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Removed library name from version string to more closely match OpenGL format.
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@ -261,7 +261,7 @@ int _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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{
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const char* version = "GLFW " _GLFW_VERSION_FULL " Cocoa";
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const char* version = _GLFW_VERSION_FULL " Cocoa";
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return version;
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return version;
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}
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}
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@ -205,7 +205,7 @@ int _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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{
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const char* version = "GLFW " _GLFW_VERSION_FULL
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const char* version = _GLFW_VERSION_FULL
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#if defined(__MINGW32__)
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#if defined(__MINGW32__)
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" MinGW"
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" MinGW"
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#elif defined(__CYGWIN__)
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#elif defined(__CYGWIN__)
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@ -620,7 +620,7 @@ int _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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{
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const char* version = "GLFW " _GLFW_VERSION_FULL
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const char* version = _GLFW_VERSION_FULL
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#if defined(_GLFW_HAS_XRANDR)
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#if defined(_GLFW_HAS_XRANDR)
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" XRandR"
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" XRandR"
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#endif
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#endif
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