Documentation work.

This commit is contained in:
Camilla Berglund 2013-06-05 23:01:50 +02:00
parent fbfbf3ce07
commit 362bf5de64

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@ -71,7 +71,7 @@ GLFW now has an (experimental) EGL context creation back end, which can be
selected through CMake options.
@section news_30_hidpi High-DPI support
@subsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
resolution framebuffers where other UI elements are scaled up. To achieve this,