X11: Only check for headers at build time

GLFW does not require the X11 extension libraries to build or run, so
only fail if the headers are unavailable.

(cherry picked from commit 5c5963f1c0)
This commit is contained in:
Camilla Löwy 2019-05-17 15:19:35 +02:00
parent 9cc83cf07f
commit 37cc51b823

View File

@ -211,22 +211,22 @@ if (_GLFW_X11)
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "The RandR headers were not found")
endif()
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_FOUND)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "The Xinerama headers were not found")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "The X keyboard extension headers were not found")
endif()
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_FOUND)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "The Xcursor headers were not found")
endif()