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Documentation work
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@ -1260,13 +1260,14 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
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* This function returns the compile-time generated
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* [version string](@ref intro_version_string) of the GLFW library binary. It
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* describes the version, platform, compiler and any platform-specific
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* compile-time options.
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* compile-time options. It should not be confused with the OpenGL or OpenGL
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* ES version string, queried with `glGetString`.
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*
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* __Do not use the version string__ to parse the GLFW library version. The
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* @ref glfwGetVersion function already provides the version of the running
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* library binary.
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* @ref glfwGetVersion function provides the version of the running library
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* binary in numerical format.
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*
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* @return The GLFW version string.
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* @return The ASCII encoded GLFW version string.
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*
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* @errors None.
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*
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@ -3256,6 +3257,10 @@ GLFWAPI int glfwJoystickPresent(int joy);
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* This function returns the values of all axes of the specified joystick.
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* Each element in the array is a value between -1.0 and 1.0.
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*
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* Querying a joystick slot with no device present is not an error, but will
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* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
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* check device presence.
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*
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* @param[in] joy The [joystick](@ref joysticks) to query.
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* @param[out] count Where to store the number of axis values in the returned
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* array. This is set to zero if an error occurred.
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@ -3284,6 +3289,10 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
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* This function returns the state of all buttons of the specified joystick.
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* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
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*
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* Querying a joystick slot with no device present is not an error, but will
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* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
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* check device presence.
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*
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* @param[in] joy The [joystick](@ref joysticks) to query.
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* @param[out] count Where to store the number of button states in the returned
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* array. This is set to zero if an error occurred.
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@ -3314,6 +3323,10 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
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* The returned string is allocated and freed by GLFW. You should not free it
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* yourself.
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*
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* Querying a joystick slot with no device present is not an error, but will
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* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
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* check device presence.
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*
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* @param[in] joy The [joystick](@ref joysticks) to query.
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* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
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* is not present.
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