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GLX: Fix context creation failing unnecessarily
Regression introduced with 3bb5c459d6
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parent
20adc18aa5
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2e656afc49
@ -304,6 +304,7 @@ information on what to include when reporting a bug.
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- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
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(#1380)
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- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
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- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
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## Contact
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@ -308,10 +308,6 @@ GLFWbool _glfwInitGLX(void)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateWindow");
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_glfw.glx.DestroyWindow = (PFNGLXDESTROYWINDOWPROC)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyWindow");
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_glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddress");
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_glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddressARB");
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_glfw.glx.GetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetVisualFromFBConfig");
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@ -327,8 +323,6 @@ GLFWbool _glfwInitGLX(void)
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!_glfw.glx.CreateNewContext ||
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!_glfw.glx.CreateWindow ||
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!_glfw.glx.DestroyWindow ||
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!_glfw.glx.GetProcAddress ||
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!_glfw.glx.GetProcAddressARB ||
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!_glfw.glx.GetVisualFromFBConfig)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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@ -336,6 +330,12 @@ GLFWbool _glfwInitGLX(void)
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return GLFW_FALSE;
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}
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// NOTE: Unlike GLX 1.3 entry points these are not required to be present
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_glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddress");
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_glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
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_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddressARB");
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if (!glXQueryExtension(_glfw.x11.display,
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&_glfw.glx.errorBase,
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&_glfw.glx.eventBase))
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