Win32: Fix scale fixup losing initial position

The window content scale correction at creation overwrote the inital,
more pleasant placement of the window by CW_USEDEFAULT, if the window
was created with GLFW_MAXIMIZED set.  This is because the translation
to screen coordinates was done using the current position, not the
position from the restored window rect.
This commit is contained in:
Camilla Löwy 2022-03-07 19:19:31 +01:00 committed by Camilla Löwy
parent a730acf8e5
commit 367d06deaf
2 changed files with 6 additions and 3 deletions

View File

@ -209,6 +209,8 @@ information on what to include when reporting a bug.
and later (#2018)
- [Win32] Bugfix: A window created maximized and undecorated would cover the whole
monitor (#1806)
- [Win32] Bugfix: The default restored window position was lost when creating a maximized
window
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)

View File

@ -1316,9 +1316,6 @@ static int createNativeWindow(_GLFWwindow* window,
}
}
ClientToScreen(window->win32.handle, (POINT*) &rect.left);
ClientToScreen(window->win32.handle, (POINT*) &rect.right);
if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle,
@ -1328,6 +1325,10 @@ static int createNativeWindow(_GLFWwindow* window,
AdjustWindowRectEx(&rect, style, FALSE, exStyle);
GetWindowPlacement(window->win32.handle, &wp);
OffsetRect(&rect,
wp.rcNormalPosition.left - rect.left,
wp.rcNormalPosition.top - rect.top);
wp.rcNormalPosition = rect;
wp.showCmd = SW_HIDE;
SetWindowPlacement(window->win32.handle, &wp);