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Win32: Make thread functions backend independent
This is work towards allowing the Null backend to build for Windows using the Win32 threading API, without the Win32 backend being enabled.
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@ -22,7 +22,7 @@ if (_GLFW_COCOA)
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nsgl_context.m egl_context.c osmesa_context.c)
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elseif (_GLFW_WIN32)
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target_compile_definitions(glfw PRIVATE _GLFW_WIN32)
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_thread.h
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win32_init.c win32_joystick.c win32_monitor.c
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win32_time.c win32_thread.c win32_window.c
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wgl_context.c egl_context.c osmesa_context.c)
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@ -356,6 +356,7 @@ typedef struct VkWin32SurfaceCreateInfoKHR
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typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
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typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
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#include "win32_thread.h"
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#include "win32_joystick.h"
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#if !defined(_GLFW_WNDCLASSNAME)
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@ -367,8 +368,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
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#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
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#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32
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#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32
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#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
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@ -536,22 +535,6 @@ typedef struct _GLFWtimerWin32
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uint64_t frequency;
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} _GLFWtimerWin32;
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// Win32-specific thread local storage data
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//
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typedef struct _GLFWtlsWin32
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{
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GLFWbool allocated;
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DWORD index;
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} _GLFWtlsWin32;
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// Win32-specific mutex data
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//
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typedef struct _GLFWmutexWin32
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{
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GLFWbool allocated;
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CRITICAL_SECTION section;
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} _GLFWmutexWin32;
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GLFWbool _glfwRegisterWindowClassWin32(void);
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void _glfwUnregisterWindowClassWin32(void);
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@ -43,8 +43,7 @@ GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
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tls->win32.index = TlsAlloc();
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if (tls->win32.index == TLS_OUT_OF_INDEXES)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to allocate TLS index");
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_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index");
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return GLFW_FALSE;
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}
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48
src/win32_thread.h
Normal file
48
src/win32_thread.h
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@ -0,0 +1,48 @@
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//========================================================================
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// GLFW 3.4 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include <windows.h>
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#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32
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#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32
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// Win32-specific thread local storage data
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//
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typedef struct _GLFWtlsWin32
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{
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GLFWbool allocated;
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DWORD index;
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} _GLFWtlsWin32;
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// Win32-specific mutex data
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//
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typedef struct _GLFWmutexWin32
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{
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GLFWbool allocated;
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CRITICAL_SECTION section;
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} _GLFWmutexWin32;
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