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Make native access functions verify context API
The native access functions for context handles did not verify that the
context had been created with the same API the function was for.
This makes these functions emit GLFW_NO_WINDOW_CONTEXT on API mismatch.
(cherry picked from commit cca9008db2
)
This commit is contained in:
parent
cec0b33ee1
commit
2d3ce6eaae
@ -121,6 +121,7 @@ information on what to include when reporting a bug.
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- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
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- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
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incompatible controllers sharing hardware ID (#1763)
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- Bugfix: Native access functions for context handles did not check that the API matched
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- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
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later (#1783,#1796)
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- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
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@ -765,7 +765,7 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_EGL_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_CONTEXT;
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@ -779,7 +779,7 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_EGL_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_SURFACE;
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@ -674,7 +674,7 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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@ -688,7 +688,7 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(None);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return None;
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@ -365,7 +365,7 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(nil);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return nil;
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@ -302,6 +302,12 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return GLFW_FALSE;
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}
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if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
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&mesaWidth, &mesaHeight,
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&mesaFormat, &mesaBuffer))
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@ -335,6 +341,12 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return GLFW_FALSE;
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}
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if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
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&mesaWidth, &mesaHeight,
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&mesaBytes, &mesaBuffer))
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@ -361,7 +373,7 @@ GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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@ -787,7 +787,7 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client == GLFW_NO_API)
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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