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Added GLFW_NO_API check to glfwCreateUserContext and error documentation.
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@ -5834,6 +5834,11 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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* Contexts share resources with the window context and with any other
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* Contexts share resources with the window context and with any other
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* user context created for that window.
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* user context created for that window.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED,
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* @ref GLFW_INVALID_VALUE the window parameter is `NULL`,
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* @ref GLFW_NO_WINDOW_CONTEXT if the window has no OpenGL or
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* OpenGL US context, and @ref GLFW_PLATFORM_ERROR.
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*
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* @param[in] window The Window for which the user context is to be
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* @param[in] window The Window for which the user context is to be
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* created.
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* created.
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* @return The handle of the user context created, or `NULL` if an
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* @return The handle of the user context created, or `NULL` if an
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@ -767,6 +767,21 @@ GLFWAPI GLFWusercontext* glfwCreateUserContext(GLFWwindow* handle)
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (!window)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Cannot create a user context without a valid window handle");
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return NULL;
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}
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if (window->context.client == GLFW_NO_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
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"Cannot create a user context for a window that has no OpenGL or OpenGL ES context");
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return NULL;
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}
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context = _glfwPlatformCreateUserContext(window);
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context = _glfwPlatformCreateUserContext(window);
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return (GLFWusercontext*)context;
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return (GLFWusercontext*)context;
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