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Fixed float constant type mismatches.
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@ -67,8 +67,8 @@ int main(void)
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glfwMakeContextCurrent(windows[i]);
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glfwMakeContextCurrent(windows[i]);
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glClearColor((GLclampf) (i & 1),
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glClearColor((GLclampf) (i & 1),
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(GLclampf) (i >> 1),
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(GLclampf) (i >> 1),
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i ? 0.0 : 1.0,
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i ? 0.f : 1.f,
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0.0);
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0.f);
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glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
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glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
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}
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}
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