Win32: Fix OSMesa library not being unloaded

(cherry picked from commit 10e9033a29)
This commit is contained in:
Camilla Löwy 2022-04-28 21:12:36 +02:00
parent af612103d0
commit 3d9d4e311c
2 changed files with 2 additions and 0 deletions

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@ -130,6 +130,7 @@ information on what to include when reporting a bug.
- [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
match event scancode (#1993) match event scancode (#1993)
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Wayland] Added support for file path drop events (#2040) - [Wayland] Added support for file path drop events (#2040)
- [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of

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@ -610,6 +610,7 @@ void _glfwPlatformTerminate(void)
_glfwTerminateWGL(); _glfwTerminateWGL();
_glfwTerminateEGL(); _glfwTerminateEGL();
_glfwTerminateOSMesa();
_glfwTerminateJoysticksWin32(); _glfwTerminateJoysticksWin32();