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Cleanup
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parent
2040309d0c
commit
3c9011030f
26
src/input.c
26
src/input.c
@ -62,11 +62,11 @@ static _GLFWmapping* findMapping(const char* guid)
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static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
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const _GLFWjoystick* js)
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{
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if (e->type == _GLFW_JOYSTICK_HATBIT && (e->value >> 4) >= js->hatCount)
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if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
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return GLFW_FALSE;
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else if (e->type == _GLFW_JOYSTICK_BUTTON && e->value >= js->buttonCount)
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else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
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return GLFW_FALSE;
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else if (e->type == _GLFW_JOYSTICK_AXIS && e->value >= js->axisCount)
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else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
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return GLFW_FALSE;
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return GLFW_TRUE;
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@ -209,10 +209,10 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
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{
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const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
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const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
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e->value = (uint8_t) ((hat << 4) | bit);
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e->index = (uint8_t) ((hat << 4) | bit);
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}
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else
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e->value = (uint8_t) strtoul(c + 1, (char**) &c, 10);
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e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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@ -1222,19 +1222,19 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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const _GLFWmapelement* e = js->mapping->buttons + i;
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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const float value = js->axes[e->value] * e->axisScale + e->axisOffset;
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const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
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if (value > 0.f)
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state->buttons[i] = GLFW_PRESS;
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}
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else if (e->type == _GLFW_JOYSTICK_HATBIT)
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{
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const unsigned int hat = e->value >> 4;
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const unsigned int bit = e->value & 0xf;
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const unsigned int hat = e->index >> 4;
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const unsigned int bit = e->index & 0xf;
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if (js->hats[hat] & bit)
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state->buttons[i] = GLFW_PRESS;
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}
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else if (e->type == _GLFW_JOYSTICK_BUTTON)
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state->buttons[i] = js->buttons[e->value];
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state->buttons[i] = js->buttons[e->index];
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}
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for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
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@ -1242,18 +1242,18 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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const _GLFWmapelement* e = js->mapping->axes + i;
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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const float value = js->axes[e->value] * e->axisScale + e->axisOffset;
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const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
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state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
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}
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else if (e->type == _GLFW_JOYSTICK_HATBIT)
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{
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const unsigned int hat = e->value >> 4;
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const unsigned int bit = e->value & 0xf;
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const unsigned int hat = e->index >> 4;
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const unsigned int bit = e->index & 0xf;
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if (js->hats[hat] & bit)
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state->axes[i] = 1.f;
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}
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else if (e->type == _GLFW_JOYSTICK_BUTTON)
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state->axes[i] = (float) js->buttons[e->value];
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state->axes[i] = (float) js->buttons[e->index];
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}
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return GLFW_TRUE;
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@ -456,7 +456,7 @@ struct _GLFWcursor
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struct _GLFWmapelement
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{
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uint8_t type;
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uint8_t value;
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uint8_t index;
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int8_t axisScale;
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int8_t axisOffset;
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};
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