From 37f5335b6325465565575f84c6a683717d0e77e5 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Thu, 9 Sep 2010 02:29:39 +0200 Subject: [PATCH] Formatting (no code changes). --- lib/carbon/carbon_window.c | 1014 +++++++++++++++++------------------- 1 file changed, 490 insertions(+), 524 deletions(-) diff --git a/lib/carbon/carbon_window.c b/lib/carbon/carbon_window.c index d8cb946e..ca474168 100644 --- a/lib/carbon/carbon_window.c +++ b/lib/carbon/carbon_window.c @@ -32,92 +32,92 @@ #include "internal.h" -#define _glfwTestModifier( modifierMask, glfwKey ) \ -if ( changed & modifierMask ) \ +#define _glfwTestModifier(modifierMask, glfwKey) \ +if (changed & modifierMask) \ { \ - _glfwInputKey( glfwKey, (modifiers & modifierMask ? GLFW_PRESS : GLFW_RELEASE) ); \ + _glfwInputKey(glfwKey, (modifiers & modifierMask ? GLFW_PRESS : GLFW_RELEASE)); \ } //************************************************************************ //**** GLFW internal functions **** //************************************************************************ -static void handleMacModifierChange( UInt32 modifiers ) +static void handleMacModifierChange(UInt32 modifiers) { UInt32 changed = modifiers ^ _glfwInput.Modifiers; // The right *key variants below never actually occur // There also isn't even a broken right command key constant - _glfwTestModifier( shiftKey, GLFW_KEY_LSHIFT ); - _glfwTestModifier( rightShiftKey, GLFW_KEY_RSHIFT ); - _glfwTestModifier( controlKey, GLFW_KEY_LCTRL ); - _glfwTestModifier( rightControlKey, GLFW_KEY_RCTRL ); - _glfwTestModifier( optionKey, GLFW_KEY_LALT ); - _glfwTestModifier( rightOptionKey, GLFW_KEY_RALT ); - _glfwTestModifier( cmdKey, GLFW_KEY_LSUPER ); + _glfwTestModifier(shiftKey, GLFW_KEY_LSHIFT); + _glfwTestModifier(rightShiftKey, GLFW_KEY_RSHIFT); + _glfwTestModifier(controlKey, GLFW_KEY_LCTRL); + _glfwTestModifier(rightControlKey, GLFW_KEY_RCTRL); + _glfwTestModifier(optionKey, GLFW_KEY_LALT); + _glfwTestModifier(rightOptionKey, GLFW_KEY_RALT); + _glfwTestModifier(cmdKey, GLFW_KEY_LSUPER); _glfwInput.Modifiers = modifiers; } -static void handleMacKeyChange( UInt32 keyCode, int action ) +static void handleMacKeyChange(UInt32 keyCode, int action) { - switch ( keyCode ) + switch (keyCode) { - case MAC_KEY_ENTER: _glfwInputKey( GLFW_KEY_ENTER, action); break; - case MAC_KEY_RETURN: _glfwInputKey( GLFW_KEY_KP_ENTER, action); break; - case MAC_KEY_ESC: _glfwInputKey( GLFW_KEY_ESC, action); break; - case MAC_KEY_F1: _glfwInputKey( GLFW_KEY_F1, action); break; - case MAC_KEY_F2: _glfwInputKey( GLFW_KEY_F2, action); break; - case MAC_KEY_F3: _glfwInputKey( GLFW_KEY_F3, action); break; - case MAC_KEY_F4: _glfwInputKey( GLFW_KEY_F4, action); break; - case MAC_KEY_F5: _glfwInputKey( GLFW_KEY_F5, action); break; - case MAC_KEY_F6: _glfwInputKey( GLFW_KEY_F6, action); break; - case MAC_KEY_F7: _glfwInputKey( GLFW_KEY_F7, action); break; - case MAC_KEY_F8: _glfwInputKey( GLFW_KEY_F8, action); break; - case MAC_KEY_F9: _glfwInputKey( GLFW_KEY_F9, action); break; - case MAC_KEY_F10: _glfwInputKey( GLFW_KEY_F10, action); break; - case MAC_KEY_F11: _glfwInputKey( GLFW_KEY_F11, action); break; - case MAC_KEY_F12: _glfwInputKey( GLFW_KEY_F12, action); break; - case MAC_KEY_F13: _glfwInputKey( GLFW_KEY_F13, action); break; - case MAC_KEY_F14: _glfwInputKey( GLFW_KEY_F14, action); break; - case MAC_KEY_F15: _glfwInputKey( GLFW_KEY_F15, action); break; - case MAC_KEY_UP: _glfwInputKey( GLFW_KEY_UP, action); break; - case MAC_KEY_DOWN: _glfwInputKey( GLFW_KEY_DOWN, action); break; - case MAC_KEY_LEFT: _glfwInputKey( GLFW_KEY_LEFT, action); break; - case MAC_KEY_RIGHT: _glfwInputKey( GLFW_KEY_RIGHT, action); break; - case MAC_KEY_TAB: _glfwInputKey( GLFW_KEY_TAB, action); break; - case MAC_KEY_BACKSPACE: _glfwInputKey( GLFW_KEY_BACKSPACE, action); break; - case MAC_KEY_HELP: _glfwInputKey( GLFW_KEY_INSERT, action); break; - case MAC_KEY_DEL: _glfwInputKey( GLFW_KEY_DEL, action); break; - case MAC_KEY_PAGEUP: _glfwInputKey( GLFW_KEY_PAGEUP, action); break; - case MAC_KEY_PAGEDOWN: _glfwInputKey( GLFW_KEY_PAGEDOWN, action); break; - case MAC_KEY_HOME: _glfwInputKey( GLFW_KEY_HOME, action); break; - case MAC_KEY_END: _glfwInputKey( GLFW_KEY_END, action); break; - case MAC_KEY_KP_0: _glfwInputKey( GLFW_KEY_KP_0, action); break; - case MAC_KEY_KP_1: _glfwInputKey( GLFW_KEY_KP_1, action); break; - case MAC_KEY_KP_2: _glfwInputKey( GLFW_KEY_KP_2, action); break; - case MAC_KEY_KP_3: _glfwInputKey( GLFW_KEY_KP_3, action); break; - case MAC_KEY_KP_4: _glfwInputKey( GLFW_KEY_KP_4, action); break; - case MAC_KEY_KP_5: _glfwInputKey( GLFW_KEY_KP_5, action); break; - case MAC_KEY_KP_6: _glfwInputKey( GLFW_KEY_KP_6, action); break; - case MAC_KEY_KP_7: _glfwInputKey( GLFW_KEY_KP_7, action); break; - case MAC_KEY_KP_8: _glfwInputKey( GLFW_KEY_KP_8, action); break; - case MAC_KEY_KP_9: _glfwInputKey( GLFW_KEY_KP_9, action); break; - case MAC_KEY_KP_DIVIDE: _glfwInputKey( GLFW_KEY_KP_DIVIDE, action); break; - case MAC_KEY_KP_MULTIPLY: _glfwInputKey( GLFW_KEY_KP_MULTIPLY, action); break; - case MAC_KEY_KP_SUBTRACT: _glfwInputKey( GLFW_KEY_KP_SUBTRACT, action); break; - case MAC_KEY_KP_ADD: _glfwInputKey( GLFW_KEY_KP_ADD, action); break; - case MAC_KEY_KP_DECIMAL: _glfwInputKey( GLFW_KEY_KP_DECIMAL, action); break; - case MAC_KEY_KP_EQUAL: _glfwInputKey( GLFW_KEY_KP_EQUAL, action); break; - case MAC_KEY_KP_ENTER: _glfwInputKey( GLFW_KEY_KP_ENTER, action); break; - case MAC_KEY_NUMLOCK: _glfwInputKey( GLFW_KEY_KP_NUM_LOCK, action); break; + case MAC_KEY_ENTER: _glfwInputKey(GLFW_KEY_ENTER, action); break; + case MAC_KEY_RETURN: _glfwInputKey(GLFW_KEY_KP_ENTER, action); break; + case MAC_KEY_ESC: _glfwInputKey(GLFW_KEY_ESC, action); break; + case MAC_KEY_F1: _glfwInputKey(GLFW_KEY_F1, action); break; + case MAC_KEY_F2: _glfwInputKey(GLFW_KEY_F2, action); break; + case MAC_KEY_F3: _glfwInputKey(GLFW_KEY_F3, action); break; + case MAC_KEY_F4: _glfwInputKey(GLFW_KEY_F4, action); break; + case MAC_KEY_F5: _glfwInputKey(GLFW_KEY_F5, action); break; + case MAC_KEY_F6: _glfwInputKey(GLFW_KEY_F6, action); break; + case MAC_KEY_F7: _glfwInputKey(GLFW_KEY_F7, action); break; + case MAC_KEY_F8: _glfwInputKey(GLFW_KEY_F8, action); break; + case MAC_KEY_F9: _glfwInputKey(GLFW_KEY_F9, action); break; + case MAC_KEY_F10: _glfwInputKey(GLFW_KEY_F10, action); break; + case MAC_KEY_F11: _glfwInputKey(GLFW_KEY_F11, action); break; + case MAC_KEY_F12: _glfwInputKey(GLFW_KEY_F12, action); break; + case MAC_KEY_F13: _glfwInputKey(GLFW_KEY_F13, action); break; + case MAC_KEY_F14: _glfwInputKey(GLFW_KEY_F14, action); break; + case MAC_KEY_F15: _glfwInputKey(GLFW_KEY_F15, action); break; + case MAC_KEY_UP: _glfwInputKey(GLFW_KEY_UP, action); break; + case MAC_KEY_DOWN: _glfwInputKey(GLFW_KEY_DOWN, action); break; + case MAC_KEY_LEFT: _glfwInputKey(GLFW_KEY_LEFT, action); break; + case MAC_KEY_RIGHT: _glfwInputKey(GLFW_KEY_RIGHT, action); break; + case MAC_KEY_TAB: _glfwInputKey(GLFW_KEY_TAB, action); break; + case MAC_KEY_BACKSPACE: _glfwInputKey(GLFW_KEY_BACKSPACE, action); break; + case MAC_KEY_HELP: _glfwInputKey(GLFW_KEY_INSERT, action); break; + case MAC_KEY_DEL: _glfwInputKey(GLFW_KEY_DEL, action); break; + case MAC_KEY_PAGEUP: _glfwInputKey(GLFW_KEY_PAGEUP, action); break; + case MAC_KEY_PAGEDOWN: _glfwInputKey(GLFW_KEY_PAGEDOWN, action); break; + case MAC_KEY_HOME: _glfwInputKey(GLFW_KEY_HOME, action); break; + case MAC_KEY_END: _glfwInputKey(GLFW_KEY_END, action); break; + case MAC_KEY_KP_0: _glfwInputKey(GLFW_KEY_KP_0, action); break; + case MAC_KEY_KP_1: _glfwInputKey(GLFW_KEY_KP_1, action); break; + case MAC_KEY_KP_2: _glfwInputKey(GLFW_KEY_KP_2, action); break; + case MAC_KEY_KP_3: _glfwInputKey(GLFW_KEY_KP_3, action); break; + case MAC_KEY_KP_4: _glfwInputKey(GLFW_KEY_KP_4, action); break; + case MAC_KEY_KP_5: _glfwInputKey(GLFW_KEY_KP_5, action); break; + case MAC_KEY_KP_6: _glfwInputKey(GLFW_KEY_KP_6, action); break; + case MAC_KEY_KP_7: _glfwInputKey(GLFW_KEY_KP_7, action); break; + case MAC_KEY_KP_8: _glfwInputKey(GLFW_KEY_KP_8, action); break; + case MAC_KEY_KP_9: _glfwInputKey(GLFW_KEY_KP_9, action); break; + case MAC_KEY_KP_DIVIDE: _glfwInputKey(GLFW_KEY_KP_DIVIDE, action); break; + case MAC_KEY_KP_MULTIPLY: _glfwInputKey(GLFW_KEY_KP_MULTIPLY, action); break; + case MAC_KEY_KP_SUBTRACT: _glfwInputKey(GLFW_KEY_KP_SUBTRACT, action); break; + case MAC_KEY_KP_ADD: _glfwInputKey(GLFW_KEY_KP_ADD, action); break; + case MAC_KEY_KP_DECIMAL: _glfwInputKey(GLFW_KEY_KP_DECIMAL, action); break; + case MAC_KEY_KP_EQUAL: _glfwInputKey(GLFW_KEY_KP_EQUAL, action); break; + case MAC_KEY_KP_ENTER: _glfwInputKey(GLFW_KEY_KP_ENTER, action); break; + case MAC_KEY_NUMLOCK: _glfwInputKey(GLFW_KEY_KP_NUM_LOCK, action); break; default: { - extern void *KCHRPtr; + extern void* KCHRPtr; UInt32 state = 0; - char charCode = (char)KeyTranslate( KCHRPtr, keyCode, &state ); - UppercaseText( &charCode, 1, smSystemScript ); - _glfwInputKey( (unsigned char)charCode, action ); + char charCode = (char)KeyTranslate(KCHRPtr, keyCode, &state); + UppercaseText(&charCode, 1, smSystemScript); + _glfwInputKey((unsigned char)charCode, action); } break; } @@ -133,78 +133,82 @@ static const EventTypeSpec GLFW_KEY_EVENT_TYPES[] = { kEventClassKeyboard, kEventRawKeyModifiersChanged } }; -static OSStatus keyEventHandler( EventHandlerCallRef handlerCallRef, - EventRef event, - void *userData ) +static OSStatus keyEventHandler(EventHandlerCallRef handlerCallRef, + EventRef event, + void* userData) { UInt32 keyCode; short int keyChar; UInt32 modifiers; - switch( GetEventKind( event ) ) + switch (GetEventKind(event)) { case kEventRawKeyRepeat: case kEventRawKeyDown: { - if( GetEventParameter( event, - kEventParamKeyCode, - typeUInt32, - NULL, - sizeof( UInt32 ), - NULL, - &keyCode ) == noErr ) + if (GetEventParameter(event, + kEventParamKeyCode, + typeUInt32, + NULL, + sizeof(UInt32), + NULL, + &keyCode) == noErr) { - handleMacKeyChange( keyCode, GLFW_PRESS ); + handleMacKeyChange(keyCode, GLFW_PRESS); } - if( GetEventParameter( event, - kEventParamKeyUnicodes, - typeUnicodeText, - NULL, - sizeof(keyChar), - NULL, - &keyChar) == noErr ) + + if (GetEventParameter(event, + kEventParamKeyUnicodes, + typeUnicodeText, + NULL, + sizeof(keyChar), + NULL, + &keyChar) == noErr) { - _glfwInputChar( keyChar, GLFW_PRESS ); + _glfwInputChar(keyChar, GLFW_PRESS); } + return noErr; } case kEventRawKeyUp: { - if( GetEventParameter( event, - kEventParamKeyCode, - typeUInt32, - NULL, - sizeof( UInt32 ), - NULL, - &keyCode ) == noErr ) + if (GetEventParameter(event, + kEventParamKeyCode, + typeUInt32, + NULL, + sizeof(UInt32), + NULL, + &keyCode) == noErr) { - handleMacKeyChange( keyCode, GLFW_RELEASE ); + handleMacKeyChange(keyCode, GLFW_RELEASE); } - if( GetEventParameter( event, - kEventParamKeyUnicodes, - typeUnicodeText, - NULL, - sizeof(keyChar), - NULL, - &keyChar) == noErr ) + + if (GetEventParameter(event, + kEventParamKeyUnicodes, + typeUnicodeText, + NULL, + sizeof(keyChar), + NULL, + &keyChar) == noErr) { - _glfwInputChar( keyChar, GLFW_RELEASE ); + _glfwInputChar(keyChar, GLFW_RELEASE); } + return noErr; } case kEventRawKeyModifiersChanged: { - if( GetEventParameter( event, - kEventParamKeyModifiers, - typeUInt32, - NULL, - sizeof( UInt32 ), - NULL, - &modifiers ) == noErr ) + if (GetEventParameter(event, + kEventParamKeyModifiers, + typeUInt32, + NULL, + sizeof(UInt32), + NULL, + &modifiers) == noErr) { - handleMacModifierChange( modifiers ); + handleMacModifierChange(modifiers); return noErr; } } @@ -225,39 +229,39 @@ static const EventTypeSpec GLFW_MOUSE_EVENT_TYPES[] = { kEventClassMouse, kEventMouseWheelMoved }, }; -static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef, - EventRef event, - void *userData ) +static OSStatus mouseEventHandler(EventHandlerCallRef handlerCallRef, + EventRef event, + void* userData) { - switch( GetEventKind( event ) ) + switch (GetEventKind(event)) { case kEventMouseDown: { WindowRef window; EventRecord oldStyleMacEvent; - ConvertEventRefToEventRecord( event, &oldStyleMacEvent ); - if( FindWindow ( oldStyleMacEvent.where, &window ) == inMenuBar ) + ConvertEventRefToEventRecord(event, &oldStyleMacEvent); + if (FindWindow(oldStyleMacEvent.where, &window) == inMenuBar) { - MenuSelect( oldStyleMacEvent.where ); + MenuSelect(oldStyleMacEvent.where); HiliteMenu(0); return noErr; } else { EventMouseButton button; - if( GetEventParameter( event, - kEventParamMouseButton, - typeMouseButton, - NULL, - sizeof( EventMouseButton ), - NULL, - &button ) == noErr ) + if (GetEventParameter(event, + kEventParamMouseButton, + typeMouseButton, + NULL, + sizeof(EventMouseButton), + NULL, + &button) == noErr) { button -= kEventMouseButtonPrimary; - if( button <= GLFW_MOUSE_BUTTON_LAST ) + if (button <= GLFW_MOUSE_BUTTON_LAST) { - _glfwInputMouseClick( button + GLFW_MOUSE_BUTTON_LEFT, - GLFW_PRESS ); + _glfwInputMouseClick(button + GLFW_MOUSE_BUTTON_LEFT, + GLFW_PRESS); } return noErr; } @@ -268,19 +272,19 @@ static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef, case kEventMouseUp: { EventMouseButton button; - if( GetEventParameter( event, - kEventParamMouseButton, - typeMouseButton, - NULL, - sizeof( EventMouseButton ), - NULL, - &button ) == noErr ) + if (GetEventParameter(event, + kEventParamMouseButton, + typeMouseButton, + NULL, + sizeof(EventMouseButton), + NULL, + &button) == noErr) { button -= kEventMouseButtonPrimary; - if( button <= GLFW_MOUSE_BUTTON_LAST ) + if (button <= GLFW_MOUSE_BUTTON_LAST) { - _glfwInputMouseClick( button + GLFW_MOUSE_BUTTON_LEFT, - GLFW_RELEASE ); + _glfwInputMouseClick(button + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE); } return noErr; } @@ -291,15 +295,15 @@ static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef, case kEventMouseDragged: { HIPoint mouseLocation; - if( _glfwWin.mouseLock ) + if (_glfwWin.mouseLock) { - if( GetEventParameter( event, - kEventParamMouseDelta, - typeHIPoint, - NULL, - sizeof( HIPoint ), - NULL, - &mouseLocation ) != noErr ) + if (GetEventParameter(event, + kEventParamMouseDelta, + typeHIPoint, + NULL, + sizeof(HIPoint), + NULL, + &mouseLocation) != noErr) { break; } @@ -309,13 +313,13 @@ static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef, } else { - if( GetEventParameter( event, - kEventParamMouseLocation, - typeHIPoint, - NULL, - sizeof( HIPoint ), - NULL, - &mouseLocation ) != noErr ) + if (GetEventParameter(event, + kEventParamMouseLocation, + typeHIPoint, + NULL, + sizeof(HIPoint), + NULL, + &mouseLocation) != noErr) { break; } @@ -323,22 +327,22 @@ static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef, _glfwInput.MousePosX = mouseLocation.x; _glfwInput.MousePosY = mouseLocation.y; - if( !_glfwWin.fullscreen ) + if (!_glfwWin.fullscreen) { Rect content; - GetWindowBounds( _glfwWin.window, - kWindowContentRgn, - &content ); + GetWindowBounds(_glfwWin.window, + kWindowContentRgn, + &content); _glfwInput.MousePosX -= content.left; _glfwInput.MousePosY -= content.top; } } - if( _glfwWin.mousePosCallback ) + if (_glfwWin.mousePosCallback) { - _glfwWin.mousePosCallback( _glfwInput.MousePosX, - _glfwInput.MousePosY ); + _glfwWin.mousePosCallback(_glfwInput.MousePosX, + _glfwInput.MousePosY); } break; @@ -347,29 +351,28 @@ static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef, case kEventMouseWheelMoved: { EventMouseWheelAxis axis; - if( GetEventParameter( event, - kEventParamMouseWheelAxis, - typeMouseWheelAxis, - NULL, - sizeof( EventMouseWheelAxis ), - NULL, - &axis) == noErr ) + if (GetEventParameter(event, + kEventParamMouseWheelAxis, + typeMouseWheelAxis, + NULL, + sizeof(EventMouseWheelAxis), + NULL, + &axis) == noErr) { long wheelDelta; - if( axis == kEventMouseWheelAxisY && - GetEventParameter( event, - kEventParamMouseWheelDelta, - typeLongInteger, - NULL, - sizeof( long ), - NULL, - &wheelDelta ) == noErr ) + if (axis == kEventMouseWheelAxisY && + GetEventParameter(event, + kEventParamMouseWheelDelta, + typeLongInteger, + NULL, + sizeof(long), + NULL, + &wheelDelta) == noErr) { _glfwInput.WheelPos += wheelDelta; - if( _glfwWin.mouseWheelCallback ) - { - _glfwWin.mouseWheelCallback( _glfwInput.WheelPos ); - } + if (_glfwWin.mouseWheelCallback) + _glfwWin.mouseWheelCallback(_glfwInput.WheelPos); + return noErr; } } @@ -387,42 +390,39 @@ static const EventTypeSpec GLFW_COMMAND_EVENT_TYPES[] = { kEventClassCommand, kEventCommandProcess } }; -static OSStatus commandHandler( EventHandlerCallRef handlerCallRef, - EventRef event, - void *userData ) +static OSStatus commandHandler(EventHandlerCallRef handlerCallRef, + EventRef event, + void* userData) { - if( _glfwWin.sysKeysDisabled ) + if (_glfwWin.sysKeysDisabled) { // TODO: Give adequate UI feedback that this is the case return eventNotHandledErr; } HICommand command; - if( GetEventParameter( event, - kEventParamDirectObject, - typeHICommand, - NULL, - sizeof( HICommand ), - NULL, - &command ) == noErr ) + if (GetEventParameter(event, + kEventParamDirectObject, + typeHICommand, + NULL, + sizeof(HICommand), + NULL, + &command) == noErr) { - switch( command.commandID ) + switch (command.commandID) { case kHICommandClose: case kHICommandQuit: { // Check if the program wants us to close the window - if( _glfwWin.windowCloseCallback ) + if (_glfwWin.windowCloseCallback) { - if( _glfwWin.windowCloseCallback() ) - { + if (_glfwWin.windowCloseCallback()) glfwCloseWindow(); - } } else - { glfwCloseWindow(); - } + return noErr; } } @@ -442,42 +442,39 @@ static const EventTypeSpec GLFW_WINDOW_EVENT_TYPES[] = { kEventClassWindow, kEventWindowDeactivated }, }; -static OSStatus windowEventHandler( EventHandlerCallRef handlerCallRef, - EventRef event, - void *userData ) +static OSStatus windowEventHandler(EventHandlerCallRef handlerCallRef, + EventRef event, + void* userData) { - switch( GetEventKind(event) ) + switch (GetEventKind(event)) { case kEventWindowBoundsChanged: { WindowRef window; - GetEventParameter( event, - kEventParamDirectObject, - typeWindowRef, - NULL, - sizeof(WindowRef), - NULL, - &window ); + GetEventParameter(event, + kEventParamDirectObject, + typeWindowRef, + NULL, + sizeof(WindowRef), + NULL, + &window); Rect rect; - GetWindowPortBounds( window, &rect ); + GetWindowPortBounds(window, &rect); - if( _glfwWin.width != rect.right || - _glfwWin.height != rect.bottom ) + if (_glfwWin.width != rect.right || + _glfwWin.height != rect.bottom) { - aglUpdateContext( _glfwWin.aglContext ); + aglUpdateContext(_glfwWin.aglContext); _glfwWin.width = rect.right; _glfwWin.height = rect.bottom; - if( _glfwWin.windowSizeCallback ) - { - _glfwWin.windowSizeCallback( _glfwWin.width, _glfwWin.height ); - } + if (_glfwWin.windowSizeCallback) + _glfwWin.windowSizeCallback(_glfwWin.width, _glfwWin.height); + // Emulate (force) content invalidation - if( _glfwWin.windowRefreshCallback ) - { + if (_glfwWin.windowRefreshCallback) _glfwWin.windowRefreshCallback(); - } } break; } @@ -485,26 +482,22 @@ static OSStatus windowEventHandler( EventHandlerCallRef handlerCallRef, case kEventWindowClose: { // Check if the client wants us to close the window - if( _glfwWin.windowCloseCallback ) + if (_glfwWin.windowCloseCallback) { - if( _glfwWin.windowCloseCallback() ) - { - glfwCloseWindow(); - } + if (_glfwWin.windowCloseCallback()) + glfwCloseWindow(); } else - { glfwCloseWindow(); - } + return noErr; } case kEventWindowDrawContent: { - if( _glfwWin.windowRefreshCallback ) - { + if (_glfwWin.windowRefreshCallback) _glfwWin.windowRefreshCallback(); - } + break; } @@ -525,49 +518,49 @@ static OSStatus windowEventHandler( EventHandlerCallRef handlerCallRef, return eventNotHandledErr; } -static int installEventHandlers( void ) +static int installEventHandlers(void) { OSStatus error; - _glfwWin.mouseUPP = NewEventHandlerUPP( mouseEventHandler ); + _glfwWin.mouseUPP = NewEventHandlerUPP(mouseEventHandler); - error = InstallEventHandler( GetApplicationEventTarget(), - _glfwWin.mouseUPP, - GetEventTypeCount( GLFW_MOUSE_EVENT_TYPES ), - GLFW_MOUSE_EVENT_TYPES, - NULL, - NULL ); - if( error != noErr ) + error = InstallEventHandler(GetApplicationEventTarget(), + _glfwWin.mouseUPP, + GetEventTypeCount(GLFW_MOUSE_EVENT_TYPES), + GLFW_MOUSE_EVENT_TYPES, + NULL, + NULL); + if (error != noErr) { - fprintf( stderr, "Failed to install Carbon application mouse event handler\n" ); + fprintf(stderr, "Failed to install Carbon application mouse event handler\n"); return GL_FALSE; } - _glfwWin.commandUPP = NewEventHandlerUPP( commandHandler ); + _glfwWin.commandUPP = NewEventHandlerUPP(commandHandler); - error = InstallEventHandler( GetApplicationEventTarget(), - _glfwWin.commandUPP, - GetEventTypeCount( GLFW_COMMAND_EVENT_TYPES ), - GLFW_COMMAND_EVENT_TYPES, - NULL, - NULL ); - if( error != noErr ) + error = InstallEventHandler(GetApplicationEventTarget(), + _glfwWin.commandUPP, + GetEventTypeCount(GLFW_COMMAND_EVENT_TYPES), + GLFW_COMMAND_EVENT_TYPES, + NULL, + NULL); + if (error != noErr) { - fprintf( stderr, "Failed to install Carbon application command event handler\n" ); + fprintf(stderr, "Failed to install Carbon application command event handler\n"); return GL_FALSE; } - _glfwWin.keyboardUPP = NewEventHandlerUPP( keyEventHandler ); + _glfwWin.keyboardUPP = NewEventHandlerUPP(keyEventHandler); - error = InstallEventHandler( GetApplicationEventTarget(), - _glfwWin.keyboardUPP, - GetEventTypeCount( GLFW_KEY_EVENT_TYPES ), - GLFW_KEY_EVENT_TYPES, - NULL, - NULL ); - if( error != noErr ) + error = InstallEventHandler(GetApplicationEventTarget(), + _glfwWin.keyboardUPP, + GetEventTypeCount(GLFW_KEY_EVENT_TYPES), + GLFW_KEY_EVENT_TYPES, + NULL, + NULL); + if (error != noErr) { - fprintf( stderr, "Failed to install Carbon application key event handler\n" ); + fprintf(stderr, "Failed to install Carbon application key event handler\n"); return GL_FALSE; } @@ -578,15 +571,15 @@ static int installEventHandlers( void ) //**** Platform implementation functions **** //************************************************************************ -#define _setAGLAttribute( aglAttributeName, AGLparameter ) \ -if ( AGLparameter != 0 ) \ +#define _setAGLAttribute(aglAttributeName, AGLparameter) \ +if (AGLparameter != 0) \ { \ AGLpixelFormatAttributes[numAGLAttrs++] = aglAttributeName; \ AGLpixelFormatAttributes[numAGLAttrs++] = AGLparameter; \ } -#define _setCGLAttribute( cglAttributeName, CGLparameter ) \ -if ( CGLparameter != 0 ) \ +#define _setCGLAttribute(cglAttributeName, CGLparameter) \ +if (CGLparameter != 0) \ { \ CGLpixelFormatAttributes[ numCGLAttrs++ ] = cglAttributeName; \ CGLpixelFormatAttributes[ numCGLAttrs++ ] = CGLparameter; \ @@ -597,9 +590,9 @@ if ( CGLparameter != 0 ) \ // the OpenGL rendering context is created //======================================================================== -int _glfwPlatformOpenWindow( int width, int height, - const _GLFWwndconfig *wndconfig, - const _GLFWfbconfig *fbconfig ) +int _glfwPlatformOpenWindow(int width, int height, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) { OSStatus error; unsigned int windowAttributes; @@ -620,37 +613,37 @@ int _glfwPlatformOpenWindow( int width, int height, _glfwWin.refreshRate = wndconfig->refreshRate; // Fail if OpenGL 3.0 or above was requested - if( wndconfig->glMajor > 2 ) + if (wndconfig->glMajor > 2) { - fprintf( stderr, "OpenGL 3.0+ is not yet supported on Mac OS X\n" ); + fprintf(stderr, "OpenGL 3.0+ is not yet supported on Mac OS X\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } - if( _glfwLibrary.Unbundled ) + if (_glfwLibrary.Unbundled) { - if( GetCurrentProcess( &psn ) != noErr ) + if (GetCurrentProcess(&psn) != noErr) { - fprintf( stderr, "Failed to get the process serial number\n" ); + fprintf(stderr, "Failed to get the process serial number\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } - if( TransformProcessType( &psn, kProcessTransformToForegroundApplication ) != noErr ) + if (TransformProcessType(&psn, kProcessTransformToForegroundApplication) != noErr) { - fprintf( stderr, "Failed to become a foreground application\n" ); + fprintf(stderr, "Failed to become a foreground application\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } - if( wndconfig->mode == GLFW_FULLSCREEN ) + if (wndconfig->mode == GLFW_FULLSCREEN) { - if( SetFrontProcess( &psn ) != noErr ) + if (SetFrontProcess(&psn) != noErr) { - fprintf( stderr, "Failed to become the front process\n" ); + fprintf(stderr, "Failed to become the front process\n"); _glfwPlatformCloseWindow(); return GL_FALSE; @@ -658,10 +651,10 @@ int _glfwPlatformOpenWindow( int width, int height, } } - if( !installEventHandlers() ) + if (!installEventHandlers()) { - fprintf( stderr, - "Failed to install Carbon application event handlers\n" ); + fprintf(stderr, + "Failed to install Carbon application event handlers\n"); _glfwPlatformTerminate(); return GL_FALSE; @@ -671,7 +664,7 @@ int _glfwPlatformOpenWindow( int width, int height, // AGL appears to be the only choice for attaching OpenGL contexts to // Carbon windows, but it leaves the user no control over fullscreen // mode stretching. Solution: AGL for windowed, CGL for fullscreen. - if( wndconfig->mode == GLFW_WINDOW ) + if (wndconfig->mode == GLFW_WINDOW) { // create AGL pixel format attribute list GLint AGLpixelFormatAttributes[256]; @@ -681,27 +674,25 @@ int _glfwPlatformOpenWindow( int width, int height, AGLpixelFormatAttributes[numAGLAttrs++] = AGL_DOUBLEBUFFER; AGLpixelFormatAttributes[numAGLAttrs++] = AGL_CLOSEST_POLICY; - if( fbconfig->stereo ) - { + if (fbconfig->stereo) AGLpixelFormatAttributes[numAGLAttrs++] = AGL_STEREO; - } - _setAGLAttribute( AGL_AUX_BUFFERS, fbconfig->auxBuffers); - _setAGLAttribute( AGL_RED_SIZE, fbconfig->redBits ); - _setAGLAttribute( AGL_GREEN_SIZE, fbconfig->greenBits ); - _setAGLAttribute( AGL_BLUE_SIZE, fbconfig->blueBits ); - _setAGLAttribute( AGL_ALPHA_SIZE, fbconfig->alphaBits ); - _setAGLAttribute( AGL_DEPTH_SIZE, fbconfig->depthBits ); - _setAGLAttribute( AGL_STENCIL_SIZE, fbconfig->stencilBits ); - _setAGLAttribute( AGL_ACCUM_RED_SIZE, fbconfig->accumRedBits ); - _setAGLAttribute( AGL_ACCUM_GREEN_SIZE, fbconfig->accumGreenBits ); - _setAGLAttribute( AGL_ACCUM_BLUE_SIZE, fbconfig->accumBlueBits ); - _setAGLAttribute( AGL_ACCUM_ALPHA_SIZE, fbconfig->accumAlphaBits ); + _setAGLAttribute(AGL_AUX_BUFFERS, fbconfig->auxBuffers); + _setAGLAttribute(AGL_RED_SIZE, fbconfig->redBits); + _setAGLAttribute(AGL_GREEN_SIZE, fbconfig->greenBits); + _setAGLAttribute(AGL_BLUE_SIZE, fbconfig->blueBits); + _setAGLAttribute(AGL_ALPHA_SIZE, fbconfig->alphaBits); + _setAGLAttribute(AGL_DEPTH_SIZE, fbconfig->depthBits); + _setAGLAttribute(AGL_STENCIL_SIZE, fbconfig->stencilBits); + _setAGLAttribute(AGL_ACCUM_RED_SIZE, fbconfig->accumRedBits); + _setAGLAttribute(AGL_ACCUM_GREEN_SIZE, fbconfig->accumGreenBits); + _setAGLAttribute(AGL_ACCUM_BLUE_SIZE, fbconfig->accumBlueBits); + _setAGLAttribute(AGL_ACCUM_ALPHA_SIZE, fbconfig->accumAlphaBits); - if( fbconfig->samples > 1 ) + if (fbconfig->samples > 1) { - _setAGLAttribute( AGL_SAMPLE_BUFFERS_ARB, 1 ); - _setAGLAttribute( AGL_SAMPLES_ARB, fbconfig->samples ); + _setAGLAttribute(AGL_SAMPLE_BUFFERS_ARB, 1); + _setAGLAttribute(AGL_SAMPLES_ARB, fbconfig->samples); AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NO_RECOVERY; } @@ -709,27 +700,27 @@ int _glfwPlatformOpenWindow( int width, int height, // create pixel format descriptor AGLDevice mainMonitor = GetMainDevice(); - _glfwWin.aglPixelFormat = aglChoosePixelFormat( &mainMonitor, - 1, - AGLpixelFormatAttributes ); - if( _glfwWin.aglPixelFormat == NULL ) + _glfwWin.aglPixelFormat = aglChoosePixelFormat(&mainMonitor, + 1, + AGLpixelFormatAttributes); + if (_glfwWin.aglPixelFormat == NULL) { - fprintf( stderr, - "Failed to choose AGL pixel format: %s\n", - aglErrorString( aglGetError() ) ); + fprintf(stderr, + "Failed to choose AGL pixel format: %s\n", + aglErrorString(aglGetError())); _glfwPlatformCloseWindow(); return GL_FALSE; } // create AGL context - _glfwWin.aglContext = aglCreateContext( _glfwWin.aglPixelFormat, NULL ); + _glfwWin.aglContext = aglCreateContext(_glfwWin.aglPixelFormat, NULL); - if( _glfwWin.aglContext == NULL ) + if (_glfwWin.aglContext == NULL) { - fprintf( stderr, - "Failed to create AGL context: %s\n", - aglErrorString( aglGetError() ) ); + fprintf(stderr, + "Failed to create AGL context: %s\n", + aglErrorString(aglGetError())); _glfwPlatformCloseWindow(); return GL_FALSE; @@ -742,77 +733,75 @@ int _glfwPlatformOpenWindow( int width, int height, windowContentBounds.right = width; windowContentBounds.bottom = height; - windowAttributes = ( kWindowCloseBoxAttribute | - kWindowCollapseBoxAttribute | - kWindowStandardHandlerAttribute ); + windowAttributes = (kWindowCloseBoxAttribute | + kWindowCollapseBoxAttribute | + kWindowStandardHandlerAttribute); - if( wndconfig->windowNoResize ) - { + if (wndconfig->windowNoResize) windowAttributes |= kWindowLiveResizeAttribute; - } else { - windowAttributes |= ( kWindowFullZoomAttribute | - kWindowResizableAttribute ); + windowAttributes |= (kWindowFullZoomAttribute | + kWindowResizableAttribute); } - error = CreateNewWindow( kDocumentWindowClass, - windowAttributes, - &windowContentBounds, - &( _glfwWin.window ) ); - if( ( error != noErr ) || ( _glfwWin.window == NULL ) ) + error = CreateNewWindow(kDocumentWindowClass, + windowAttributes, + &windowContentBounds, + &(_glfwWin.window)); + if ((error != noErr) || (_glfwWin.window == NULL)) { - fprintf( stderr, "Failed to create Carbon window\n" ); + fprintf(stderr, "Failed to create Carbon window\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } - _glfwWin.windowUPP = NewEventHandlerUPP( windowEventHandler ); + _glfwWin.windowUPP = NewEventHandlerUPP(windowEventHandler); - error = InstallWindowEventHandler( _glfwWin.window, - _glfwWin.windowUPP, - GetEventTypeCount( GLFW_WINDOW_EVENT_TYPES ), - GLFW_WINDOW_EVENT_TYPES, - NULL, - NULL ); - if( error != noErr ) + error = InstallWindowEventHandler(_glfwWin.window, + _glfwWin.windowUPP, + GetEventTypeCount(GLFW_WINDOW_EVENT_TYPES), + GLFW_WINDOW_EVENT_TYPES, + NULL, + NULL); + if (error != noErr) { - fprintf( stderr, "Failed to install Carbon window event handler\n" ); + fprintf(stderr, "Failed to install Carbon window event handler\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } // Don't care if we fail here - (void)SetWindowTitleWithCFString( _glfwWin.window, CFSTR( "GLFW Window" ) ); - (void)RepositionWindow( _glfwWin.window, - NULL, - kWindowCenterOnMainScreen ); + SetWindowTitleWithCFString(_glfwWin.window, CFSTR("GLFW Window")); + RepositionWindow(_glfwWin.window, + NULL, + kWindowCenterOnMainScreen); - if( !aglSetDrawable( _glfwWin.aglContext, - GetWindowPort( _glfwWin.window ) ) ) + if (!aglSetDrawable(_glfwWin.aglContext, + GetWindowPort(_glfwWin.window))) { - fprintf( stderr, - "Failed to set the AGL context as the Carbon window drawable: %s\n", - aglErrorString( aglGetError() ) ); + fprintf(stderr, + "Failed to set the AGL context as the Carbon window drawable: %s\n", + aglErrorString(aglGetError())); _glfwPlatformCloseWindow(); return GL_FALSE; } // Make OpenGL context current - if( !aglSetCurrentContext( _glfwWin.aglContext ) ) + if (!aglSetCurrentContext(_glfwWin.aglContext)) { - fprintf( stderr, - "Failed to make AGL context current: %s\n", - aglErrorString( aglGetError() ) ); + fprintf(stderr, + "Failed to make AGL context current: %s\n", + aglErrorString(aglGetError())); _glfwPlatformCloseWindow(); return GL_FALSE; } - ShowWindow( _glfwWin.window ); + ShowWindow(_glfwWin.window); } else { @@ -830,18 +819,16 @@ int _glfwPlatformOpenWindow( int width, int height, GLint rgbColorDepth; // CGL pixel format attributes - _setCGLAttribute( kCGLPFADisplayMask, - CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ) ); + _setCGLAttribute(kCGLPFADisplayMask, + CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay)); - if( fbconfig->stereo ) - { + if (fbconfig->stereo) CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAStereo; - } - if( fbconfig->samples > 1 ) + if (fbconfig->samples > 1) { - _setCGLAttribute( kCGLPFASamples, (CGLPixelFormatAttribute)fbconfig->samples ); - _setCGLAttribute( kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1 ); + _setCGLAttribute(kCGLPFASamples, (CGLPixelFormatAttribute)fbconfig->samples); + _setCGLAttribute(kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1); CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery; } @@ -851,40 +838,40 @@ int _glfwPlatformOpenWindow( int width, int height, CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery; CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAMinimumPolicy; - _setCGLAttribute( kCGLPFAAccumSize, - (CGLPixelFormatAttribute)( fbconfig->accumRedBits \ - + fbconfig->accumGreenBits \ - + fbconfig->accumBlueBits \ - + fbconfig->accumAlphaBits ) ); + _setCGLAttribute(kCGLPFAAccumSize, + (CGLPixelFormatAttribute)( fbconfig->accumRedBits \ + + fbconfig->accumGreenBits \ + + fbconfig->accumBlueBits \ + + fbconfig->accumAlphaBits)); - _setCGLAttribute( kCGLPFAAlphaSize, (CGLPixelFormatAttribute)fbconfig->alphaBits ); - _setCGLAttribute( kCGLPFADepthSize, (CGLPixelFormatAttribute)fbconfig->depthBits ); - _setCGLAttribute( kCGLPFAStencilSize, (CGLPixelFormatAttribute)fbconfig->stencilBits ); - _setCGLAttribute( kCGLPFAAuxBuffers, (CGLPixelFormatAttribute)fbconfig->auxBuffers ); + _setCGLAttribute(kCGLPFAAlphaSize, (CGLPixelFormatAttribute)fbconfig->alphaBits); + _setCGLAttribute(kCGLPFADepthSize, (CGLPixelFormatAttribute)fbconfig->depthBits); + _setCGLAttribute(kCGLPFAStencilSize, (CGLPixelFormatAttribute)fbconfig->stencilBits); + _setCGLAttribute(kCGLPFAAuxBuffers, (CGLPixelFormatAttribute)fbconfig->auxBuffers); CGLpixelFormatAttributes[ numCGLAttrs++ ] = (CGLPixelFormatAttribute)NULL; // create a suitable pixel format with above attributes.. - cglErr = CGLChoosePixelFormat( CGLpixelFormatAttributes, - &_glfwWin.cglPixelFormat, - &numCGLvs ); - if( cglErr != kCGLNoError ) + cglErr = CGLChoosePixelFormat(CGLpixelFormatAttributes, + &_glfwWin.cglPixelFormat, + &numCGLvs); + if (cglErr != kCGLNoError) { - fprintf( stderr, - "Failed to choose CGL pixel format: %s\n", - CGLErrorString( cglErr ) ); + fprintf(stderr, + "Failed to choose CGL pixel format: %s\n", + CGLErrorString(cglErr)); _glfwPlatformCloseWindow(); return GL_FALSE; } // ..and create a rendering context using that pixel format - cglErr = CGLCreateContext( _glfwWin.cglPixelFormat, NULL, &_glfwWin.cglContext ); - if( cglErr != kCGLNoError ) + cglErr = CGLCreateContext(_glfwWin.cglPixelFormat, NULL, &_glfwWin.cglContext); + if (cglErr != kCGLNoError) { - fprintf( stderr, - "Failed to create CGL context: %s\n", - CGLErrorString( cglErr ) ); + fprintf(stderr, + "Failed to create CGL context: %s\n", + CGLErrorString(cglErr)); _glfwPlatformCloseWindow(); return GL_FALSE; @@ -892,17 +879,16 @@ int _glfwPlatformOpenWindow( int width, int height, // enumerate depth of RGB channels - unlike AGL, CGL works with // a single parameter reflecting the full depth of the frame buffer - (void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat, - 0, - kCGLPFAColorSize, - &rgbColorDepth ); + CGLDescribePixelFormat(_glfwWin.cglPixelFormat, + 0, + kCGLPFAColorSize, + &rgbColorDepth); // capture the display for our application cgErr = CGCaptureAllDisplays(); - if( cgErr != kCGErrorSuccess ) + if (cgErr != kCGErrorSuccess) { - fprintf( stderr, - "Failed to capture Core Graphics displays\n"); + fprintf(stderr, "Failed to capture Core Graphics displays\n"); _glfwPlatformCloseWindow(); return GL_FALSE; @@ -916,45 +902,43 @@ int _glfwPlatformOpenWindow( int width, int height, height, wndconfig->refreshRate, NULL, - NULL ); - if( optimalMode == NULL ) + NULL); + if (optimalMode == NULL) { - fprintf( stderr, - "Failed to retrieve Core Graphics display mode\n"); + fprintf(stderr, "Failed to retrieve Core Graphics display mode\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } // ..and switch to that mode - cgErr = CGDisplaySwitchToMode( kCGDirectMainDisplay, optimalMode ); - if( cgErr != kCGErrorSuccess ) + cgErr = CGDisplaySwitchToMode(kCGDirectMainDisplay, optimalMode); + if (cgErr != kCGErrorSuccess) { - fprintf( stderr, - "Failed to switch to Core Graphics display mode\n"); + fprintf(stderr, "Failed to switch to Core Graphics display mode\n"); _glfwPlatformCloseWindow(); return GL_FALSE; } // switch to our OpenGL context, and bring it up fullscreen - cglErr = CGLSetCurrentContext( _glfwWin.cglContext ); - if( cglErr != kCGLNoError ) + cglErr = CGLSetCurrentContext(_glfwWin.cglContext); + if (cglErr != kCGLNoError) { - fprintf( stderr, - "Failed to make CGL context current: %s\n", - CGLErrorString( cglErr ) ); + fprintf(stderr, + "Failed to make CGL context current: %s\n", + CGLErrorString(cglErr)); _glfwPlatformCloseWindow(); return GL_FALSE; } - cglErr = CGLSetFullScreen( _glfwWin.cglContext ); - if( cglErr != kCGLNoError ) + cglErr = CGLSetFullScreen(_glfwWin.cglContext); + if (cglErr != kCGLNoError) { - fprintf( stderr, - "Failed to set CGL fullscreen mode: %s\n", - CGLErrorString( cglErr ) ); + fprintf(stderr, + "Failed to set CGL fullscreen mode: %s\n", + CGLErrorString(cglErr)); _glfwPlatformCloseWindow(); return GL_FALSE; @@ -968,66 +952,66 @@ int _glfwPlatformOpenWindow( int width, int height, // Properly kill the window/video display //======================================================================== -void _glfwPlatformCloseWindow( void ) +void _glfwPlatformCloseWindow(void) { - if( _glfwWin.mouseUPP != NULL ) + if (_glfwWin.mouseUPP != NULL) { - DisposeEventHandlerUPP( _glfwWin.mouseUPP ); + DisposeEventHandlerUPP(_glfwWin.mouseUPP); _glfwWin.mouseUPP = NULL; } - if( _glfwWin.commandUPP != NULL ) + if (_glfwWin.commandUPP != NULL) { - DisposeEventHandlerUPP( _glfwWin.commandUPP ); + DisposeEventHandlerUPP(_glfwWin.commandUPP); _glfwWin.commandUPP = NULL; } - if( _glfwWin.keyboardUPP != NULL ) + if (_glfwWin.keyboardUPP != NULL) { - DisposeEventHandlerUPP( _glfwWin.keyboardUPP ); + DisposeEventHandlerUPP(_glfwWin.keyboardUPP); _glfwWin.keyboardUPP = NULL; } - if( _glfwWin.windowUPP != NULL ) + if (_glfwWin.windowUPP != NULL) { - DisposeEventHandlerUPP( _glfwWin.windowUPP ); + DisposeEventHandlerUPP(_glfwWin.windowUPP); _glfwWin.windowUPP = NULL; } - if( _glfwWin.fullscreen ) + if (_glfwWin.fullscreen) { - if( _glfwWin.cglContext != NULL ) + if (_glfwWin.cglContext != NULL) { - CGLSetCurrentContext( NULL ); - CGLClearDrawable( _glfwWin.cglContext ); - CGLDestroyContext( _glfwWin.cglContext ); + CGLSetCurrentContext(NULL); + CGLClearDrawable(_glfwWin.cglContext); + CGLDestroyContext(_glfwWin.cglContext); CGReleaseAllDisplays(); _glfwWin.cglContext = NULL; } - if( _glfwWin.cglPixelFormat != NULL ) + if (_glfwWin.cglPixelFormat != NULL) { - CGLDestroyPixelFormat( _glfwWin.cglPixelFormat ); + CGLDestroyPixelFormat(_glfwWin.cglPixelFormat); _glfwWin.cglPixelFormat = NULL; } } else { - if( _glfwWin.aglContext != NULL ) + if (_glfwWin.aglContext != NULL) { - aglSetCurrentContext( NULL ); - aglSetDrawable( _glfwWin.aglContext, NULL ); - aglDestroyContext( _glfwWin.aglContext ); + aglSetCurrentContext(NULL); + aglSetDrawable(_glfwWin.aglContext, NULL); + aglDestroyContext(_glfwWin.aglContext); _glfwWin.aglContext = NULL; } - if( _glfwWin.aglPixelFormat != NULL ) + if (_glfwWin.aglPixelFormat != NULL) { - aglDestroyPixelFormat( _glfwWin.aglPixelFormat ); + aglDestroyPixelFormat(_glfwWin.aglPixelFormat); _glfwWin.aglPixelFormat = NULL; } } - if( _glfwWin.window != NULL ) + if (_glfwWin.window != NULL) { - ReleaseWindow( _glfwWin.window ); + ReleaseWindow(_glfwWin.window); _glfwWin.window = NULL; } } @@ -1036,19 +1020,19 @@ void _glfwPlatformCloseWindow( void ) // Set the window title //======================================================================== -void _glfwPlatformSetWindowTitle( const char *title ) +void _glfwPlatformSetWindowTitle(const char* title) { CFStringRef windowTitle; - if( !_glfwWin.fullscreen ) + if (!_glfwWin.fullscreen) { - windowTitle = CFStringCreateWithCString( kCFAllocatorDefault, - title, - kCFStringEncodingISOLatin1 ); + windowTitle = CFStringCreateWithCString(kCFAllocatorDefault, + title, + kCFStringEncodingISOLatin1); - (void)SetWindowTitleWithCFString( _glfwWin.window, windowTitle ); + SetWindowTitleWithCFString(_glfwWin.window, windowTitle); - CFRelease( windowTitle ); + CFRelease(windowTitle); } } @@ -1056,90 +1040,78 @@ void _glfwPlatformSetWindowTitle( const char *title ) // Set the window size //======================================================================== -void _glfwPlatformSetWindowSize( int width, int height ) +void _glfwPlatformSetWindowSize(int width, int height) { - if( !_glfwWin.fullscreen ) - { - SizeWindow( _glfwWin.window, width, height, TRUE ); - } + if (!_glfwWin.fullscreen) + SizeWindow(_glfwWin.window, width, height, TRUE); } //======================================================================== // Set the window position //======================================================================== -void _glfwPlatformSetWindowPos( int x, int y ) +void _glfwPlatformSetWindowPos(int x, int y) { - if( !_glfwWin.fullscreen ) - { - MoveWindow( _glfwWin.window, x, y, FALSE ); - } + if (!_glfwWin.fullscreen) + MoveWindow(_glfwWin.window, x, y, FALSE); } //======================================================================== // Window iconification //======================================================================== -void _glfwPlatformIconifyWindow( void ) +void _glfwPlatformIconifyWindow(void) { - if( !_glfwWin.fullscreen ) - { - (void)CollapseWindow( _glfwWin.window, TRUE ); - } + if (!_glfwWin.fullscreen) + CollapseWindow(_glfwWin.window, TRUE); } //======================================================================== // Window un-iconification //======================================================================== -void _glfwPlatformRestoreWindow( void ) +void _glfwPlatformRestoreWindow(void) { - if( !_glfwWin.fullscreen ) - { - (void)CollapseWindow( _glfwWin.window, FALSE ); - } + if (!_glfwWin.fullscreen) + CollapseWindow(_glfwWin.window, FALSE); } //======================================================================== // Swap buffers (double-buffering) and poll any new events //======================================================================== -void _glfwPlatformSwapBuffers( void ) +void _glfwPlatformSwapBuffers(void) { - if( _glfwWin.fullscreen ) - { - CGLFlushDrawable( _glfwWin.cglContext ); - } + if (_glfwWin.fullscreen) + CGLFlushDrawable(_glfwWin.cglContext); else - { - aglSwapBuffers( _glfwWin.aglContext ); - } + aglSwapBuffers(_glfwWin.aglContext); } //======================================================================== // Set double buffering swap interval //======================================================================== -void _glfwPlatformSwapInterval( int interval ) +void _glfwPlatformSwapInterval(int interval) { GLint AGLparameter = interval; // CGL doesn't seem to like intervals other than 0 (vsync off) or 1 (vsync on) - long CGLparameter = ( interval ? 1 : 0 ); + long CGLparameter = (interval ? 1 : 0); - if( _glfwWin.fullscreen ) + if (_glfwWin.fullscreen) { // Don't care if we fail here.. - (void)CGLSetParameter( _glfwWin.cglContext, - kCGLCPSwapInterval, - (GLint*) &CGLparameter ); + CGLSetParameter(_glfwWin.cglContext, + kCGLCPSwapInterval, + (GLint*) &CGLparameter); } else { // ..or here - (void)aglSetInteger( _glfwWin.aglContext, - AGL_SWAP_INTERVAL, - &AGLparameter ); + aglSetInteger(_glfwWin.aglContext, + AGL_SWAP_INTERVAL, + &AGLparameter); } } @@ -1147,51 +1119,47 @@ void _glfwPlatformSwapInterval( int interval ) // Read back framebuffer parameters from the context //======================================================================== -#define _getAGLAttribute( aglAttributeName, variableName ) \ +#define _getAGLAttribute(aglAttributeName, variableName) \ { \ GLint aglValue; \ - (void)aglDescribePixelFormat( _glfwWin.aglPixelFormat, aglAttributeName, &aglValue ); \ + aglDescribePixelFormat(_glfwWin.aglPixelFormat, aglAttributeName, &aglValue); \ variableName = aglValue; \ } -#define _getCGLAttribute( cglAttributeName, variableName ) \ +#define _getCGLAttribute(cglAttributeName, variableName) \ { \ GLint cglValue; \ - (void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat, 0, cglAttributeName, &cglValue ); \ + CGLDescribePixelFormat(_glfwWin.cglPixelFormat, 0, cglAttributeName, &cglValue); \ variableName = cglValue; \ } -void _glfwPlatformRefreshWindowParams( void ) +void _glfwPlatformRefreshWindowParams(void) { GLint rgbColorDepth; GLint rgbaAccumDepth = 0; GLint rgbChannelDepth = 0; - if( _glfwWin.fullscreen ) + if (_glfwWin.fullscreen) { - _getCGLAttribute( kCGLPFAAccelerated, _glfwWin.accelerated ); - _getCGLAttribute( kCGLPFAAlphaSize, _glfwWin.alphaBits ); - _getCGLAttribute( kCGLPFADepthSize, _glfwWin.depthBits ); - _getCGLAttribute( kCGLPFAStencilSize, _glfwWin.stencilBits ); - _getCGLAttribute( kCGLPFAAuxBuffers, _glfwWin.auxBuffers ); - _getCGLAttribute( kCGLPFAStereo, _glfwWin.stereo ); - _getCGLAttribute( kCGLPFASamples, _glfwWin.samples ); + _getCGLAttribute(kCGLPFAAccelerated, _glfwWin.accelerated); + _getCGLAttribute(kCGLPFAAlphaSize, _glfwWin.alphaBits); + _getCGLAttribute(kCGLPFADepthSize, _glfwWin.depthBits); + _getCGLAttribute(kCGLPFAStencilSize, _glfwWin.stencilBits); + _getCGLAttribute(kCGLPFAAuxBuffers, _glfwWin.auxBuffers); + _getCGLAttribute(kCGLPFAStereo, _glfwWin.stereo); + _getCGLAttribute(kCGLPFASamples, _glfwWin.samples); // Enumerate depth of RGB channels - unlike AGL, CGL works with // a single parameter reflecting the full depth of the frame buffer - (void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat, - 0, - kCGLPFAColorSize, - &rgbColorDepth ); + CGLDescribePixelFormat(_glfwWin.cglPixelFormat, + 0, + kCGLPFAColorSize, + &rgbColorDepth); - if( rgbColorDepth == 24 || rgbColorDepth == 32 ) - { + if (rgbColorDepth == 24 || rgbColorDepth == 32) rgbChannelDepth = 8; - } - if( rgbColorDepth == 16 ) - { + if (rgbColorDepth == 16) rgbChannelDepth = 5; - } _glfwWin.redBits = rgbChannelDepth; _glfwWin.greenBits = rgbChannelDepth; @@ -1200,11 +1168,9 @@ void _glfwPlatformRefreshWindowParams( void ) // Get pixel depth of accumulator - I haven't got the slightest idea // how this number conforms to any other channel depth than 8 bits, // so this might end up giving completely knackered results... - _getCGLAttribute( kCGLPFAColorSize, rgbaAccumDepth ); - if( rgbaAccumDepth == 32 ) - { + _getCGLAttribute(kCGLPFAColorSize, rgbaAccumDepth); + if (rgbaAccumDepth == 32) rgbaAccumDepth = 8; - } _glfwWin.accumRedBits = rgbaAccumDepth; _glfwWin.accumGreenBits = rgbaAccumDepth; @@ -1213,20 +1179,20 @@ void _glfwPlatformRefreshWindowParams( void ) } else { - _getAGLAttribute( AGL_ACCELERATED, _glfwWin.accelerated ); - _getAGLAttribute( AGL_RED_SIZE, _glfwWin.redBits ); - _getAGLAttribute( AGL_GREEN_SIZE, _glfwWin.greenBits ); - _getAGLAttribute( AGL_BLUE_SIZE, _glfwWin.blueBits ); - _getAGLAttribute( AGL_ALPHA_SIZE, _glfwWin.alphaBits ); - _getAGLAttribute( AGL_DEPTH_SIZE, _glfwWin.depthBits ); - _getAGLAttribute( AGL_STENCIL_SIZE, _glfwWin.stencilBits ); - _getAGLAttribute( AGL_ACCUM_RED_SIZE, _glfwWin.accumRedBits ); - _getAGLAttribute( AGL_ACCUM_GREEN_SIZE, _glfwWin.accumGreenBits ); - _getAGLAttribute( AGL_ACCUM_BLUE_SIZE, _glfwWin.accumBlueBits ); - _getAGLAttribute( AGL_ACCUM_ALPHA_SIZE, _glfwWin.accumAlphaBits ); - _getAGLAttribute( AGL_AUX_BUFFERS, _glfwWin.auxBuffers ); - _getAGLAttribute( AGL_STEREO, _glfwWin.stereo ); - _getAGLAttribute( AGL_SAMPLES_ARB, _glfwWin.samples ); + _getAGLAttribute(AGL_ACCELERATED, _glfwWin.accelerated); + _getAGLAttribute(AGL_RED_SIZE, _glfwWin.redBits); + _getAGLAttribute(AGL_GREEN_SIZE, _glfwWin.greenBits); + _getAGLAttribute(AGL_BLUE_SIZE, _glfwWin.blueBits); + _getAGLAttribute(AGL_ALPHA_SIZE, _glfwWin.alphaBits); + _getAGLAttribute(AGL_DEPTH_SIZE, _glfwWin.depthBits); + _getAGLAttribute(AGL_STENCIL_SIZE, _glfwWin.stencilBits); + _getAGLAttribute(AGL_ACCUM_RED_SIZE, _glfwWin.accumRedBits); + _getAGLAttribute(AGL_ACCUM_GREEN_SIZE, _glfwWin.accumGreenBits); + _getAGLAttribute(AGL_ACCUM_BLUE_SIZE, _glfwWin.accumBlueBits); + _getAGLAttribute(AGL_ACCUM_ALPHA_SIZE, _glfwWin.accumAlphaBits); + _getAGLAttribute(AGL_AUX_BUFFERS, _glfwWin.auxBuffers); + _getAGLAttribute(AGL_STEREO, _glfwWin.stereo); + _getAGLAttribute(AGL_SAMPLES_ARB, _glfwWin.samples); } } @@ -1234,15 +1200,15 @@ void _glfwPlatformRefreshWindowParams( void ) // Poll for new window and input events //======================================================================== -void _glfwPlatformPollEvents( void ) +void _glfwPlatformPollEvents(void) { EventRef event; EventTargetRef eventDispatcher = GetEventDispatcherTarget(); - while ( ReceiveNextEvent( 0, NULL, 0.0, TRUE, &event ) == noErr ) + while (ReceiveNextEvent(0, NULL, 0.0, TRUE, &event) == noErr) { - SendEventToEventTarget( event, eventDispatcher ); - ReleaseEvent( event ); + SendEventToEventTarget(event, eventDispatcher); + ReleaseEvent(event); } } @@ -1250,12 +1216,12 @@ void _glfwPlatformPollEvents( void ) // Wait for new window and input events //======================================================================== -void _glfwPlatformWaitEvents( void ) +void _glfwPlatformWaitEvents(void) { EventRef event; // Wait for new events - ReceiveNextEvent( 0, NULL, kEventDurationForever, FALSE, &event ); + ReceiveNextEvent(0, NULL, kEventDurationForever, FALSE, &event); // Process the new events _glfwPlatformPollEvents(); @@ -1265,34 +1231,34 @@ void _glfwPlatformWaitEvents( void ) // Hide mouse cursor (lock it) //======================================================================== -void _glfwPlatformHideMouseCursor( void ) +void _glfwPlatformHideMouseCursor(void) { - CGDisplayHideCursor( kCGDirectMainDisplay ); - CGAssociateMouseAndMouseCursorPosition( false ); + CGDisplayHideCursor(kCGDirectMainDisplay); + CGAssociateMouseAndMouseCursorPosition(false); } //======================================================================== // Show mouse cursor (unlock it) //======================================================================== -void _glfwPlatformShowMouseCursor( void ) +void _glfwPlatformShowMouseCursor(void) { - CGDisplayShowCursor( kCGDirectMainDisplay ); - CGAssociateMouseAndMouseCursorPosition( true ); + CGDisplayShowCursor(kCGDirectMainDisplay); + CGAssociateMouseAndMouseCursorPosition(true); } //======================================================================== // Set physical mouse cursor position //======================================================================== -void _glfwPlatformSetMouseCursorPos( int x, int y ) +void _glfwPlatformSetMouseCursorPos(int x, int y) { Rect content; - if( _glfwWin.fullscreen ) + if (_glfwWin.fullscreen) { - CGDisplayMoveCursorToPoint( kCGDirectMainDisplay, - CGPointMake( x, y ) ); + CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, + CGPointMake(x, y)); } else { @@ -1301,9 +1267,9 @@ void _glfwPlatformSetMouseCursorPos( int x, int y ) _glfwInput.MousePosX = x + content.left; _glfwInput.MousePosY = y + content.top; - CGDisplayMoveCursorToPoint( kCGDirectMainDisplay, - CGPointMake( _glfwInput.MousePosX, - _glfwInput.MousePosY ) ); + CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, + CGPointMake(_glfwInput.MousePosX, + _glfwInput.MousePosY)); } }