Fix documentation

Fixes #1226.
This commit is contained in:
Camilla Löwy 2018-03-03 22:24:26 +01:00
parent 94ffc12b38
commit 34d20b0f03

View File

@ -4874,7 +4874,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid);
*
* Not all devices have all the buttons or axes provided by @ref
* GLFWgamepadstate. Unavailable buttons and axes will always report
* `GLFW_RELEASE` and 1.0 respectively.
* `GLFW_RELEASE` and 0.0 respectively.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] state The gamepad input state of the joystick.