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https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Added EGL errors to output, added EGL init to Win32.
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9b6fb32dc2
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@ -53,6 +53,58 @@
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static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
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//========================================================================
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// Return a description of the specified EGL error
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//========================================================================
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static const char* getErrorString(EGLint error)
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{
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switch (error)
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{
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case EGL_SUCCESS:
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return "Success";
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case EGL_NOT_INITIALIZED:
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return "EGL is not or could not be initialized";
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case EGL_BAD_ACCESS:
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return "EGL cannot access a requested resource";
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case EGL_BAD_ALLOC:
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return "EGL failed to allocate resources for the requested operation";
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case EGL_BAD_ATTRIBUTE:
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return "An unrecognized attribute or attribute value was passed "
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"in the attribute list";
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case EGL_BAD_CONTEXT:
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return "An EGLContext argument does not name a valid EGL "
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"rendering context";
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case EGL_BAD_CONFIG:
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return "An EGLConfig argument does not name a valid EGL frame "
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"buffer configuration";
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case EGL_BAD_CURRENT_SURFACE:
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return "The current surface of the calling thread is a window, pixel "
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"buffer or pixmap that is no longer valid";
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case EGL_BAD_DISPLAY:
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return "An EGLDisplay argument does not name a valid EGL display "
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"connection";
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case EGL_BAD_SURFACE:
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return "An EGLSurface argument does not name a valid surface "
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"configured for GL rendering";
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case EGL_BAD_MATCH:
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return "Arguments are inconsistent";
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case EGL_BAD_PARAMETER:
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return "One or more argument values are invalid";
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case EGL_BAD_NATIVE_PIXMAP:
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return "A NativePixmapType argument does not refer to a valid "
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"native pixmap";
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case EGL_BAD_NATIVE_WINDOW:
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return "A NativeWindowType argument does not refer to a valid "
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"native window";
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case EGL_CONTEXT_LOST:
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return "The application must destroy all contexts and reinitialise";
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}
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return "UNKNOWN EGL ERROR";
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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@ -66,7 +118,9 @@ int _glfwInitOpenGL(void)
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_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
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if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display");
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"EGL: Failed to get EGL display: %s",
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getErrorString(eglGetError()));
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return GL_FALSE;
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}
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@ -74,7 +128,9 @@ int _glfwInitOpenGL(void)
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&_glfw.egl.versionMajor,
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&_glfw.egl.versionMinor))
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL");
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"EGL: Failed to initialize EGL: %s",
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getErrorString(eglGetError()));
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return GL_FALSE;
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}
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@ -150,7 +206,8 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (!count)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to find a suitable EGLConfig");
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"EGL: Failed to find a suitable EGLConfig: %s",
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getErrorString(eglGetError()));
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return GL_FALSE;
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}
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}
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@ -209,7 +266,8 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: OpenGL ES is not supported");
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"EGL: Failed to bind OpenGL ES: %s",
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getErrorString(eglGetError()));
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return GL_FALSE;
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}
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}
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@ -217,7 +275,9 @@ int _glfwCreateContext(_GLFWwindow* window,
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{
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if (!eglBindAPI(EGL_OPENGL_API))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "EGL: OpenGL is not supported");
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to bind OpenGL: %s",
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getErrorString(eglGetError()));
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return GL_FALSE;
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}
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}
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@ -284,7 +344,9 @@ int _glfwCreateContext(_GLFWwindow* window,
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{
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// TODO: Handle all the various error codes here
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_glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to create context");
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to create context: %s",
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getErrorString(eglGetError()));
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return GL_FALSE;
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}
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@ -357,7 +419,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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if (window->egl.surface == EGL_NO_SURFACE)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to create window surface");
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"EGL: Failed to create window surface: %s",
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getErrorString(eglGetError()));
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}
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}
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@ -149,6 +149,25 @@ static void initWGLExtensions(_GLFWwindow* window)
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize WGL
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//========================================================================
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int _glfwInitOpenGL(void)
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{
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return GL_TRUE;
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}
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//========================================================================
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// Terminate WGL
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//========================================================================
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void _glfwTerminateOpenGL(void)
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{
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}
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//========================================================================
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// Prepare for creation of the OpenGL context
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//========================================================================
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@ -190,6 +190,9 @@ int _glfwPlatformInit(void)
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_glfwPlatformGetGammaRamp(&_glfw.originalRamp);
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_glfw.currentRamp = _glfw.originalRamp;
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if (!_glfwInitOpenGL())
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return GL_FALSE;
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_glfwInitTimer();
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_glfwInitJoysticks();
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@ -214,6 +217,8 @@ void _glfwPlatformTerminate(void)
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_glfw.win32.classAtom = 0;
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}
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_glfwTerminateOpenGL();
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_glfwTerminateJoysticks();
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freeLibraries();
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@ -214,6 +214,8 @@ void _glfwInitJoysticks(void);
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void _glfwTerminateJoysticks(void);
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// OpenGL support
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int _glfwInitOpenGL(void);
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void _glfwTerminateOpenGL(void);
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int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig);
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