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realizing "as you would" is platform dependent
specified "for linux or unix" and added a bit about using Visual Studio on Windows.
(cherry picked from commit 1a5e07fd4b
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@ -180,10 +180,12 @@ You should now have all required dependencies and the project files or makefiles
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necessary to compile GLFW. Go ahead and compile the actual GLFW library with
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these files, as you would with any other project:
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e.g. on linux or unix,
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@code{.sh}
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cd <glfw-root-dir>
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make install
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@endcode
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or on Windows, open the .sln file in Visual Studio and build via the file menu.
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Once the GLFW library is compiled, you are ready to build your applications,
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linking it to the GLFW library. See @ref build_guide for more information.
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