mirror of
https://github.com/glfw/glfw.git
synced 2024-11-14 02:31:46 +00:00
Fixed bad change log edit.
This commit is contained in:
parent
aaac715060
commit
30f86286f5
@ -48,12 +48,12 @@ The following dependencies are needed by the examples and test programs:
|
|||||||
- Added native monitor handle access to native API
|
- Added native monitor handle access to native API
|
||||||
- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
|
- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
|
||||||
- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
|
- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
|
||||||
|
`glfwWaitEvents` to return
|
||||||
- Added `empty` test program for verifying posting of empty events
|
- Added `empty` test program for verifying posting of empty events
|
||||||
- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
|
- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
|
||||||
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
|
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
|
||||||
when a debug context had not been requested
|
when a debug context had not been requested
|
||||||
- Bugfix: The particles example was not linked against the threading library
|
- Bugfix: The particles example was not linked against the threading library
|
||||||
`glfwWaitEvents` to return
|
|
||||||
- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
|
- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
|
||||||
resolution on Retina displays
|
resolution on Retina displays
|
||||||
- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
|
- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
|
||||||
|
Loading…
Reference in New Issue
Block a user