Documentation work.

This commit is contained in:
Camilla Berglund 2013-06-05 23:01:50 +02:00
parent fbfbf3ce07
commit 362bf5de64

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@ -71,7 +71,7 @@ GLFW now has an (experimental) EGL context creation back end, which can be
selected through CMake options. selected through CMake options.
@section news_30_hidpi High-DPI support @subsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
resolution framebuffers where other UI elements are scaled up. To achieve this, resolution framebuffers where other UI elements are scaled up. To achieve this,