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Documented input modes.
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@ -1445,10 +1445,8 @@ GLFWAPI void glfwWaitEvents(void);
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/*! @brief Returns the value of an input option for the specified window.
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* @param[in] window The window to query.
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* @param[in] mode One of the following:
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* * `GLFW_CURSOR_MODE` Sets the cursor mode.
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* * `GLFW_STICKY_KEYS` Sets whether sticky keys are enabled.
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* * `GLFW_STICKY_MOUSE_BUTTONS` Sets whether sticky mouse buttons are enabled.
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* @param[in] mode One of `GLFW_CURSOR_MODE`, `GLFW_STICKY_KEYS` or
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* `GLFW_STICKY_MOUSE_BUTTONS`.
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* @ingroup input
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*
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* @sa glfwSetInputMode
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@ -1462,6 +1460,26 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* @param[in] value The new value of the specified input mode.
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* @ingroup input
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*
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* If `mode` is `GLFW_CURSOR_MODE`, the value must be one of the supported input
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* modes:
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* * `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
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* * `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
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* area of the window.
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* * `GLFW_CURSOR_CAPTURED` makes the cursor invisible and unable to leave the
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* window but unconstrained in terms of position.
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*
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* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
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* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
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* enabled, a key press will ensure that @ref glfwGetKey returns @ref
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* GLFW_PRESS the next time it is called even if the key had been released
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* before the call.
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*
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* If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
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* to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
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* mouse buttons are enabled, a mouse button press will ensure that @ref
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* glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
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* if the mouse button had been released before the call.
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*
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* @bug **Mac OS X:** The @ref GLFW_CURSOR_HIDDEN value of @ref
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* GLFW_CURSOR_MODE is not yet implemented.
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*
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