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Added GLFW_INCLUDE_NONE.
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@ -136,6 +136,8 @@ header instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
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header instead of the regular OpenGL header.
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header instead of the regular OpenGL header.
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`GLFW_INCLUDE_NONE` makes the header not include any client API header.
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`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
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`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
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sense if you are using OpenGL.
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sense if you are using OpenGL.
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@ -286,6 +288,8 @@ GLFW.
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instead of `GL/gl.h`
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instead of `GL/gl.h`
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* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
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* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
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`GLES2/gl2.h` instead of `GL/gl.h`
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`GLES2/gl2.h` instead of `GL/gl.h`
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* Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
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any client API header
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* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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window visibility
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window visibility
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* Added `GLFW_REPEAT` key action for repeated keys
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* Added `GLFW_REPEAT` key action for repeated keys
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@ -172,7 +172,7 @@ extern "C" {
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#if defined(__APPLE_CC__)
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3.h>
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#else
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#elif !defined(GLFW_INCLUDE_NONE)
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#define GL_GLEXT_LEGACY
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#endif
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#endif
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@ -188,7 +188,7 @@ extern "C" {
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#elif defined(GLFW_INCLUDE_ES3)
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#else
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#elif !defined(GLFW_INCLUDE_NONE)
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#if defined(GLFW_INCLUDE_GLU)
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