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https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Cocoa: Change helper function suffix to Cocoa
This makes it clearer which platform a helper function belongs to.
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09f9773e6f
commit
36ea36736d
@ -307,7 +307,7 @@ static void createKeyTables(void)
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// Retrieve Unicode data for the current keyboard layout
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//
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static GLFWbool updateUnicodeDataNS(void)
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static GLFWbool updateUnicodeData(void)
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{
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if (_glfw.ns.inputSource)
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{
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@ -377,7 +377,7 @@ static GLFWbool initializeTIS(void)
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_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
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*kPropertyUnicodeKeyLayoutData;
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return updateUnicodeDataNS();
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return updateUnicodeData();
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}
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@interface GLFWHelper : NSObject
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@ -387,7 +387,7 @@ static GLFWbool initializeTIS(void)
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- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
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{
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updateUnicodeDataNS();
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updateUnicodeData();
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}
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- (void)doNothing:(id)object
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@ -421,7 +421,7 @@ static GLFWbool initializeTIS(void)
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[window->context.nsgl.object update];
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}
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_glfwPollMonitorsNS();
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_glfwPollMonitorsCocoa();
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}
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- (void)applicationWillFinishLaunching:(NSNotification *)notification
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@ -453,7 +453,7 @@ static GLFWbool initializeTIS(void)
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int i;
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for (i = 0; i < _glfw.monitorCount; i++)
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_glfwRestoreVideoModeNS(_glfw.monitors[i]);
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_glfwRestoreVideoModeCocoa(_glfw.monitors[i]);
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}
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@end // GLFWApplicationDelegate
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@ -463,7 +463,7 @@ static GLFWbool initializeTIS(void)
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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void* _glfwLoadLocalVulkanLoaderNS(void)
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void* _glfwLoadLocalVulkanLoaderCocoa(void)
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{
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CFBundleRef bundle = CFBundleGetMainBundle();
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if (!bundle)
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@ -547,7 +547,7 @@ int _glfwPlatformInit(void)
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if (!initializeTIS())
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return GLFW_FALSE;
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_glfwPollMonitorsNS();
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_glfwPollMonitorsCocoa();
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if (![[NSRunningApplication currentApplication] isFinishedLaunching])
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[NSApp run];
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@ -297,7 +297,7 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID)
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// Poll for changes in the set of connected monitors
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//
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void _glfwPollMonitorsNS(void)
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void _glfwPollMonitorsCocoa(void)
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{
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uint32_t displayCount;
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CGGetOnlineDisplayList(0, NULL, &displayCount);
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@ -385,7 +385,7 @@ void _glfwPollMonitorsNS(void)
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// Change the current video mode
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//
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void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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{
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GLFWvidmode current;
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_glfwPlatformGetVideoMode(monitor, ¤t);
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@ -428,7 +428,7 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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// Restore the previously saved (original) video mode
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//
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void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
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void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor)
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{
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if (monitor->ns.previousMode)
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{
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@ -504,7 +504,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
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if (xpos)
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*xpos = frameRect.origin.x;
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if (ypos)
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*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
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*ypos = _glfwTransformYCocoa(frameRect.origin.y + frameRect.size.height - 1);
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if (width)
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*width = frameRect.size.width;
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if (height)
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@ -205,13 +205,13 @@ typedef struct _GLFWcursorNS
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} _GLFWcursorNS;
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void _glfwPollMonitorsNS(void);
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void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
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void _glfwPollMonitorsCocoa(void);
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void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor);
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float _glfwTransformYNS(float y);
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float _glfwTransformYCocoa(float y);
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void* _glfwLoadLocalVulkanLoaderNS(void);
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void* _glfwLoadLocalVulkanLoaderCocoa(void);
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GLFWbool _glfwInitNSGL(void);
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void _glfwTerminateNSGL(void);
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@ -129,10 +129,10 @@ static void updateCursorMode(_GLFWwindow* window)
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//
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static void acquireMonitor(_GLFWwindow* window)
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{
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_glfwSetVideoModeNS(window->monitor, &window->videoMode);
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_glfwSetVideoModeCocoa(window->monitor, &window->videoMode);
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const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
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const NSRect frame = NSMakeRect(bounds.origin.x,
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_glfwTransformYNS(bounds.origin.y + bounds.size.height - 1),
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_glfwTransformYCocoa(bounds.origin.y + bounds.size.height - 1),
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bounds.size.width,
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bounds.size.height);
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@ -149,7 +149,7 @@ static void releaseMonitor(_GLFWwindow* window)
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return;
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_glfwInputMonitorWindow(window->monitor, NULL);
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_glfwRestoreVideoModeNS(window->monitor);
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_glfwRestoreVideoModeCocoa(window->monitor);
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}
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// Translates macOS key modifiers into GLFW ones
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@ -885,7 +885,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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// Transforms a y-coordinate between the CG display and NS screen spaces
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//
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float _glfwTransformYNS(float y)
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float _glfwTransformYCocoa(float y)
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{
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return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
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}
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@ -1006,7 +1006,7 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
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if (xpos)
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*xpos = contentRect.origin.x;
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if (ypos)
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*ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1);
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*ypos = _glfwTransformYCocoa(contentRect.origin.y + contentRect.size.height - 1);
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} // autoreleasepool
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}
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@ -1016,7 +1016,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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@autoreleasepool {
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const NSRect contentRect = [window->ns.view frame];
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const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0);
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const NSRect dummyRect = NSMakeRect(x, _glfwTransformYCocoa(y + contentRect.size.height - 1), 0, 0);
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const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
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[window->ns.object setFrameOrigin:frameRect.origin];
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@ -1218,7 +1218,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
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else
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{
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const NSRect contentRect =
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NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
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NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height);
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const NSRect frameRect =
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[window->ns.object frameRectForContentRect:contentRect
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styleMask:getStyleMask(window)];
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@ -1252,7 +1252,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
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}
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else
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{
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NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1),
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NSRect contentRect = NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1),
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width, height);
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NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
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styleMask:styleMask];
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@ -1516,7 +1516,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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const NSPoint globalPoint = globalRect.origin;
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CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
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_glfwTransformYNS(globalPoint.y)));
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_glfwTransformYCocoa(globalPoint.y)));
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}
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// HACK: Calling this right after setting the cursor position prevents macOS
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