
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* it or @ref glfwWaitEvents yourself.
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* it or @ref glfwWaitEvents yourself.
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*
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*
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* @remarks On some platforms, a window move, resize or menu operation will
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* cause event processing to block. This is due to how event processing is
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* designed on those platforms. You can use the
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* [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
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* of your window when necessary during the operation.
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*
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* @note This function may only be called from the main thread.
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* @note This function may only be called from the main thread.
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*
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*
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* @note This function may not be called from a callback.
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* @note This function may not be called from a callback.
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@ -1718,6 +1724,12 @@ GLFWAPI void glfwPollEvents(void);
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*
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*
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* This function is not required for joystick input to work.
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* This function is not required for joystick input to work.
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*
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*
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* @remarks On some platforms, a window move, resize or menu operation will
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* cause event processing to block. This is due to how event processing is
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* designed on those platforms. You can use the
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* [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
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* of your window when necessary during the operation.
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*
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* @note This function may only be called from the main thread.
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* @note This function may only be called from the main thread.
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*
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*
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* @note This function may not be called from a callback.
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* @note This function may not be called from a callback.
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