mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Finished initial window/context backend split.
This commit is contained in:
parent
4ce92262f7
commit
34d383399c
@ -19,6 +19,10 @@ option(GLFW_USE_EGL "Build for EGL and OpenGL ES platform (Currently only X11)"
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if (GLFW_USE_EGL)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules)
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find_package(EGL REQUIRED)
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set(GLFW_BUILD_EXAMPLES OFF)
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set(GLFW_BUILD_TESTS OFF)
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message(STATUS "NOTE: Examples and tests are disabled for EGL")
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else()
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find_package(OpenGL REQUIRED)
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endif()
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@ -47,25 +51,39 @@ if (BUILD_SHARED_LIBS)
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endif()
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#--------------------------------------------------------------------
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# Detect and select target platform
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# Detect and select target APIs
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#--------------------------------------------------------------------
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if (WIN32)
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set(_GLFW_WIN32_WGL 1)
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message(STATUS "Building GLFW for WGL on a Win32 system")
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elseif (UNIX AND APPLE)
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set(_GLFW_COCOA_NSGL 1)
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message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
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elseif (UNIX AND NOT APPLE)
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set(_GLFW_X11 1)
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set(_GLFW_WIN32 1)
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message(STATUS "Using Win32 for window creation")
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if (GLFW_USE_EGL)
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set(_GLFW_X11_EGL 1)
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set(GLFW_BUILD_EXAMPLES 0)
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set(GLFW_BUILD_TESTS 0)
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message(STATUS "Building GLFW for X11 and EGL on a Unix-like system")
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message(STATUS "NOTE: Examples and tests are disabled for EGL")
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set(_GLFW_EGL 1)
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message(STATUS "Using EGL for context creation")
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else()
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set(_GLFW_X11_GLX 1)
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message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
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set(_GLFW_WGL 1)
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message(STATUS "Using WGL for context creation")
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endif()
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elseif (APPLE)
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set(_GLFW_COCOA 1)
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message(STATUS "Using Cocoa for window creation")
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if (GLFW_USE_EGL)
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message(FATAL_ERROR "EGL not supported on Mac OS X")
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else()
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set(_GLFW_NSGL 1)
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message(STATUS "Using NSGL for context creation")
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endif()
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elseif (UNIX)
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set(_GLFW_X11 1)
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message(STATUS "Using X11 for window creation")
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if (GLFW_USE_EGL)
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set(_GLFW_EGL 1)
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message(STATUS "Using EGL for context creation")
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else()
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set(_GLFW_GLX 1)
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message(STATUS "Using GLX for context creation")
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endif()
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else()
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message(FATAL_ERROR "No supported platform was detected")
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@ -74,7 +92,7 @@ endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Win32 and WGL on Windows
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#--------------------------------------------------------------------
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if (_GLFW_WIN32_WGL)
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if (_GLFW_WIN32)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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@ -160,16 +178,12 @@ if (_GLFW_X11)
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set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm")
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endif()
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(_GLFW_USE_LINUX_JOYSTICKS 1)
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endif()
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endif()
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#--------------------------------------------------------------------
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# GLX Context
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#--------------------------------------------------------------------
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if (_GLFW_X11_GLX)
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if (_GLFW_GLX)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
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@ -223,18 +237,19 @@ endif()
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#--------------------------------------------------------------------
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# EGL Context
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#--------------------------------------------------------------------
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if (_GLFW_X11_EGL)
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if (_GLFW_EGL)
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# Set up library and include paths
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list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
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list(APPEND glfw_LIBRARIES ${EGL_LIBRARY})
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set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY})
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if (_GLFW_X11)
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set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl")
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include(CheckFunctionExists)
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set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY})
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check_function_exists(eglGetProcAddress _GLFW_HAS_EGLGETPROCADDRESS)
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if (NOT _GLFW_HAS_EGLGETPROCADDRESS)
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@ -261,13 +276,14 @@ if (_GLFW_X11_EGL)
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set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
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endif()
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endif()
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endif()
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
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#--------------------------------------------------------------------
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if (_GLFW_COCOA_NSGL)
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if (_GLFW_COCOA AND _GLFW_NSGL)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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@ -349,7 +365,7 @@ install(FILES COPYING.txt readme.html
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#--------------------------------------------------------------------
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# Create and install pkg-config file on supported platforms
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#--------------------------------------------------------------------
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if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
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if (UNIX)
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configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in
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${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY)
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@ -10,11 +10,11 @@ set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
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joystick.c opengl.c time.c window.c)
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if (_GLFW_COCOA_NSGL)
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
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cocoa_gamma.c cocoa_init.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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cocoa_gamma.c cocoa_init.m cocoa_joystick.m cocoa_time.c
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cocoa_window.m)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES cocoa_native.m)
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@ -22,30 +22,38 @@ if (_GLFW_COCOA_NSGL)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32_WGL)
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} wgl_opengl.c win32_clipboard.c
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win32_fullscreen.c win32_gamma.c win32_init.c
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win32_joystick.c win32_time.c win32_window.c)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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win32_gamma.c win32_init.c win32_joystick.c win32_time.c
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win32_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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endif()
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elseif (_GLFW_X11_GLX)
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} glx_opengl.c x11_clipboard.c
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x11_fullscreen.c x11_gamma.c x11_init.c x11_joystick.c
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x11_keysym2unicode.c x11_time.c x11_window.c)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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x11_gamma.c x11_init.c x11_joystick.c x11_keysym2unicode.c
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x11_time.c x11_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES x11_native.c)
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endif()
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elseif (_GLFW_X11_EGL)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h egl_platform.h)
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set(glfw_SOURCES ${common_SOURCES} egl_opengl.c x11_clipboard.c
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x11_fullscreen.c x11_gamma.c x11_init.c
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x11_joystick.c x11_keysym2unicode.c x11_time.c
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x11_window.c)
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endif()
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if (_GLFW_EGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} egl_opengl.c)
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elseif (_GLFW_NSGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_opengl.c)
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elseif (_GLFW_WGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} wgl_opengl.c)
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elseif (_GLFW_X11)
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list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} glx_opengl.c)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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@ -58,7 +66,7 @@ if (BUILD_SHARED_LIBS)
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set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
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endif()
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if (_GLFW_WIN32_WGL)
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if (_GLFW_WIN32)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
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@ -67,7 +75,7 @@ if (BUILD_SHARED_LIBS)
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else()
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
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endif()
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elseif (_GLFW_COCOA_NSGL)
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elseif (_GLFW_COCOA)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
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if (NOT glfw_CFLAGS)
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@ -1,6 +1,6 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// Platform: Cocoa
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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@ -27,13 +27,12 @@
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//
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//========================================================================
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#ifndef _platform_h_
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#define _platform_h_
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#ifndef _cocoa_platform_h_
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#define _cocoa_platform_h_
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#include <stdint.h>
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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@ -41,12 +40,13 @@
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typedef void* id;
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#endif
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#if defined(_GLFW_NSGL)
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#include "nsgl_platform.h"
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#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS NS
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL NSGL
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//========================================================================
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// GLFW platform specific types
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@ -58,16 +58,6 @@ typedef void* id;
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typedef intptr_t GLFWintptr;
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextNSGL
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{
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id pixelFormat;
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id context;
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} _GLFWcontextNSGL;
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//------------------------------------------------------------------------
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// Platform-specific window structure
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//------------------------------------------------------------------------
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@ -99,16 +89,6 @@ typedef struct _GLFWlibraryNS
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} _GLFWlibraryNS;
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//------------------------------------------------------------------------
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// Platform-specific library global data for NSGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNSGL
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{
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* framework;
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} _GLFWlibraryNSGL;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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@ -128,4 +108,4 @@ void _glfwRestoreVideoMode(void);
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int _glfwInitOpenGL(void);
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void _glfwTerminateOpenGL(void);
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#endif // _platform_h_
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#endif // _cocoa_platform_h_
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@ -35,14 +35,21 @@
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// it. Instead, you should modify the config.h.in file.
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//========================================================================
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// Define this to 1 if building GLFW for X11/GLX
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#cmakedefine _GLFW_X11_GLX
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// Define this to 1 if building GLFW for X11/EGL
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#cmakedefine _GLFW_X11_EGL
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// Define this to 1 if building GLFW for Win32/WGL
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#cmakedefine _GLFW_WIN32_WGL
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// Define this to 1 if building GLFW for Cocoa/NSOpenGL
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#cmakedefine _GLFW_COCOA_NSGL
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// Define this to 1 if building GLFW for X11
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#cmakedefine _GLFW_X11
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// Define this to 1 if building GLFW for Win32
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#cmakedefine _GLFW_WIN32
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// Define this to 1 if building GLFW for Cocoa
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#cmakedefine _GLFW_COCOA
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// Define this to 1 if building GLFW for EGL
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#cmakedefine _GLFW_EGL
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// Define this to 1 if building GLFW for GLX
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#cmakedefine _GLFW_GLX
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// Define this to 1 if building GLFW for WGL
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#cmakedefine _GLFW_WGL
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// Define this to 1 if building GLFW for NSGL
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#cmakedefine _GLFW_NSGL
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// Define this to 1 if building as a shared library / dynamic library / DLL
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#cmakedefine _GLFW_BUILD_DLL
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@ -208,7 +208,7 @@ static int createContext(_GLFWwindow* window,
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// Retrieve the corresponding visual
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// NOTE: This is the only non-portable code in this file.
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// Maybe it would not hurt too much to add #ifdefs for different platforms?
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#if defined(_GLFW_X11_EGL)
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#if defined(_GLFW_X11)
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{
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int mask;
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EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
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@ -71,7 +71,7 @@ typedef struct _GLFWcontextEGL
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EGLContext context;
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EGLSurface surface;
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#if defined(_GLFW_X11_EGL)
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#if defined(_GLFW_X11)
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XVisualInfo* visual;
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#endif
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} _GLFWcontextEGL;
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@ -65,11 +65,11 @@ typedef struct _GLFWlibrary _GLFWlibrary;
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/glext.h"
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#if defined(_GLFW_COCOA_NSGL)
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#elif defined(_GLFW_WIN32_WGL)
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#elif defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#elif defined(_GLFW_X11_GLX) || defined(_GLFW_X11_EGL)
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#elif defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#error "No supported platform selected"
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62
src/nsgl_platform.h
Normal file
62
src/nsgl_platform.h
Normal file
@ -0,0 +1,62 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _nsgl_platform_h_
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#define _nsgl_platform_h_
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL NSGL
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextNSGL
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{
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id pixelFormat;
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id context;
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} _GLFWcontextNSGL;
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//------------------------------------------------------------------------
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// Platform-specific library global data for NSGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNSGL
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{
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* framework;
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} _GLFWlibraryNSGL;
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#endif // _nsgl_platform_h_
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@ -232,6 +232,11 @@ int _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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const char* version = _GLFW_VERSION_FULL
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#if defined(_GLFW_WGL)
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" WGL"
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#elif defined(_GLFW_EGL)
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" EGL"
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#endif
|
||||
#if defined(__MINGW32__)
|
||||
" MinGW"
|
||||
#elif defined(_MSC_VER)
|
||||
|
@ -105,9 +105,9 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
|
||||
#define _GLFW_WNDCLASSNAME L"GLFW30"
|
||||
|
||||
|
||||
#if defined(_GLFW_WIN32_WGL)
|
||||
#if defined(_GLFW_WGL)
|
||||
#include "wgl_platform.h"
|
||||
#elif defined(_GLFW_WIN32_EGL)
|
||||
#elif defined(_GLFW_EGL)
|
||||
#define _GLFW_EGL_NATIVE_WINDOW window->Win32.handle
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY NULL
|
||||
#include "egl_platform.h"
|
||||
|
@ -449,7 +449,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
|
||||
rgbs = (int*) malloc(sizeof(int) * visualCount);
|
||||
rgbCount = 0;
|
||||
|
||||
#if !defined(_GLFW_X11_EGL)
|
||||
#if defined(_GLFW_GLX)
|
||||
for (i = 0; i < visualCount; i++)
|
||||
{
|
||||
int gl, rgba, rgb, r, g, b;
|
||||
|
@ -693,9 +693,9 @@ int _glfwPlatformTerminate(void)
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
const char* version = _GLFW_VERSION_FULL
|
||||
#if defined(_GLFW_X11_GLX)
|
||||
#if defined(_GLFW_GLX)
|
||||
" GLX"
|
||||
#elif defined(_GLFW_X11_EGL)
|
||||
#elif defined(_GLFW_EGL)
|
||||
" EGL"
|
||||
#endif
|
||||
#if defined(_GLFW_HAS_XRANDR)
|
||||
|
@ -53,10 +53,10 @@
|
||||
#include <X11/XKBlib.h>
|
||||
#endif
|
||||
|
||||
#if defined(_GLFW_X11_GLX)
|
||||
#if defined(_GLFW_GLX)
|
||||
#define _GLFW_X11_CONTEXT_VISUAL window->GLX.visual
|
||||
#include "glx_platform.h"
|
||||
#elif defined(_GLFW_X11_EGL)
|
||||
#elif defined(_GLFW_EGL)
|
||||
#define _GLFW_X11_CONTEXT_VISUAL window->EGL.visual
|
||||
#define _GLFW_EGL_NATIVE_WINDOW window->X11.handle
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY _glfwLibrary.X11.display
|
||||
|
Loading…
Reference in New Issue
Block a user