Comment work

This commit is contained in:
Camilla Berglund 2016-07-24 21:55:36 +02:00
parent d3e288cc4d
commit 370cd14b46

View File

@ -49,7 +49,9 @@
#define Button7 7
// Wait for data to arrive
// Wait for data to arrive using select
// This avoids blocking other threads via the per-display Xlib lock that also
// covers GLX functions
//
void selectDisplayConnection(struct timeval* timeout)
{
@ -68,9 +70,6 @@ void selectDisplayConnection(struct timeval* timeout)
count = _glfw.linux_js.inotify + 1;
#endif
// NOTE: We use select instead of an X function like XNextEvent, as the
// wait inside those are guarded by the mutex protecting the display
// struct, locking out other threads from using X (including GLX)
// NOTE: Only retry on EINTR if there is no timeout, as select is not
// required to update it for the time elapsed
// TODO: Update timeout value manually
@ -1804,9 +1803,8 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
base = _glfwPlatformGetTimerValue();
// HACK: Poll with timeout for the required reply instead of blocking
// This is done because some window managers (at least Unity,
// Fluxbox and Xfwm) failed to send the required reply
// HACK: Use a timeout because earlier versions of some window managers
// (at least Unity, Fluxbox and Xfwm) failed to send the reply
// They have been fixed but broken versions are still in the wild
// If you are affected by this and your window manager is NOT
// listed above, PLEASE report it to their and our issue trackers
@ -2262,8 +2260,6 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
_glfw.x11.GLFW_SELECTION,
window->x11.handle, CurrentTime);
// XCheckTypedEvent is used instead of XIfEvent in order not to lock
// other threads out from the display during the entire wait period
while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event))
selectDisplayConnection(NULL);